Wednesday, October 05, 2011

vlad

Vladimir, Universal Recipient

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RATING
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By: DEWO on 2010-09-22 :: Viewed 86494 times

LEAGUE OF LEGENDS VLADIMIR BUILD

LoL Champion: Vladimir (Cheat Sheet)

League of Legends Vladimir Spell Ignite 
League of Legends Vladimir Spell Flash
Health2430
Health Per 5 Sec16
Mana0
Mana Per 5 Sec0
Armor125
Magic Resist30
Attack Damage99
Crit Chance0%
Crit Damage0%
Attack Range450
Movement Speed380
Ability Power638.59
Attack Speed0%
Life Steal0%
Armor Penetration0
Magic Penetration28.55
Cooldown Reduction15.0%
Dodge0.0%
Gold Per 10 Sec0
Reduced Death Time0%
LoL Rune Greater Mark of Insight
Greater Mark of Insight
9
LoL Rune Greater Seal of Force
Greater Seal of Force
9
LoL Rune Greater Glyph of Force
Greater Glyph of Force
9
LoL Rune Greater Quintessence of Potency
Greater Quint of Potency
3

Ability Sequence

AbilityLevel123456789101112131415161718
league of legends ability Crimson PactCrimson Pact
league of legends ability TransfusionTransfusionVladimir lol abilityVladimir lol abilityVladimir lol abilityVladimir lol abilityVladimir lol ability
league of legends ability Sanguine PoolSanguine PoolVladimir lol abilityVladimir lol abilityVladimir lol abilityVladimir lol abilityVladimir lol ability
league of legends ability Tides of BloodTides of BloodVladimir lol abilityVladimir lol abilityVladimir lol abilityVladimir lol abilityVladimir lol ability
league of legends ability HemoplagueHemoplagueVladimir lol abilityVladimir lol abilityVladimir lol ability

Purchase Order

Amplifying Tome
435
Health Potion
35
Mejai's Soulstealer
800
Sorcerer's Shoes
1100
Rylai's Crystal Scepter
3105
Rabadon's Deathcap
3600
Will of the Ancients
2100
Zhonya's Hourglass
3100

Mastery Trees

1/
Deadliness
Cripple
Plentiful Bounty
3/
Archmage's Savvy
 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
Burning Embers
1/
Archaic Knowledge
Sunder
Offensive Mastery
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

Mender's Faith
3/
Resistance
Preservation
3/
Hardiness
 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
Defensive Mastery
1/
Nimbleness
2/
Harden Skin
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

Spatial Accuracy
Good Hands
Perseverence
Haste
 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
Greed
Meditation
Utility Mastery
Insight
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0

Vladimir, Universal Recipient

By: DEWO



Welcome to the Vladimir by Belenzor guide.

You can find my other guides under the link:
DEWO's Profile


Char description.

Well i think i am ready to unleash this reaper into sunlight.
This is my favorite caster at this point ingame. My offensive playstyle that sutes my mains of WW and Yi realy nicely combos with this champion. At last a caster that can take some beating.
If you like to be in the middle of the fight melting faces with your AoE and getting out fairly safely after scoring quadra after quadra... feel free to invest 6300 IP on this champion. It will be worth it.
I saw plenty PLEEEEENTY Vlad builds, tested them but i always had something missing. Not enaugh power... (Even before Transfusion nerf) I started to experiment a bitsy and i did came with this build that i constantly abuse atm.
My biggest succes was winning a 2v5 rated game (paired with Gragas AP). Well for me this shit works. Hope you will like it :)

Vlad is a caster. His main damaging abilities Transfusion and Tides of Blood are AP based. However Vlad is a non mana user caster. Most of his abilities costs health. Due to his HUGE health pool the spells costs are % based.

This build focuses on AP and some bonus health for best effects. Unlike MOST of the builds this is a very offensive build. Not the best for new with the champ ppl due to NOT lvling pool for shorten cd. I will explain that later.

Let's get onto business...

Pros and Cons

Pros
+ Caster with HUUUUUUGE HP pool?
+ One of the best initiators ingame
+ Has one of the best escape mechanisms ingame
+ Great AoE damager
+ Superb harraser
+ Easy Soulstealer stacker
+ Can work alone even 2v1
+ Superb farmer and jungler later ingame (for a caster)

Cons
- Fairly passive till lvl 7
- Dependable on team
- Needs a good coordination and skill timing
- Offensive playstyle might not sute hardcore caster players


Skills
Crimson Pact - Every 25 points of bonus health gives Vladimir 1 ability power and every 1 point of ability power gives Vladimir 2 bonus health (does not stack with itself).

Clarification
The AP into HP calculation is very nice, unlike HP into AP. The scaling of HP is just too weak for HP stacking. Focus on AP than.

Transfusion - Vladimir drains life from his target.
Vladimir drains the lifeforce of his target, dealing 70/115/160/205/250 (+0.6) magic damage and healing himself for 25% (+0.25% per ability power) of that amount.

Cost - No Cost
Range - 600
Cooldown - 12/10/8/6/3 seconds.

Clarification
Your main and only single target spell in your arsenal. Should be lvled ASAP as main skill since the CD dramaticly decreases with lvl up to 3 sec cd on lvl 5. 60% AP scaling for a spell with 3 sec cd and heal is something realy shiny. Your tool for efficient harrasing and lowering targets before full nuke. A bit more tricky to use after the range nerf (650 to 600) so you will have to watch out with ranged champions like Tristana/Ashe and so on.
On higher lvls 4-5 you can efficiently push anyone and still remain on high HP.
This is your healing ability also. If you got harrased too much try to safely lasthit minions with it and replenish hp. Spell that should be REALY ABUSED! it should ALWAYS be on cd if possible. Harras, heal, push whatever. SPAM it. Last hitting minions was never that easy.

Sanguine Pool - Vladimir sinks into a pool of blood becoming untargetable for 2.5 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.
Vladimir sinks into a pool of blood for 2.5 seconds, becoming untargetable and slowing enemies above him by 50%.

Vladmir deals 80/135/190/245/300 (+ (15% of bonus Health)) magic damage over the duration and heals himself for 12.5% of that amount.

Cost - 20% of Current Health
Range - self - AoE
Cooldown - 26/23/20/17/14 seconds.

Clarification
This skill is considered an OP spell. It doesnt do much damage but... from lvl 1 it slows down significantly (50%) anyone that stays in rage of the pool. This also makes you untouchable for short period of time. This makes ppl less focus you due to "he will pool out anyway so dont focus him", that paired with quite big HP pool makes you a realy hard to kill target. Later on, Ring will be a great addition to your arsenal.
This spell is realy costy. 20% current health is a HUGE cost keep that in mind. Sometimes it is better to take that spell on the chest and save the cd for lower HP so be wise about using it. Also this guide doesnt focus on this spell much and i suggest lvling it last so the CD will be quite big till endgame, but enaugh to feed yourself.
On low HP use the spell on big waves of creeps to accialy replenish health instead of loosing it.
In my tactic this will be a move in and move out spell. Also support style for catching those fleeing enemies.
Mastering using this skill is a key to succesfully stacking Soulstealer :)


As MANY ppl missinterpetes the "Vladmir deals 80/135/190/245/300 (+ (15% of bonus Health))" i want to clarify the mechanics here.
Ppl tend to say why do you get Warmog? I say: To boost Pool damage via HP. I constantly get answered "but you already have 4000HP isnt it enaugh?
Well it isnt!
Let me say this way: "15% of bonus Health"
That means that HP from lvling, HP converted by your passive from AP does NOT influence the damage it does. Bonus Health is health you get via items such as Warmog, Rylai and so on.

Tides of Blood - Vladimir unleashes a torrent of blood, damaging surrounding enemies. Additionally, multiple Tides of Blood in a short period of time cause them to cost additional health and deal additional damage, and increases his healing and regeneration by 8%.

Vladimir unleashes a torrent of blood dealing 60/90/120/150/180 (+0.45) magic damage to nearby enemies.

Each cast gives him an Empowered stack (max 4), increasing his healing and regeneration by 8% each. Additionally, his next Tides of Blood deals 25% more damage and costs 50% more Health per stack.

Cost - 30/45/60/75/90 Health
Range - Area of Effect: 620
Cooldown - 4.5 seconds

Clarification
A very underestimated spell. It deals HUGE damage and it deals it on AoE style.
I will not focus on the passive it gives since i dont care about hp regen. This is a DPS TOOL. GREAT ONE! Many vlads only uses the pool and trans spells to deal damage and treat this as a weak aoe. Well They dont know how strong it realy is. Scaling is a bit worse than transfusion and stays at 45% mark, but you deal that damage to all targets within 620 range.
Preparing this spell before fight is a good idea. Try to get at least 2 stacks before engaging enemies in a teamfight. Make it casuall, farm mobs with it and look at the timer. After 2 stacks you are ready to go. using it 2-4 times in 1 teamfight is nothing special, and the damage you deal is huge. Just keep an eye on your health, if you get focused too much i suggest stopping using tides for some time since 3-4 stacked ToB costs over 300HP.
Good thing is that this spell is not niticeable that much. So we can call this a silent killer.
Later on you will use this to 1 hit creep waves.
Learning this spell and "feeling" it is the key to your DPS succes. Before it i was missing the damage. But longer i played with this build and skill order priotizing ToB over pool made me a very succesfull killer.

Hemoplague - Vladimir infects an area with a virulent plague. Affected enemies take increased damage damage the units take and deals damage after a few seconds to infected enemies.
Vladimir infects the target area with a virulent plague. Affected enemies take 10/14/18% increased damage for 5 seconds.

After 5 seconds, infected enemies take 200/300/400 (+0.75) magic damage.

Cost - 15% of Current Health
Range - 700
Cooldown - 120 seconds

Clarification
Vladimir ultimate is a GREAT way to start a teamfight. Catching whole team in it will ensure a win in most of the cases. 18% damage increase with a HUGE damage burst after 5 sec makes your enemies drop dead like flies. They will feel quite safe even with it on their head, but getting a 700-800 damage instantly after the period of time is something you cant realy underestimate.
Usage is quite clear and depends on the situation.
On 1v1 fights or 2v1 use it rather for "last hitting" low HP enemies. On teamfights this should be the 1st spell you use. Try to catch as many enemy champions as possible. Delay on using this skill to catch more champions is something you should always consider when ppl are rather scrattered.


Skill order

Your priority should be set this way:

 ->  ->  ->  

In this build i give you more power for cost of less survivability, but if you read my other guides i am quite an offensive guy :P So beeing squishy is nothing special for me.
Just keep in mind the longer cd of pool and you will be fine.


Skill usage

Your dps should mainly look like this.
First off you need to "soften" your target a bitsy, you can throw fiew transfusions on him/her to check your damage output.
So 1st of all throw fiew  on target. if you have some mobs around use  at least 2 times before engaging. Than:

on 1v1 and 2v1, storm in using your  on the way +  when you are close to them. Sink into  and try to cut his way of. After you are done with  , use your  again and finish of with  . If the target is alive, or barely alive, you can decide to either drop a  or  or even both on the target while you safely run away.

On teamfights is fairly situational.

You should always harras and soften targets before fights, if possible ofc. On teamfight you should also run in with  combo, when you see your teammates engage, drop a  and sink into  . This will make enemies focus other targets. After the  you should again do a   combo, and than use (if you have it)  . After the effect ends, use  + again, and pool away from the fight.

Mastering this quite long combo is realy important. Try not to panic, you have your pool, you have your ring, you have your flash/ghost.

Dont be greedy, you can stack up Soulstealer even on assists alone. And counting that you do AoE damage you should get ALOT of assists.


Summoner skills

I use  Ignite and  Flash as summoner spells. But i am a total  Flash addict. A superb and for most ppl better suted spell should be  Ghost instead of  Flash.

Other than that, i dont find any other summoner skills even valid to mention here.
Ignite is a muss to feed yourself early games on ganks, and to stop incoming heals, works great with Ulti + Ignite combo. And Flash/Ghost is your escape mechanism mostly.


Masteries

As mastery build i always use 9/21/0.
Saw and tested Vlad using 9/0/21 but the CDR it provides is marginal. Your spells have very short cd anyway. Alot of mana user masteries in utility tree is not needed. I prefer defensive masteries to be more offensive. It also protects my precious Soulstealer stacks.


Runes

 Greater Mark of Insight
 Greater Seal of Force
 Greater Glyph of Force
 Greater Quintessence of Potency

My standard caster rune setup. Mpen and AP. I realy suggest getting those blue/yellow AP/lvl ones since you will be offensive from lvl 7 anyway and those runes will be better than flat ones from lvl 6 anyway.
I like flat quits for those last hits in early game.


Items


CORE

      

Clarification

You should always start with  Amplifying Tome and 1  Health Potion.
Tome will give you both AP and HP, you dont need anything more for early game. You should stay in lane untill you gather 1900g Not less not more. On this stage you should port to base and buy:
 Sorcerer's Shoes +  Mejai's Soulstealer. No matter how good you are with Vlad, Soulstealer is the way to go. With 3 out of 4 of your spells are AoE, you will get tons of assists even if you dont kill enemy champions. Keeping Vlad stacked is realy easy. Loosing stacks is realy hard with Flash (or Ghost for some ppl) and Pool. If you die, you are probably just doing something TERRIBLY wrong or got ganked by whole team (which should be avoided by paying atesnion to miss/mia calls or simple map awareness.
After boots and book go straight for  Rylai's Crystal Scepter. It has everything you possible want. HP and AP paired with slow. Atm even your transfusion is counted as an AoE spell - no idea why and should be fixed imho - so it will slow only for 15%, but this is just a small bonus which should be enaugh for you.
After getting Rylai you will be quite bulky already. Stable AP, already big HP pool and slow. Now it is time for some defensive mechanism.
Take  Zhonya's Ring next. It will be a core item for your spell rotation mentioned above. Now that you have your Ring as a defensive mechanism we can put Pool into more DPS'ish tool.
Pool damage is quite low due to us not focusing on getting bonus HP since we were getting enaugh from our passive. To realy start dealing some damage via pool we are taking  Warmog's Armor. Now we have enaugh AP to farm creep waves in 1 Tides of Blood, so stacking that lately bought Warmog is not a problem at all. Ppl that buy Warmog as 1st item and say that they want to stack it asap coz it takes alot of time probably failed on the ToB usage.

This ends up your core item setup. Next item is a situational item. If you did good and you feel fed and godly, you can get even more AP. My suggestion on AP boosting item are (in order of my personal choices):

 Abyssal Scepter - imho best 6th item. You tend to go srtaight into middle of the fight. That means you will very effectivly debuff all enemy champions with Scepter passive. It also gives you quite nice defensive stat of 57 Magic resistance! On the sidenote, it gives 70AP. That means AP and HP :P But we have that already dont we :P

 Rylai's Crystal Scepter - Another one? Well... it is an option :) Even more AP and even more HP. This item is godly for Vlad even if you ignore the passive.

 Will of the Ancients - Wanna be more Team-friendly? Get this one. Nice AP boost for you and your teammates and also spellvamp! yay even more healing. Should be considered only if you have AP users in your team.

 Haunting Guise - Item that could fill you up while you gather gold for something more valuable. Should never be bought early game. Filler not a core.

On the other hand you could feel suppresed by enemy champions focusing on you. This might need some defensive items. (No order here since this is very situational item selection)

 Randuin's Omen - The most picked item for vlad as a defensive tool. Some HP, Alot of Armor and HP regen is nice for teams that are physical damage dealers. Nice Active debuff can save your ass plenty of times. We cant ignore the 15% CDR it provides. Overall great item for vlad if you need some protection.

 Thornmail - Enemy has Hard Physical carry (Yi, Trynd, Ashe, Trist...)? Well this will for sure make them focus som1 else :) With your HP pool, Healing from abilities, and armor you can take quite some beating. Thornmail returns 30% of the UNMITIGATED damage so Trynd or Yi that are <25%-30% lifesteal will surely die from own damage only :) SUPERIOR item for champions like this.

 Force of Nature - Enemies are casters? Veigar hurts you plenty? Ryze has some nice AP? Enemies are buying  Deathfire Grasp just to get you lower on hp and kill you? Well Force is for you. With your HP regen and HP Pool you will gain insane HP regen just by standing in place for some time. Passive lifesteal just by being idle :P

 Guardian Angel - Mixed team, everything is quite hurting you? Well get this. Armor+Magic res and great passive. For late game makes teamfights more tricky for enemies and kinda makes it 6v5 if this is the only Guardian/Zilean in game atm.

 Spirit Visage - Want some utility FAST and cheap? Get this while you gather gold for more complex defensive item. Rather filler than core. I realy laugh when i see vlads with it as 1st item.


Items that should be avoided (alphabetic order):

 Archangel's Staff - No mana no use.
 Banshee's Veil - Force is way better, also no mana no use.
 Deathfire Grasp - You dont have time to use it. Anyway you should never need it. Also Mana regen - no mana no use.
 Lich Bane - No mana no use, you are already spamming abilities, you dont have time for meleeing, costs ALOT.
 Rod of Ages - stacked is better than Rylai... but it takes ages (like the name says) to stack. no mana no use, wasted stat.
 Sunfire Cape Why do you need more AoE Damage? There are better items.

Playstyle

You should ALWAYS call for going mid. Vladimir is not the best champ early game.  Transfusion CD is quite big on low lvls. That is why you have to get that lvl ASAP. Also his ulti is an AoE so helping other lanes with gank is very easy with that spell. Usualy it is even the only spell you have to use to let that 3v2 fight on double line a 3v0 in 1 spell.

Early game

You will be probably harrased early game alot. Try to stay in the back and farm creeps using your Transfusion as a last hitting spell.
You can get a bit more offensive on lvl 5 already. lvl 3 Transfusion has a nice CD so you can prepare your prey for kill. Harras a bit. On lvl 7-9 you should already have the nessesary 1900g for boots and soulstealer. Check the double lanes for some EZ Soulstealer stacking. Try to harras alot with your Transfusion. Your mid game begins when you get Rylai.


Mid game

Mid game is about ganking small groups of enemies. Pushing side lanes. You are not the superior 1v1 champion yet but you have quite a harrasing tool already so pushing those towers should be easy job for you. Assist wherever possible to constantly gain stacks on the soulstealer. You can fill the semi tank job even if your dedicated tank is somewhere else. Your lategame begins when you get Ring.


Late game

Now you have everything that you need. Never roam alone now, join every teamfight possible. No matter what dont die and loose your stacks. Get Warmog and stack it while pushing lanes. Always go in fight right after tank. Try to keep an eye for fleeing enemies, keep an eye for your health. Follow the rules of spell rotation. No rocket science here.



I hope you will enjoy my way of playing Vlad. It is less survival but way more offensive than most of the ones i've read. Keep that in mind while going in. You have quite big hp pool but remember you are NOT a tank :) your HP drops fast due to no AR/MR.


Comments (page 1 of 11)



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by binnosh » September 22, 2010 9:05am | Report
Hey Dewo,

I was wondering if you ever considered using Leviathan instead of a warmogs. Seeing you are planning on building up stacks for your soulstealer why not lane a little longer and immediately buy a Leviathan with your Soulstealer. It is a very cheap item, but once charges becomes a very underestimated force.

My main character is vlad too and out of 10 games I have at least 8 games I end up having 20 stacks at some point in the game. This usually makes me near to invincible.

I agree going for a warmogs when things don't seem to be going the way you want and you can more or less predict you won't make more than 10 stacks. but in any other case, I usually drop the warmogs and get leviathan myself.

Other than that, I'm using the exact same item build and it has proven to be a very effective team killer. Even the order of buying the items is the same.
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by PotatisFarfar » September 22, 2010 9:30am | Report
So it is finnaly here the DEWO vlad build :) nice to see some1 pri ToB before pool :) When i go this hero just for the lolz i ussaly just get dubble snowball and a guardian :) ahh soo much fun +1 for rapeing build

Special thanks to VuLK. Don't hate on HoN!
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by XnaTroutt » September 22, 2010 10:13am | Report
This build looks weak to me. This is a much better build. On the build I linked I would change the firs item to boots for better harrassment so that you can catch the enemy champion with your Q before he reaches his turret and I would not get Tides of Blood until last. This way your sanguine pool is always up so it will be near impossible for you to get ganked and will be able to slow the enemy champion when needed.
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by PotatisFarfar » September 22, 2010 10:18am | Report
This build is bad, look at this one instead


*sorry for violateing your comments DEWO

 MAIM! KILL! BURN! MAIM! KILL! BURN!

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by Diesel » September 22, 2010 10:50am | Report

This build is bad, look at this one instead


*sorry for violateing your comments DEWO


You got me at work. Dammit.


US IGN: Lord Diesel
EU IGN: TheEUDiesel
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by Apotheosis » September 22, 2010 3:45pm | Report
Diesel wrote:



You got me at work. Dammit.

Son of a bitch got me at work too.

Please +Rep if I've helped or if you support my updates.
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by DEWO » September 23, 2010 6:09am | Report
@ binnosh

Yes i tried double snowball tactic.
I dont use it coz of:
You have to buy it quite early and start stacking before it can be viable you have to get at least 8 stacks (as far as i remember) This slows down your AP progress and slows down your progress of getting Rylai.
You can get it later as Warmog, but you will have to stack it again before it will give you boost. By that state of game it will be crucial to get the boost right here right now coz of lategame.
Also Warmog has hp regen (ALOT) which is greatly boosted by stacked ToB. Yea it is costy to get the warmog but i find it more flexible. You will only get HP from Leviathan before (and IF you will) stacked to 20.
Also Warmog doesnt loose the boosted stats unlike Leviathan. And if stuff goes wrong, you will only loose some AP while your survivability will not get such a kick in the ass.

So main reasoning is again 1) not loosing the AP gearing up speed. 2) Instant stat boost. 3) Better stats per item slot. 4) Not loosing too much when dieing.

@ PotatisFarfar

Yea sry it took me so long :P but you should already know that i release like blizz... When i am totaly sure and its 100% done.
I dont like double snowball tactic, and gearing up with Guardian is just not my style of thinking "i will die anyway" :P i dont need guardian that much :P

@ XnaTroutt

I smell a troll. But anyways... I checked the build. And it has plenty of stuff i didnt like in those builds and made me do my own. For example... stacking Rylais... yay... great build... 9/0/21... so much survivability lost for stuff like Good hands... not like you will die alot... lolz, Utility mastery... not like you are dependant or at any use of blue/red buff, you should help others get thiese buffs not take them for yourself. Greed... not like you are one of the best farmers ingame...
Runes for HP... you will get more HP by taking AP runes... lulz? and again... a build with maxing pool before ToB, waste of damage...
HP runes, Pool lvling, Good hands... this all makes sense... a person that has no clue how to play or survive. This build is way diferent. Your pick. Want to be a wannabetank? go ahead this build is fail for you. This is a DPS build.

@ PotatisFarfar

My boss likes that song. So i dont care :P i'll play it from YT! :P

@ Diesel & Apotheosis

Get to work not browse builds! :P

@ Ghosthawk

Another advertroll?
Ok Warmog as 1st item? No no... another wannabetank vlad build. And there is more... 2nd Warmog! yay.
10/0/20 ??? even worse than 9/0/21. See comment above what i think about utility builds.
and ps. 15% summoner skill cd >>>>> ignite mastery. ALWAYS.
No magic pen AT ALL? Nor on boots or Marks? I suggest googling some stuff about magic penettration in lol. I'll do it for you even!:
CLICK HERE
Why do you need Warmog as 1st item so much? Explain logic behind this?

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by Shrillex » September 23, 2010 10:05pm | Report
Good build +1

You can catch me on my tumblr.
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by Nine » September 24, 2010 4:00am | Report
Downvoted because you start out with tome which only lets you buy one pot in the start.Thing is, if you start out with boots instead, you get the much needed mobility to hit and run without getting hit yourself and you're also able to buy 3 pots so that no matter how hard of a harass you have against you, you wont die, since he's quite squish and his q is quite bad untill level 5. Also, because of the sorcerer's shoes. Indeed the spell penetration is very good for him but I believe the mobility from swiftness is more needed, to get in and out of fights, gank etc etc. Also, I dislike the fact there's no CDred runes in your build, considering that with the runes , masteries and mejai's you can get the q CD down to 1.8 secs. And last but not least, getting E early fails imo, because so early you don't have that much life and you're just killing yourself while using it.

Sorry man, all your builds are good but this one could have been much better. Then again, I guess it purely depends on the player's playstyle so yeah, just putting my opinion out here.

Cheers.

Edit : I'd only start out with tome if I they had another vlad, and I knew I was gonna be against him in mid, so I'd get the AP headstart for Q against him.

  
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by DEWO » September 24, 2010 5:05am | Report
@ Nine

You are exacly the type of person that suggest the build i want to get rid of. Here goes:
1. Amplifying Tome.
I pick this item becouse i dont need pots. srsly if i ever have to use the health potion it is on lvls 1-3. And for that matter 1 potion is way more than enaugh. Later on, you can just simply stay in the back for short time doing 2-3 Transfusions without beeing hit = alot of health returned to you, not mentioning last hits on creeps with it = gold.
Taking more pots is a waste of gold and will only slow your progress. You will have to buy this book eventualy. Starting with boots gives you nothing but mobility. Starting with Tome gives you HP, gives you AP. As i say in my guide you will be quite passive and defensive untill lvl 5 at least. No need to rush things. From that point you can effectivly harras enemies even without boots. And harrasing with Tome is more efficient.

2. Boots
Ok here is no exeption AT ALL. Sorc boots are far superior to any other boots (maybe the exeption could be Merc for heavy CC team - ranked game) Any other boots are far behind sorc. 20 flat Mpen is godly. If you are in need of speed and you consider buying +3 boots, i suggest just taking ghost instead of my beloved Flash. That is it. On champions below ~80% (0.8) AP scaling ratios Mpen is accualy more efficient than AP. Also if the target doesnt get any Mres (like 4 ppl that are non tank champs in 5v5 games) will increase your damage by quite a bunch (corret me here but about 20%?) More damage = more healing also.
So in terms of boots i would never take +3's. I would rather take something like Force or even Lichbane for movement speed increase and still stick with sorc boots.

3. CDR.
Well i know how important CDR is, but considering vlad's Transfusion has 3sec base cd, and you are getting 3% from sorcery talents and another 20% from golem buff = 2.31s cd. With 40% CDR you would get 1.8 ofc but not even your build has 40%. I would realy like to see how much are you gona waste of that CDR by simply not beeing able to use Transfusion each 1.8 sec. (see my default rotation). Now let's do some maths.
9 AP/lvl runes vs 9 CDR runes.

9 AP/lvl runes will give you 27.54 flat AP at lvl 18.
9 CDR runes will give you 5.85% CDR = 0.1755s reduction

sorry but making a spell from 3 to 2.8245 is not worth 28AP. Considering you play with 60ms lag (and this is quite low for LoL nowdays) you will lag for 0.06s every sec. This should show how "valuable" that 5% CDR is.

4. Tides of Blood (E)
If you would ready my desc i am aware of that. And i know what i am doing. This is a counter to all those pool guides as i call em. This is an offensive build, and ToB deals significant part of the damage in the rotation. Making yourself a pool'y Vlad makes you passive... only 1 ofensive spell, so that leaves you with spamming Transfusion. (now i can understand why you want your transfusion cd so low :P and why i dont need it). TBH i never EVER had any hp problems while using ToB. The only restriction is to use it unstacked on creeps, and not very often, or using it on champions only if you go for a kill and this rules only live untill you get Rylai so quite fast you are HP undependant. You will get nuked down faster by enemy champion not by your ToB. Use it with your head. Dont go over 2 stacks if not needed and ToB will become your 2nd Transfusion. doing ToB+Trans instant conmbo = alot of HP down on enemy in 1 time. This is considered a burst nuke. Also ToB gives you EZ mode farming. And farming = alot of gold = alot of items = more power = more killing = more gold... and so on. Sorry but this guide is for damage dealing. Not just random roaming. You can even carry with ease. Lvling pool is a blind alley road. You are not focusing on HP here on early game but on AP, that is why ToB > Pool. If you go for build like early game warmog+Leviathan bla bla bla i can undestand but with this build you have to put your AP into full utility.

Hope i clarified my choices a bit.

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