TABLE OF CONTENTS
- Prelude
- Pros / Cons
- Items [Recommended] Lane
- Items [Optional] Lane
- Skills
- Skill Order Options Lane
- Runes [Recommended] Lane
- Runes [Optional] Lane
- Masteries Lane
- Summoner Skills [Recommended] Lane
- Summoner Skills [Optional] Lane
- Interlude
- Laning [Early Game] Lane
- Mid Game Lane
- Late game Lane
- The "When to Max What" Section: The Jungle Episode
- Anti-Carry Priority List
- The Jax Scenario Lane
- Laning Threat List
- Farming / Jungling Lane
- Part II [Jungling]
- Items [Recommended] Jungle
- Items [Optional] Jungle
- Skill Order Jungle
- Masteries Jungle
- Summoner Skills Jungle
- FAQ
- Metagame
- Postlude
- Thank you
- Changelog
- In the Works
Prelude
Guides by Taggrin A.K.A. Restrictnine
Right. So i've played a good amount of Udyr in my day. I would say around 800+ games including Season 1 and normal games. He was my first dedicated main, and remains my best main to date. I have done plenty of theory crafting with my nomad friend, as several patches fundamentally changed how Udyr was played.
- Rule 1: Wriggle's is amazing on Udyr.
- Rule 2: Triforce is also amazing on Udyr.
- Rule 3: People will rage at you for being so tanky without any actual tank items.
- Rule 4: Even if you lose your lane early game, Udyr is THE strongest solo top late game. No question. No one wants to fight an Udyr 50 minutes into a game. Ever.
- Rule 5: Phoenix is underrated for Lanedyr. Yes, Tiger should be your main damage in lane, but Phoenix should be used to push and farm.
- Rule 6: All four skills are equally viable, and any skill order is usable.
- Rule 7: Udyr hates Janna and Nunu.
- Rule 8: Udyr is still OP. Just sayin.
Apologies to everyone that enjoyed the old one. So much changed with Udyr, and so much was going on in my life. Regardless, here we go.
Pros / Cons
Cons you say? Yes, unfortunately even Udyr is flawed.
Pros:
Pros:
- Incredible lane damage
- Incredible early game tankiness
- Incredible sustain, especially after Wriggle's
- Versatility across the board. Can Jungle, Can Solo lane, Can even Solo mid or bot lane.
- Also able to build just about any item and use it effectively.
- Easily fits almost any team as a solo top laner or jungler.
- Slows reduce his effectiveness considerably. This is why
Flash is REQUIRED.
- Janna and Nunu are good counters. Ew.
- 95% of his damage is from melee auto attacks, meaning Jax will abuse Udyr in lane.
- Relatively high skill curve for a LoL champion. To master, that is.
Items [Recommended] Lane
Items [Optional] Lane
So I just went through the recommended items, otherwise called Core Items. Those items, to be frank, fit just about any situation. But if you are in the mood to switch it up, here's what I recommend for replacement items.
Youmuu's Ghostblade - the Armor Pen, Move Speed and Attack speed really help Udyr out in Dishing out damage. Crit chance, too. Yummy. A tad bit weak late game, It still holds its own.
The Bloodthirster - If you really feel the need to be more effective late game, you can opt to go for this instead of Atma's impaler, or you can trade out Wriggle's for it. Keep in mind, however, that you are sacrificing something to get the bonus AD and a little bit extra lifesteal. That aside, Udyr tears through teams with BT.
Thornmail - If their team is AD heavy or you are having an especially hard time with AD, this item works nicely. Only problem is that it doesn's synergize as well with the core build as Sunfire does.
Madred's Bloodrazor - If you can farm up this kind of gold, it can be a game changer late game. The only problem is you sacrifice a good amount of tankiness for the extra damage, and it is really only useful late game. But I've seen Udyrs tear it up when combining this with Triforce or
Wit's End.
Wit's End - Great early game item for Udyr, but I don't know. I just feel like Udyr's damage isn't maximized with this item. Particularly if you play
Tiger Stance Udyr. Still, Combining it with Madred's or Triforce is scary. This was Rain Man's core item, but that build also relied on
Turtle Stance. Turtle can no longer be thought of as the core skill in lane because it just doesn't have the sustain it used to. Only in extreme cases would you max
Turtle Stance in lane first.
Sunfire Cape - Switched it out. Great health, good armor, good passive for farming and teamfight damage, but someone suggested Randuin's and I haven't looked back. I used to use it before the original nerf, then I just missed the rebalance of it until now.
Hextech Gunblade - Just for teh lulz. This item gives Udyr so much effective health its ridiculous. It procs on Auto Attacks AND both of his damage dealing skills. Only problem is it isn't as effective in dealing damage late game.
Skills
Skill Order Options Lane
I'll explain the different options for maxing which skills when. Note that this is tentative, and everything is always interchangable depending on what is needed at that particular moment in the game.
I use this skill order very often. It may look a bit random after lv 9, but I assure you it matches the timeline of how an actual game would go. Maxing
This is a more offensive version of the above skill order. Instead of maxing
Runes [Recommended] Lane
Runes [Optional] Lane
These aren't as ideal, but like I said in the intro, Udyr has almost zero item, rune, and mastery dependency. Here is what I would switch out if needed.
Greater Mark of Desolation - I would go with this over mPen runes because it synergizes better with the core build.
Trinity Force and
Atma's Impaler Would not abuse mPen nearly as much as arp. Besides, I compensated for lack of mPen with masteries in the Offensive tree. NOTE: Tiger stance and Phoenix stance are both magic damage, which is why mPen is even relevant.
Greater Seal of Evasion - The other option for seals. One issue with this is that a lot of core would need to be changed to synergize better with these runes. Namely
Ninja Tabi and Defensive tree masteries.
Greater Quintessence of Strength - This deserves a mention just because I used to use them. If you can manage hits on the enemy, these quints deal a HUGE amount of damage, both with your normal auto attacks and with
Tiger Stance procs.
Obviously there are other options, I just think these are the most viable for Lanedyr.
Obviously there are other options, I just think these are the most viable for Lanedyr.
Masteries Lane
I'm pretty sure there still aren't any masteries icons, so this will be a relatively boring section. A.K.A. WALL O' TEXT.
I opt for 15/0/15 due to several defining factors. Lets start with the Offensive side.
I opt for 15/0/15 due to several defining factors. Lets start with the Offensive side.
Offensive Tree
15 Points gets me all the essentials. I get Exhaust mastery which makes OP exhaust even more broken. I get Spell pen to make up for not having the runes. That also makes my skills stronger late game. To top off the essentials I grab the armor pen and flat AD masteries. Simply to buff Udyr's damage in general. I get that from 15 points, and leave it there. You can opt for 21 in Offensive if you are hyper aggressive, but I'll explain in a second why I don't.
Defensive Tree
I leave this at zero because to be quite honest I find Offensive and Utility trees to be more useful in terms of masteries. Besides, most of the core build is tailored either somewhat towards defense or entirely defense.
Utility Tree
This is the real kicker about my build. I opt for 15 in Utility for one main reason: Move Speed mastery. I am a huge fan of giving Udyr as much move speed as possible to make up for not having
Summoner Skills [Recommended] Lane
Summoner Skills [Optional] Lane
These are optional. If I were to pick one to replace, I would probably replace
Exhaust, simply because
Flash is too important for Udyr's playstyle.
Ghost - Deserves honorable mention just because it was standard for so long. Still good, But kinda overkill. Kinda like putting Ghost on Warwick. I just don't see why you would anymore. NOTE: this is standard for Udyr on the Dominion map due to the need to zoom around the map to defend and capture. BUT ONLY FOR DOMINION.
Ignite - For those lovers of the hyper aggressive playstyle. I actually kinda like this skill because it can do some serious damage once you get to lv 6 or 7. It's an option.
Teleport - I really really like this skill. I actually take it every now and then over
Exhaust for competitive team play. It sacrifices some of your harassing ability, but almost ensures you win your lane, and gives your team an option for split pushing while Baron or Dragon are in question. Similar to how Singed uses Teleport. However, I recommend this only for premade teams, as it can be difficult to coordinate Teleport with solo queue teams, and can actually cost you the game if used improperly.
Interlude
This is the end of the straight build explanation. This second section is more of a gameplay explanation. You might notice that it is fairly barebones as of right now. This is because I feel that the best way to learn gameplay is through personal experience. My Udyr gameplay works for my playstyle incredibly well, but others may find a different way to utilize Udyr for their playstyle.
That being said, I will still write down what I find to be useful when playing Udyr.
That being said, I will still write down what I find to be useful when playing Udyr.
Laning [Early Game] Lane
This part depends on how you want to play Udyr. Rain Man played a hyper defensive sustain type of Lanedyr, but I find that ineffective with the most recent
Turtle Stance nerf. As a result, I play Hyper offensive Udyr. This needs to be clarified. Hyper offensive does not mean stupidly aggressive. This means that harassing should be a priority over farming. For example, say you are laning against a Singed. If you poke him with a
Tiger Stance proc every time he tries to farm, you can easily harass him down to the point where he can't risk walking up to the minions anymore for fear of dying. This limits his early farming ability as much as possible, and no one likes seeing a farmed Singed on the other team. Or farmed Jax. Or farmed anything.
There is a fair amount of finesse involved with this playstyle, however. You can't just run after the enemy every time your
Tiger Stance is off cooldown. Farming is still important, and long term it is a priority. The harassing is primarily SO THAT you are able to farm without the enemy farming as well. Farming is the long term goal, as a farmed Udyr with around 200 cs, no kills and no deaths is almost always more dangerous than a fed Udyr with 5 kills and 80 cs. Lots of lower elo players forget this discrepancy. Farming wins games. Farming gives much more gold than killing champs. Take Akali for example. If she doesn't run around the map killing all the champs she can find, she falls a bit behind due to her poor farming abilities. Compare this to Singed. He can go all game without a single kill or assist, and he will come to the first team fight with 160 cs at 20 minutes and just wreck house. Akali was designed to kill champions fortunately, so it works out for her. But the idea is there. If Udyr focuses on harassing and killing champs, he loses the advantage of farming.
Take Jatt's Udyr for example. He abuses Phoenix Udyr and farms a ridiculous amount and ends up tearing teams apart. Farming is one of the most fundamental points in the game.
That being said, Hyper aggressive Udyr can be difficult to master. The balance between harass and farming is sometimes tough to find. Practice is the most important part of Laning phase. Different match ups are also important in practice, because the level of harass and farming can change based on what kind of match up you have.
There is a fair amount of finesse involved with this playstyle, however. You can't just run after the enemy every time your
Take Jatt's Udyr for example. He abuses Phoenix Udyr and farms a ridiculous amount and ends up tearing teams apart. Farming is one of the most fundamental points in the game.
That being said, Hyper aggressive Udyr can be difficult to master. The balance between harass and farming is sometimes tough to find. Practice is the most important part of Laning phase. Different match ups are also important in practice, because the level of harass and farming can change based on what kind of match up you have.
Mid Game Lane
So you've started building
Trinity Force, and you should be farming quite nicely. By now laning phase should be over. That's okay. You will notice huge waves occasionally and this is where
Phoenix Stance is incredible. Compare
Phoenix Stance to Singed
(I am aware that I keep referring to Singed, but he really is the best comparison to how I play Udyr). He can easily turn a huge wave around and push a tower within a few seconds. Maxed
Phoenix Stance works the same way. Between the aoe sunfire active and the aoe cone proc, Udyr can tear through minions. Just switch between
Phoenix Stance and
Turtle Stance and you can tank creeps all day with
Wriggle's Lantern.
Outside of farming and pushing, which is really the main objective for Udyr during mid game, you may find yourself in little skirmishes, or the all important dragon teamfight. Open with
Bear Stance for any stuns you may want, then follow with a combination of
Turtle Stance,
Phoenix Stance, or
Tiger Stance, depending on what is needed and what you maxed.
Turtle Stance will give you a shield and some nice on hit regen, but I only recommend using it in a teamfight if you are being focused or are trying to get away.
Phoenix Stance is nice if you are in the middle of their team and have a bead on their carry. When you get that proc off, it can do as much damage as
Tiger Stance can. Finally, if you are in more of a skirmish-style fight, you will want to spam
Tiger Stance to get as many procs off as possible. Between that and
Bear Stance you should have little problems with killing at least one person. Remember that all of Udyr's skills are incredibly compatible with combinations. Phoenix buffs Tiger damage, Tiger buffs Phoenix Attack Speed, Phoenix buffs turtle regen, Turtle buffs Udyr's durability, allowing him to get more stances off, and bear allows him to catch enemies to get his procs off in the first place.
Remember, however, that Mid Game priority is farming and split pushing. The faster you get your Triforce, the stronger you will be for the rest of the game. The earliest Triforce I can remember was at 18 minutes. I had some serious farm on, and got multiple kills. A more realistic time would be around 20-22 minutes assuming proficient farming abilities.
Consider getting Red buff if you are looking for champion kills. It makes a huge difference.
(I am aware that I keep referring to Singed, but he really is the best comparison to how I play Udyr). He can easily turn a huge wave around and push a tower within a few seconds. Maxed
Outside of farming and pushing, which is really the main objective for Udyr during mid game, you may find yourself in little skirmishes, or the all important dragon teamfight. Open with
Remember, however, that Mid Game priority is farming and split pushing. The faster you get your Triforce, the stronger you will be for the rest of the game. The earliest Triforce I can remember was at 18 minutes. I had some serious farm on, and got multiple kills. A more realistic time would be around 20-22 minutes assuming proficient farming abilities.
Consider getting Red buff if you are looking for champion kills. It makes a huge difference.
Late game Lane
This one is a little awkward. It can clash with the rest of the game playstyle. If their team is full of anti-carries, you will want to protect your carry. Between your 1 second stun and your good damage output, you can defend your carry fairly well assuming they have no poppy.
If it is a typical team and your carry is fairly safe in most team fights, you act as the anti-carry for your team. At this point, you are dangerous enough where even the tanks don't want to soak your damage for too long, so they will be limited to attempting to CC you instead of actually focusing you. If you can get to their carry, You should be able to kill them with little effort. Even kiting cant stop Udyr from catching up after he has Triforce. I actually caught a Nidalee [pre-nerf] With my core build. She used Ghost and Flash, and I still caught up. Thats how dangerous Udyr is.
Flash and
Exhaust are incredibly important in teamfights, as it often makes the difference on anti-carrying or protecting your own carry. Try to keep them up for teamfights, because chasing that one guy for a kill isnt always worth it.
If it is a typical team and your carry is fairly safe in most team fights, you act as the anti-carry for your team. At this point, you are dangerous enough where even the tanks don't want to soak your damage for too long, so they will be limited to attempting to CC you instead of actually focusing you. If you can get to their carry, You should be able to kill them with little effort. Even kiting cant stop Udyr from catching up after he has Triforce. I actually caught a Nidalee [pre-nerf] With my core build. She used Ghost and Flash, and I still caught up. Thats how dangerous Udyr is.
The "When to Max What" Section: The Jungle Episode
Right. I guess this is necessary when it comes to a champ like Udyr, considering he has 18 points to fill 20 skill point slots. Oh noes, 2 points. Whoopdie do. Well, my friend. What if I told you that those two points had four of the best skills in the game to choose from? Well I would be exaggerating.. a little. But only a little. Let me elaborate.
Udyr has no true ultimate.
Ultimate: a skill that is deliberately designed to be stronger than other skills for the purpose that the champ serves.
Por ejemplo. Amumu. Despair = passive aoe damage. Tantrum = active aoe damage and a little damage reduction. Bandage toss = stun and gap closer CC. Ultimate = an AoE (soft) stun that deals damage.
Right. Now that may not have been the best example, because Bandage Toss is actually similar to an Ultimate from DotA, but you get the point. And all I can think about when I think of Ultimate is Amumu's Ult. And I'm lazy.
Holy tangent Batman! Where am I? What am I doing? How much vodka is in this drink? PORTER ROBINSON WOO! Ya... Uh...
Udyr has no true ultimate.
Ultimate: a skill that is deliberately designed to be stronger than other skills for the purpose that the champ serves.
Por ejemplo. Amumu. Despair = passive aoe damage. Tantrum = active aoe damage and a little damage reduction. Bandage toss = stun and gap closer CC. Ultimate = an AoE (soft) stun that deals damage.
Right. Now that may not have been the best example, because Bandage Toss is actually similar to an Ultimate from DotA, but you get the point. And all I can think about when I think of Ultimate is Amumu's Ult. And I'm lazy.
Holy tangent Batman! Where am I? What am I doing? How much vodka is in this drink? PORTER ROBINSON WOO! Ya... Uh...
This skill is almost entirely associated with the laning phase. It is really your bread and butter damage in lane. I see no reason not to max it as Lane Udyr.
As far as when to max it is concerned: I would say max it second for the Top threat tier on the Laning Threat list, and max it first for just about everything else. High tier is a close one, and if you are uncomfortable, or the other player is exceptional, you can mix it with
-BBBBRRRAAAAIIIIIINNNNNWWWWAAAAAASSSSHHHHHHH-
This is my fallback skill. When in doubt, throw a point in
Top tier, max first. High tier, usually max first or mix with
Anti-Carry Priority List
Sometimes people might be a tad bit confused with What to look for on a team. Well luckily for you, I can help. Also lucky for you, you picked Udyr to play as an Anti-Carry.
Top Priority
Top Priority
Ashe - Anyone who has seen an ELO late game
Ashe knows why you get her first. End game her non-crit hits do 450 or more.
Vayne - Even though she has stealth and a knockback, I would still advise focusing her in a teamfight.
Akali - She is one of those anti-carries worth focusing. Late game Udyr can tank her pretty well, so just go after her till she dies.
Annie - Typical high priority AP caster.
Cassiopeia - Wow her damage is ridiculous. If you can get to her before her ult goes off you save a lot of damage from your team.
Brand - Owie. Kinda like annie, and he has no reliable escape.
Miss Fortune - Not as good as before, but still a ranged carry.
Caitlyn - The damned slow. otherwise she would be at the top.
Kog'Maw - He's your average Ranged carry.
Orianna - Her utility can get annoying, but better if she blows it on you.
Morgana - She is a counter to all AP carries, but Udyr can do just fine with Triforce. A little bonus, if you kill her before her ult ends then there is no team stun!
Sona - One of the best AoE stun / Support champs in the game, and can keep her team alive just enough to kill your entire team. She needs to die.
Talon - Gah hes such a good assassin.
Fiddlesticks - Them buffs... After you get FoN you should be able to tank his ult fairly well, and he is almost always squishy.
High Priority
Twitch - Sucks now, has way less damage. Kill him just to get rid of him lol. It should be noted, however, that he IS still a ranged carry, and can still get fed. His squishiness and lack of reliable escape [assuming you have oracles] means he is an easy target.
Anivia - The more you kill her, the harder time she has of getting ahead for the rest of the match. The problem is, if you focus her and her egg is up, you just gave her full health.
Pantheon - After his buff you just cannot ignore him anymore.
Teemo - Damn his blind. Otherwise Udyr would eat him alive.
Tristana - She would be in the Top Priority tier, but because of her amazing escape skill, she shouldn't be bothered with if you can take someone out from the Top Priority tier first.
Corki - Same as Tristana.
Gragas - With AP Grag being popular, he can be a great target.
Veigar - Eats your casters. Can't let that happen. Must die.
Ezreal - Hard as hell to catch, but squishy once you do. I found that is actually a lot easier to get to him with
Frozen Mallet, so I moved him up. He is still a carry, and must be stopped.
Wukong - Only if he builds squishy. Otherwise just ignore him.
Rumble - Tanky dps, but still a caster. He can go down easier than true offtanks.
Kennen - No one likes a painful team stun, so the sooner hes gone, the sooner you have an advantage. It also helps to get close to him because his main damage is poking from afar. The only problem is he has a really high mobility set, combined with kiting.
Soraka - Just because she is support. And she also happens to be Soraka.
Katarina - Her ult is devastating, and her pokes hurt. But her damage output is decreased when you break her ultimate. Just poke her and you are done.
Xin Zhao - He has some really annoying CC, and can be dangerous if left unchecked.
Lux - She gives the illusion that she's hard to catch, but once you do, she's an easy kill. Her CC is a major nuisance.
Gangplank - His crits end game can 2 hit your casters, and that is bad. Very bad.
Nocturne if he isnt tanky, then he is a higher priority. If he is tanky, then he is a lower priority. Typical Anti-carry.
Mid Priority
Twisted Fate - He has that annoying stun, and can escape fairly well. After his nerf, hes meh. If you still want to chase him be my guest, but you almost never have a real issue with TF.
LeBlanc - She has high mobility, but she is squishy. Its a toss up. She is designed to kill carries, so your choice.
Mordekaiser - This guy is a little iffy. The current Morde metagame makes him a lot squishier than before, so you might consider targetting him. At the same time, he can still be incredibly tanky for a caster.
Karma - it depends. she can hurt if she got farmed or fed.
Sivir - Only because she is technically a carry. She is just really weak and often times there will actually be stronger carries to target.
Taric - Taking him out of the fight is necessary. The only reason he isn't higher is because he is bulky... ish. depending on how he's built.
Vladimir - You will want to make him waste his pool so when your team comes in after you he has no real escape.
Ryze - After the remake, he is really effin tanky. Up to you if you think it is worth it to focus him.
Master Yi - He's annoying. 'nuff said.
Malzahar - Meh. Easy to avoid, until he ults. THEN you want to get rid of him.
Low Priority
Irelia - Gah. Similar to Udyr, but a little squishier and more damage.
Urgot - If he was actually good past mid game, I would say maybe. Its more of a last resort kind of targetting.
Riven - She will be buffed, but until then shes right here. low damage or low survivability. She can't have both.
Warwick - Not a huge priority, but his ult can really screw up your team structure. He is also really tanky. Maybe just get a stun on him.
Kayle - Not a hard carry, but she can do some damage with her slow. The only reason she's lower is that if you focus her, she will just ult and make your efforts useless.
Evelynn - Shes just not good right now, but we will see after her remake.
Heimerdinger - He should die, but hes not your problem. He does damage whether he is disabled or not.
Lee Sin - tanky anti-carry. Depends how fed he is.
Janna - Support that needs to die, but Udyr hates her. She is a bitch [lol] to chase after.
- T
Trundle - So tanky. Beast mode late game.
Kassadin - He does some heavy damage, so scare him off. He's a bitch to catch though, so don't chase if he runs off. I moved him down a tier because of his Ult. Attack him just enough to scare him off, but DO NOT CHASE.
Karthus - Hes a huge pain, but he keeps on chuggin even after you kill him, which is almost more dangerous because he has nothing to be afraid of.
Nidalee - Also needs to die, but amazing at kiting; something you cannot deal with.
Swain - Stupid health regen, and lots of annoying CC. His damage output is a little low, so he isnt a higher priority.
Sion - Going for him can waste his stun on you, which is good, but he is tanky as hell.
Maokai - Lots of utility, but he is generally tanky.
Shaco - It's shaco.... Lol. He would be more dangerous if he wasn't nerfed to hell.
Udyr - He's a serious pain for your team, but mirrors are always really risky, because if he has slightly better runes [assuming you dont have my recommended runes] or he is slightly farther along on his item build, you are screwed. He is also really bulky, so i suggest saving him for later.
No Priority
Just a little side note for this part of the priority section, I actually stared at the remaining champs for about ten minutes trying to figure out how to go about this. I'm not even going to write a reason to go for them, because you shouldn't. I will explain why not to. Most reasons will be "tank blah blah blah" so don't get excited.
Poppy - She is an anti-carry, but her ult makes it useless to target her.
Cho'Gath - Lots of health scales well with your madred's, but most of them go tanky, and so it takes forever to kill him in a team fight. Time that is wasted.
Zilean - If you focus him, he has to blow his ult on himself, which is good for your team. But like i said. He has his ult. Meaning he will just revive.
Olaf - His ridiculous lifesteal is just dumb, and he has burst, which eats you up. Try to avoid.
Yorick - Dear god this guy is annoying. But you can't do much to him.
Renekton - Falls off really hard late game, and he is tanky anyways.
Nunu - Good luck catching him, and once he has
Banshee's Veil you can't catch him anyways. Just stun him once when he ults.
Dr. Mundo - Another one of those annoying ults that you just can't seem to handle in a teamfight. Ignore him if possible.
Blitzcrank - Lots of annoying CC, and usually pretty bulky. His damage is less than stellar though, so don't bother in teamfight scenarios.
Nasus - You really shouldn't ever 1v1 him with his ult and natural lifesteal. Just a bad idea.
Jarvan IV - So tanky, and he doesn't have much damage anymore.
Rammus - If you can get rid of him, that means no AoE ult and no taunt. But he usually stacks anti-AA stuff, including his
Defensive Ball Curl.
Amumu - That % health damage from
Despair hurts like a bitch. Sadly, he's a tank, and he wants to get hit for
Tantrum.
Leona - good luck focusing the truest tank out there.
Shen - There's that taunt again. Unfortunately, he's an incredible tank.
Malphite - If you get in melee range, he can use ground pound. It hurts. A lot.
Garen -
Sunfire Cape plus judgement is very bad for Udyr's health.
Galio - With
Bulwark, he likes taking the hits, and it makes his Ult that much easier to activate.
Singed - The only way he is effective is if you chase him.
Alistar - All he will do is stun you and then push you. Waste of time.
Tryndamere - Okay. Maybe it is important to focus him, but it isn't your job as Udyr to focus him. Anti-Tryndamere champs include ranged carries, AP carries, CC champs, and burst champs. Udyr is none of these, and while he has a stun, that is only once every six seconds.
Skarner - lol. i laugh everytime this guy is used.
The Jax Scenario Lane
Jax is easily the hardest champ to go against Udyr, for the sole reason that he is designed to counter auto attack champs. AKA Udyr. I hate to tell you guys, but this match up comes down to outplaying the other guy. Harassing Jax can be a bitch, but it is possible.
You need to time your harass when his Ult stacks are low, preferably zero. Also he should not be in the middle of your creeps, otherwise he will always have stun up. Thirdly, you want to try and time it where you don't get hit by his third AA proc on his ult.
Remember,
Leap Strike decreases the counter on his ult proc by one, and
Empower resets his AA timer. If he uses it during Leap Strike, then it doesn't reset the AA timer. Try to take advantage of his lack of dodge before lv 4. In some cases, he will have
Cloth Armor and 5 pot. If you can get him to use all five pots right away, you are effectively ahead of him in gold count.
The way to win this lane is to not die and farm as much as you can, provided it is safe to do so. Pushing to his tower is an option because he is a purely single target farmer, and big waves at his turret can be overwhelming.
The secret to this lane is not hyper offensive Udyr. This is the one case where I would seriously consider taking
Turtle Stance first over
Tiger Stance. Harassing Jax is often a bad idea, and can actually get you killed if the player is good. Just keep in mind when his stun comes up, be it from trying to harass or him tanking minions. Keep in mind when his ult proc will go off, and keep in mind his cooldowns. It would be helpful to take note of when he uses summoners as well, because those can allow him to get his last hit off.
Bad match up. If you haven't mastered Udyr, Avoid this lane at all costs.
You need to time your harass when his Ult stacks are low, preferably zero. Also he should not be in the middle of your creeps, otherwise he will always have stun up. Thirdly, you want to try and time it where you don't get hit by his third AA proc on his ult.
Remember,
The way to win this lane is to not die and farm as much as you can, provided it is safe to do so. Pushing to his tower is an option because he is a purely single target farmer, and big waves at his turret can be overwhelming.
The secret to this lane is not hyper offensive Udyr. This is the one case where I would seriously consider taking
Bad match up. If you haven't mastered Udyr, Avoid this lane at all costs.
Laning Threat List
So a genius thought came to me this morning. I thought "Taggrin, why not make a section that specifically explains every solo top match-up?" Self, I said, that sounds like a brilliant idea!
What I'm going to do in this section, in contrast to the actual threat list, is similar to the Jax Scenario section, except for every champ that you would commonly see at solo top. I will also add less common ones based on request. EXAMPLE: Corki is uncommon solo top, but I actually laned against him just the other day. It was awkward cuz I went hextech Udyr. ANYways. Here it goes.
What I'm going to do in this section, in contrast to the actual threat list, is similar to the Jax Scenario section, except for every champ that you would commonly see at solo top. I will also add less common ones based on request. EXAMPLE: Corki is uncommon solo top, but I actually laned against him just the other day. It was awkward cuz I went hextech Udyr. ANYways. Here it goes.
Top Threat
Jax - Right I think this was expected. He will easily be the strongest counter to Udyr in lane. Udyr is almost entirely AA based, and Jax was designed to counter those champs. Unfortunately, given equal skill levels, I would have to give this match up to Jax. But I will go through how to win anyways. You saw the Jax Scenario. Well use that. Also start with
Cloth Armor and 5
Health Potion. That will help to keep you alive.
Teemo - Udyr's playstyle against Teemo is crucial. I would start
Boots of Speed and 3
Health Potion. What you are going to want to do is try to bait out the blind shot, because if you full on engage when he has his blind shot you will lose the trade. If you know his blind shot is on cooldown, you will have two choices. Play defensively and farm when you can get last hits, or go in to do some damage. Without his blind shot you should be able to outdamage him. This is where the boots come in handy. Without the boots he could just kite you all day. As far as farming is concerned... Good luck. This is why the match up is such a pain. He can easily poke you on every single chance you have to farm, and it adds up very fast. For this match up I would definitely max
Turtle Stance first just to stay alive.
Talon - Right. The [almost] new guy on the block. He was iffy for about 5 hours, and then people started realizing that he was really really good. You may think at first that an assassin should have a hard time killing a tanky champ like Udyr, but you would be wrong, my friend. Talon has one of the strongest harass skills for a solo top laner, as well as one of the strongest single target skills for a solo top laner. Compound that with a blink silence that amplifies his damage and the compounding slow, and Talon can virtually harass without retaliation. That is, unless you anticipate it. If you can pull out
Tiger Stance just before he goes in to silence, you can get off a proc, making the trade favorable. That is the problem, however. Anticipation. The blink is instant, so it can be hard to predict. For this match up I would probably take
Cloth Armor and 5 pots. All of his damage is physical, and that early armor can really help.
Irelia - Going head on 1v1 will lose you that fight due to her ridiculous true damage. What you need to do is get a stun off, get your
Tiger Stance proc off, and
Turtle Stance out A.S.A.P. If you can avoid her stun/slow that is ideal, but 99% of the time she will get a few hits off on you. When she hits 6 is when it gets really hairy. If she's running
Flash
Ignite, she can bait you into commiting to a kill then stun you, ignite you, and ult off and suddenly you are almost dead and she has 50% health. Start either
Boots of Speed or
Cloth Armorand whatever amount of pots you want, but make it at least 3. Patience is a virtue, being over-aggressive WILL get you killed.
Renekton - Same thing as Irelia. He has some heal skills, and his stun does a LOT of damage. He can easily poke you and get away before you have a chance to trade with him. Post-6 is really dangerous. I'm not entirely familiar with his ult, but it hurts. A lot. If you engage him and his ult is up, you will almost assuredly find a surprise waiting for you and suddenly your screen greys out and you died. What you want to do is stay by default in
Bear Stance so you can instantly land a stun if he gets in melee range, followed by a quick switch to
Tiger Stance so that you have time to get it off. By keeping
Bear Stance on by default, the 1 second global cooldown for stances is negated, and you can get a second hit off before he retaliates. Getting that quick Tiger proc off gives you the advantage in that trade. After you get the proc off, switch to
Turtle Stance and that should soak up most of the damage. I would still max
Tiger Stance first here.
High Tier
Garen - He would be top tier... but you really only have to worry about the first 2 or 3 levels in lane, when his damage is the strongest. After that you can really manage him and actually outdamage him quite easily. I would advise
Cloth Armor or
Boots of Speed and 3 pots, depending on what you need more. I usually go with boots because it allows me to keep up with his burst of speed for the most part. I would consider putting 3 into
Turtle Stance by lv 5 just to counter his early damage. After that, max
Tiger Stance. If you want to push hard you can always max
Phoenix Stance first. Up to you.
Kennen - Simply because of his range and mobility, he is a hard champ to lane against for Udyr. This is a bit of a touchy lane, because no one likes to see a farmed Kennen 35 minutes into a game. What I would consider doing is one of two things. You can either push to his tower and force him to miss cs, or you can hold the wave at your turret. For this lane, i would suggest a
Null-Magic Mantle or
Boots of Speed. This allows you to either dodge his skill shot altogether, or you can simply tank his damage. The issue with this lane isnt so much avoiding death as it is making sure you outfarm him without being harassed out of lane. Also, post-6 you need to watch out for his ulti. It can really burst you down if you aren't prepared for it.
Rumble - Rumble is a pain in the ass, but thankfully he isn't played too often that it becomes a consistent problem. Definitely start
Null-Magic Mantle 2 pot when you lane against him. It can be difficult to lane against him because his harass is incredibly spammable. If you have good timing you can get off a
Tiger Stance before his Q comes back up, but its a pretty small window and you should only attempt it if you are out of the way of his slow and if you are close enough to him before hand. Consider maxing
Phoenix Stancefirst to counter his crazy pushing.
Mid Tier
Mordekaiser - He is one of those champs that can push really hard and get away with it. I strongly advise opening with max
Phoenix Stance, because after he gets
Hextech Revolver good luck harassing him down fast enough to force him to back. Pushing back is the best way. If you max
Tiger Stance first, you better be ready to keep track of all of his cooldowns and harass and farm in between his skills.
Turtle Stance can also be a good option. You can start
Boots of Speed or
Null-Magic Mantle, whichever you prefer.
Nasus - This guy really pisses me off because he is such a bitch to harass down, but you have no other choice because he is one of the only champs that is actually scarier than Udyr when farmed up. Literally every time
Tiger Stance is up you want to look for a chance to harass, even if it means chasing him past his minions just to get him away from his creeps. If you harass him enough, eventually he will have to stand away from your minions, and THAT is when you can start zoning him instead of actually harassing. But if you allow him to stand in your creeps he will always be at full health because of his ridiculous passive that gives him lifesteal and it procs on his Q. Ugh. I hate laning against nasus.
Akali - The other assassin that can actually give Udyr some problems in lane. Her Q harass is ridiculous against Udyr, because she can just poke him down and doesn't need to proc it, but if he tries to harass with
Tiger Stance she will just proc the Q and win the fight. Knowledge of skill cooldowns is important, and constant use of the brush is important. If she uses her shroud, try to be a little more aggressive, because her main form of defense is gone. Just watch out for her Q. It hurts a lot. Definitely start
Null-Magic Mantle 2 pot.
Lee Sin - His mobility is a pain, especially with cripple slows. His Q percent damage can surprise you as well. Start
Boots of Speed to dodge his Qs better. Not much to say. Just really annoying. Like the fly that you keep trying to swat away from your head but it always comes back as if your head is a piece of candy. That is what Lee Sin is. Cept he can actually kill you. So try and stay behind your minions.
Low Tier
Singed - never fun to see a farmed Singed, but fortunately it is fairly easy to harass him.
Boots of Speedto keep up with him, try to get a few Qs off at lv 1 to get rid of his health pots, and after that just avoid his poison when he goes to farm and as soon as he turns it off attempt to chase him away from the minions. If you stand IN your minion wave he can't poison them, and his throw doesnt start hurting till much later, especially if you manage to
Turtle Stance it. Try not to let him free farm though.
Cho'Gath - Cho'gath with a lot of farm is a pain, but somewhat managable. It is next to impossible to harass him out of lane, so just focus on outfarming him. Avoid the ruptures,
Turtle Stance the aas and silences, and you should have little problem. Definitely start
Boots of Speed.
Gangplank - Lv 1 and 2 he hurts a lot, but after you get a few points in
Turtle Stance it becomes very managable. I would start with
Boots of Speed just because. Don't think about this lane too much. If he Qs you that means hes losing gold, if he Qs minions that means he is vulnerable for harass. Don't let him free farm.
Wukong - Just kinda weak... the fix to his Q makes him hurt a bit more so just try to avoid that, but other than his Q he really doesn't have much to hurt Udyr. He isn't even that great with farm so you can either outfarm him or just harass him out of lane. Or both.
Jarvan IV - lol. Just bad nowadays. His damage is pitiful, and even if he does manage to knock you up, it leaves him vulnerable to way more harass than he is able to dish out. Just avoid his passive procs and you should have zero problem beating him to the ground in both farm and harass.
Farming / Jungling Lane
After getting
Wriggle's Lantern, Udyr really excels at farming and jungle control, even if he is in the lane. It is your job to make sure enemy creep waves don't get to your towers. I actually make teamfights a secondary. Most of the time your team is intelligent enough to avoid engagements unless they know they can win a 4v5. Similar to Singed [Yes, I did it again], Your presence at the teamfight in mid game helps, but isn't always required.
Yes I just said "isn't required".
This is because even though you are strong at that point in the game, you can easily fall behind if you aren't keeping a consistent source of gold. Plus, pushing the lanes in your favor never hurt anyone. As for Jungle control, there are several options. The first is easy:
Wriggle's Lantern. You can just ward the most important objective, usually Dragon or Baron, or a main pathway that you would expect to see the enemy team. Buying additional wards can make split pushing exponentially easier. A second method is to physically BE there when your team is completing an objective. Your team presence is incredible, and can make enemies think twice about engaging. Plus, Wriggle's procs on jungle objectives can really speed up the process, particularly at baron.
Farming is much less important late game, but you should still push back waves that threaten towers. This is only if it is absolutely necessary to do so.
Yes I just said "isn't required".
This is because even though you are strong at that point in the game, you can easily fall behind if you aren't keeping a consistent source of gold. Plus, pushing the lanes in your favor never hurt anyone. As for Jungle control, there are several options. The first is easy:
Farming is much less important late game, but you should still push back waves that threaten towers. This is only if it is absolutely necessary to do so.
Part II [Jungling]
Yup. You read that right. I added an entire Part 2 to my guide. Meaning the wall of text essentially doubled. But never fear! JhoiJhoi's guide will help me touch it up to look gorgeous! Possibly even sexy... ANYways.
To all them haters out there [that one guy that cant speak english well and thinks Udyr can't lane... pfft] I hope you are satisfied.
But in all honesty, while Udyr is by no means failure in lane, I have recently preferred jungling to laning for a few reasons. It lets you control the flow of the game by helping out any lanes in need, Lets you freely farm your jungle and possibly the enemy jungle if you are feeling particularly ambitious. Shaco will never see it coming....
On top of that, Udyr is far and away one of the strongest Junglers in the game, matched only by Lee Sin, Nocturne, and MAYBE Fiddlesticks or Gangplank. His ganks with early boots are scary as hell, his jungle clear is easily the fastest of any champ, and his jungle control is pretty damn good.
What really makes the jungler, however, is how well they scale into mid and late game. I finally gave in and took a little advice from the popular Jatt [Rock Solid's Udyr main].
Wit's End is, to put it bluntly, a fantastic early item. In contrast to
Trinity Force, Wit's End is designed to give you the earliest advantage possible. Because of this advantage, I have yet to build more than four items in any of my Jungle Udyr ranked matches for Season 2.
I guarantee you will outdamage anyone in the game when you first get Wit's End [assuming you aren't an idiot and avoid standing in Garen's full spin or Fiddle's full ulti derp]. You will get this before 20 minutes almost every game with the core build order, and an early Wit's End really puts the game in your favor. One small issue I have found is that Udyr is a little low on armor until he starts building
Randuin's Omen. Other than that, I really like this order.
Another thing, Udyr in the jungle and not knowing where he is a very scary thing. No one wants to see Udyr pop out of the jungle and grab an extra 300 gold.
Without further ado, I present to you the updated, new and improved Jungle Udyr section to Taggrin's Udyr.
To all them haters out there [that one guy that cant speak english well and thinks Udyr can't lane... pfft] I hope you are satisfied.
But in all honesty, while Udyr is by no means failure in lane, I have recently preferred jungling to laning for a few reasons. It lets you control the flow of the game by helping out any lanes in need, Lets you freely farm your jungle and possibly the enemy jungle if you are feeling particularly ambitious. Shaco will never see it coming....
On top of that, Udyr is far and away one of the strongest Junglers in the game, matched only by Lee Sin, Nocturne, and MAYBE Fiddlesticks or Gangplank. His ganks with early boots are scary as hell, his jungle clear is easily the fastest of any champ, and his jungle control is pretty damn good.
What really makes the jungler, however, is how well they scale into mid and late game. I finally gave in and took a little advice from the popular Jatt [Rock Solid's Udyr main].
I guarantee you will outdamage anyone in the game when you first get Wit's End [assuming you aren't an idiot and avoid standing in Garen's full spin or Fiddle's full ulti derp]. You will get this before 20 minutes almost every game with the core build order, and an early Wit's End really puts the game in your favor. One small issue I have found is that Udyr is a little low on armor until he starts building
Another thing, Udyr in the jungle and not knowing where he is a very scary thing. No one wants to see Udyr pop out of the jungle and grab an extra 300 gold.
Without further ado, I present to you the updated, new and improved Jungle Udyr section to Taggrin's Udyr.
Items [Recommended] Jungle
Before you cry out "BULLSHIT THIS BUILD IS SO EXPENSIVE!!!" I am aware it is a fucking expensive build. Every item in here after Early Game is optional, and can be switched out with something more affordable. Besides, With this build you will rarely need to finish your build anyways, and the fact that it gives you significant late game scaling never hurt either.
NOTE: I start with
Items [Optional] Jungle
Slightly different in some respects. I will only cover the ones that differ from the Lane Optional Items.
Wriggle's Lantern - I hate that this is an optional item, on Jungle Udyr no less... but it doesn't synergize well with Phoenix, especially when Wit's End is only 500 more gold. I dearly miss the lifesteal... It was my favorite part. If you are in desperate need of jungle control or early armor, I recommend this item. Otherwise... goodbye, dear friend. CURSE YOU JATT!!!
Shurelya's Reverie - This is definitely an option. I don't like it because it is way more utility than it is tank. Regardless, I have seen it too many times where it steals a kill from my grasp because even Udyr can't keep up with a shurelya'd champ. Consideration.
Quicksilver Sash - This item should always get a mention. It is honestly without a doubt the best anti-cc item in the game. Easily the most underrated as well. No one uses it because it is an Active, and requires quick reflexes. If you put this on Udyr, I would grab it as the 6th item over Atma's. Atma's can be a bit overkill as a quasi-third damage item. Get this item if you have problems with too much CC.
Skill Order Jungle
Alright. There are technically 3 main jungle options. You can max Turtle, Phoenix, or Tiger first. I always always max phoenix first. It is way better than Tiger or Turtle jungle easily. Even with Phoenix jungle, you remain at comfortable health the entire jungle. After lv 9, the skill order gets pretty general, as you can switch out what you want for anything else.
Defensive Phoenix
Max Phoenix first. AoE means faster jungling and farming. Phoenix actually does the same amount of damage as Tiger assuming you can get 3 hits off, which you will if you have red buff. Then I get Turtle and Bear in whatever order I need, Bear if I need mobility and aggressiveness, Turtle if I am getting focused and I need sustain. I pretty much always leave Tiger at 3 unless I am already wayyyyyy ahead. I have a more offensive build for Udyr, but I actually play Jungle Udyr a bit more defensively. It's wierd, but whatever.
You will want to start at double golems [get a pull and smite the first one], skip red, do wraiths and wolves, smite blue buff, recall, do double golems again, then do red and gank.
Looks oddly... offensive. I know, I just said I play a defensive Jungle Udyr. Well I play Phoenix, not Tiger. I really think that Tiger Udyr needs to be hyper offensive.
I'm gonna say you should start at blue with a big pull, but I haven't done Tiger jungle in a while. But it's an option.
If you are feeling ambitious, this is the way to go. Your damage output is incredible, at the expense of your main sustain source being weakened. If you go this route I strongly suggest
Wriggle's Lantern. Start at Double golems, skip red, recall after blue. Double golems to Red buff and gank.
Right... If you are new to Udyr and have trouble staying alive... I guess you can use this... You will never ever die in the jungle, but I don't advise using this because you will take forever to finish jungle. Start at double golems, end at wolves, recall go to blue. I would suggest opening with a Philo stone for this skill build.
Max Phoenix first. AoE means faster jungling and farming. Phoenix actually does the same amount of damage as Tiger assuming you can get 3 hits off, which you will if you have red buff. Then I get Turtle and Bear in whatever order I need, Bear if I need mobility and aggressiveness, Turtle if I am getting focused and I need sustain. I pretty much always leave Tiger at 3 unless I am already wayyyyyy ahead. I have a more offensive build for Udyr, but I actually play Jungle Udyr a bit more defensively. It's wierd, but whatever.
You will want to start at double golems [get a pull and smite the first one], skip red, do wraiths and wolves, smite blue buff, recall, do double golems again, then do red and gank.
Looks oddly... offensive. I know, I just said I play a defensive Jungle Udyr. Well I play Phoenix, not Tiger. I really think that Tiger Udyr needs to be hyper offensive.
I'm gonna say you should start at blue with a big pull, but I haven't done Tiger jungle in a while. But it's an option.
If you are feeling ambitious, this is the way to go. Your damage output is incredible, at the expense of your main sustain source being weakened. If you go this route I strongly suggest
Right... If you are new to Udyr and have trouble staying alive... I guess you can use this... You will never ever die in the jungle, but I don't advise using this because you will take forever to finish jungle. Start at double golems, end at wolves, recall go to blue. I would suggest opening with a Philo stone for this skill build.
Masteries Jungle
Offensive Tree
One point in improved smite for slightly better clear time and better jungle control. Yay god.
Defensive Tree
For Defensive, I like having 3 in both
Utility Tree
This is my favorite bit.
Summoner Skills Jungle
FAQ
Feel free to ask me questions about my reasoning, and I will be sure to post them here.
Q: Why not Defensive masteries for Lane Udyr?
A: They are entirely viable, but with the core build it is a bit of overkill and I find the bonus to be far less effective than they would be on something else, such as say, Rain Man teemo. I am a believer that masteries should cover what a champion's weakness is. Udyr is incredibly tanky by nature, and every little bit from Utility and Offensive helps him out so much.
Q: Why take the last point in
Quickness instead of
Blink of an Eye?
A: Well. This is a very interesting question. I don't find a 15 sec reduction that big of a deal TBH. Just like I never use CDR runes. Personal preference more than anything. On Udyr, I'm a bit of a Move Speed whore, for good reason. Sure, I sacrifice 15 seconds per
Flash use that I have no gap closer / secondary escape mechanic, but I really feel that an extra 1% in movespeed is worth it. Yes, I am aware that it has diminished returns. If you really need that extra point in improved flash, go 14/0/16. That movespeed is just too important.
Q: What if I don't like your Skill build?
A: That's the beauty of Udyr. It doesn't matter what Skill build you take because they are all equally viable. This is just my personal preference for Lane Udyr, but even I often switch it up based on the needs of the match.
Q: Why not Defensive masteries for Lane Udyr?
A: They are entirely viable, but with the core build it is a bit of overkill and I find the bonus to be far less effective than they would be on something else, such as say, Rain Man teemo. I am a believer that masteries should cover what a champion's weakness is. Udyr is incredibly tanky by nature, and every little bit from Utility and Offensive helps him out so much.
Q: Why take the last point in
A: Well. This is a very interesting question. I don't find a 15 sec reduction that big of a deal TBH. Just like I never use CDR runes. Personal preference more than anything. On Udyr, I'm a bit of a Move Speed whore, for good reason. Sure, I sacrifice 15 seconds per
Q: What if I don't like your Skill build?
A: That's the beauty of Udyr. It doesn't matter what Skill build you take because they are all equally viable. This is just my personal preference for Lane Udyr, but even I often switch it up based on the needs of the match.
Metagame
In this section I will post in response to any patch that affects Udyr. Otherwise, I will leave it as is.
.125 [9/25/11] - As this is the first patch my Guide is available, I will start here. Right now, Lane Udyr is less popular, but still as powerful as ever. Very convenient for the avid Udyr player that plays lots of ranked... -cough- ANYWAYS. He takes advantage of the relatively squishy metagame, especially with move speed and triforce burst damage. Flash is still required to get closer to the carry faster.
.125 [9/25/11] - As this is the first patch my Guide is available, I will start here. Right now, Lane Udyr is less popular, but still as powerful as ever. Very convenient for the avid Udyr player that plays lots of ranked... -cough- ANYWAYS. He takes advantage of the relatively squishy metagame, especially with move speed and triforce burst damage. Flash is still required to get closer to the carry faster.
Postlude
In summary, Udyr is powerful wherever he plays, however he plays. The biggest part is knowledge of which skills fit the situation and how aggressive you need to be while remaining a smart player.
Udyr comes off as an easy champ mechanically, but learning a champ is the easy part. Mastering that champ is an entirely different situation. And Udyr is by no means an easy champ to master. Patience, children. Like I said, 800+ games and even I have more to learn about Udyr.
Do not feel intimidated, however. Udyr is easily one of the strongest champs in the game when played correctly, and in my opinion, also one of the most enjoyable and satisfying.
Udyr comes off as an easy champ mechanically, but learning a champ is the easy part. Mastering that champ is an entirely different situation. And Udyr is by no means an easy champ to master. Patience, children. Like I said, 800+ games and even I have more to learn about Udyr.
Do not feel intimidated, however. Udyr is easily one of the strongest champs in the game when played correctly, and in my opinion, also one of the most enjoyable and satisfying.
Thank you
Big thank you to SixSonatas for being awesome, and turning me into a quality guide maker.
TheUn4givenRage for the awesome Target Priority idea
foggy12 for the banner that to this day I still use.
Thank you to EvilDice for supporting my Udyr 100%
jhoijhoi for being the sweetheart she is and helping me out with odds and ends
Wrath for being critical of my guide and actually making some great points that have affected my guide already.
Finally, thankyou to everyone that offered criticism to make this build better. Without you guys, every build on this site wouldnt be as good as they are right now.
I don't know if any of them are here anymore, but regardless. Thanks guys.
TheUn4givenRage for the awesome Target Priority idea
foggy12 for the banner that to this day I still use.
Thank you to EvilDice for supporting my Udyr 100%
jhoijhoi for being the sweetheart she is and helping me out with odds and ends
Wrath for being critical of my guide and actually making some great points that have affected my guide already.
Finally, thankyou to everyone that offered criticism to make this build better. Without you guys, every build on this site wouldnt be as good as they are right now.
I don't know if any of them are here anymore, but regardless. Thanks guys.
Changelog
9/25/2011 - Guide created.
10/1/2011 - Added a Laning Threat List.
10/7/2011 - Added Jungling Basics, touched up some mistakes.
10/1/2011 - Added a Laning Threat List.
10/7/2011 - Added Jungling Basics, touched up some mistakes.