Sunday, September 04, 2011


[Wukong] - The Immortal King *Comprehensive Guide*

GUIDE
RATING
70%
180 Votes
League of Legends Build Guides
By: InfamousJoker on 2011-07-27 :: Viewed 187406 times
Tags: 5v5adbruiserburstcarryinfamousjokermonkeyoff tanktankywukong 
LEAGUE OF LEGENDS WUKONG BUILD

LoL Champion: Wukong (Cheat Sheet)

 
League of Legends Wukong Spell Ghost
Health3585
Health Per 5 Sec79
Mana1136
Mana Per 5 Sec26
Armor135
Magic Resist90.91
Attack Damage221
Crit Chance58%
Crit Damage50%
Attack Range175
Movement Speed432
Ability Power30
Attack Speed30%
Life Steal0%
Armor Penetration24.93
Magic Penetration0
Cooldown Reduction0.0%
Dodge0.0%
Gold Per 10 Sec5
Reduced Death Time0%
LoL Rune Greater Mark of Desolation
Greater Mark of Desolation
9
LoL Rune Greater Seal of Resilience
Greater Seal of Resilience
9
LoL Rune Greater Glyph of Warding
Greater Glyph of Warding
9
LoL Rune Greater Quintessence of Desolation
Greater Quint of Desolation
3

Ability Sequence

AbilityLevel123456789101112131415161718
league of legends ability Stone SkinStone Skin
league of legends ability Crushing BlowCrushing BlowWukong lol abilityWukong lol abilityWukong lol abilityWukong lol abilityWukong lol ability
league of legends ability DecoyDecoyWukong lol abilityWukong lol abilityWukong lol abilityWukong lol abilityWukong lol ability
league of legends ability Nimbus StrikeNimbus StrikeWukong lol abilityWukong lol abilityWukong lol abilityWukong lol abilityWukong lol ability
league of legends ability CycloneCycloneWukong lol abilityWukong lol abilityWukong lol ability

Purchase Order

Philosopher's Stone
800
Boots of Speed
350
Sheen
1260
Mercury's Treads
850
Trinity Force
2810
Warmog's Armor
3000
Atma's Impaler
2355
Infinity Edge
3830

Mastery Trees

3/
Deadliness
Cripple
Plentiful Bounty
1/
Archmage's Savvy
 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
Burning Embers
Archaic Knowledge
Sunder
Offensive Mastery
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 8

Mender's Faith
3/
Resistance
Preservation
3/
Hardiness
 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
2/
Defensive Mastery
1/
Nimbleness
3/
Harden Skin
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

Spatial Accuracy
Good Hands
Perseverence
1/
Haste
 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
Greed
Meditation
Utility Mastery
Insight
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 1

[Wukong] - The Immortal King *Comprehensive Guide*

By: InfamousJoker

Introduction

Introduction
Hi guys my name is InfamousJoker I play in the NA server and feel free to add me and play with me I don't bite. I've decided to redo this guide and make it more presentable and I would appreciate any all feedback that you guys may provide.
I hope you guys enjoy reading this guide as I will be trying to make it as informative as possible so please reconsider any downvotes before you actually try the build but also remember to upvote if you liked the build and it worked for you.

Credits to jhoijhoi for the template, which you can find here.

Thanks to The_Nameless_Bard for the amazing banner to put up with this guide!

Pros / Cons

Pros / Cons

spaaaaaaaaaaaaaaaaaaaaaaace
Pros


+ Amazing chaser
+ Good burst damage
+ Good initiating skills
space
Cons


- Not the easiest of champions
- Targeted in fights
- A bit early - mid game dependent

Masteries

Masteries
MASTERIES
3/3
1/3
4/4
3/3
3/3
4/4
2/2
1/1
3/3
4/4
1/1
1/1

With  Wukong there are many different pathways for his mastery tree because he is an extremely versatile champion. I went 8/21/1 utilizing  Sorcery for cool down reductions, and putting one into  Haste to improve our ghost.

Runes

RUNES
 
Greater Mark of Desolation
9
 
Greater Seal of Resilience
9
 
Greater Glyph of Warding
9
 
Greater Quintessence of Desolation
3

Summoner Spells

Summoner Spells
 Exhaust: Allows you to win many 1v1's against AD carry
space
 Ignite: Allows you stop enemies like Vladimir from healing when you are in a team fight.
space
 Ghost: A very good escape/chase tool
space
 Flash: Another good chase/escape tool

Ability Explanation

Ability Explanation
  •  Stone Skin: This passive gives Wukong extra armor and magic resistance when around enemy champions this allows Wukong to initiate team fights pretty good.
  •  Crushing Blow: This skill is one of  Wukong damage dealer when you have an item like  Sheenor  Trinity Force you have an amazing burst to be reckoned with.
  •  Decoy: This sill is what  Wukong is known for it allows you to juke and invade enemy territory with ease. It is also a good punching bag as it can absorb enemy ultimate and enemy  Ignite or  Exhaust
  •  Nimbus Strike: This is  Wukong main chasing ability as it allows you to basically blink into enemy champions and unload all of your damage in a short amount of time.
  •  Cyclone: This is an amazing ultimate that allows you to support your teammates this ultimate brings enemy champions up into the air allowing ally champions like  Katarina and her  Death Lotus to deal amazing damage.

Ability Sequence

Ability Sequence Order

ABILITY SEQUENCE
123456789101112131415161718

   

I max out  Crushing Blow first because it gives such an amazing burst with  Sheen and  Trinity Force and is better suited for this specific guide because I don't focus on getting AD items which is what  Nimbus Strike scales with.

Crushing Blow VS Nimbus Strike.

Here is a skill comparison of each skill at each of its rank.

Level 1:
Nimbus Strike: 70 Damage+(0.8 per bonus attack damage), 3 seconds 20% attack speed buff, 8 second cooldown.
Crushing Blow: 30+Base attack damage, 3 seconds 30% armor debuff, 9 second cooldown.

Level 2:
Nimbus Strike: 115 Damage+(0.8 per bonus attack damage), 3 seconds 25% attack speed buff, 8 second cooldown.
Crushing Blow: 60+Base attack damage, 3 seconds 30% armor debuff, 8 second cooldown.

Level 3:
Nimbus Strike: 160 Damage+(0.8 per bonus attack damage), 3 seconds 30% attack speed buff, 8 second cooldown.
Crushing Blow: 90+Base attack damage, 3 seconds 30% armor debuff, 7 second cooldown.

Level 4:
Nimbus Strike: 205 Damage+(0.8 per bonus attack damage), 3 seconds 35% attack speed buff, 8 second cooldown.
Crushing Blow: 120+Base attack damage, 3 seconds 30% armor debuff, 6 second cooldown.

Level 5:
Nimbus Strike: 250 Damage+(0.8 per bonus attack damage), 3 seconds 40% attack speed buff, 8 second cooldown.
Crushing Blow: 150+Base attack damage, 3 seconds 30% armor debuff, 5 second cooldown.

There is a big big big big did I say big I mean big debate over which sill is better to max. If you look at the comparison of Nimbus Strike you see that with every rank it increases the damage by 40 damage than 45 than so on and you'll also note that it scales with your AD, another noticable thing is that attack speed buff gets stronger by 5% per each rank. With  Crushing Blow with each rank damage gets ranked up by 30 damage and cool down's are shortened by 1 second. So at rank 5 there is a 5 second cool down.

Now so why Crushing Blow over Nimbus Strike?
    Pros of Nimbus Strike
  • Good chasing tool for a melee character like Wukong
  • Nice damage
  • Attack speed increase
  • Multi target damage up to 3 units
  • Nice scale per rank
    Cons of Nimbus Strike
  • One of Wukongs longer cool down skills
  • Does not reduce cool down with each rank
    Pros of Crushing Blow
  • Nice damage increase
  • Resets your auto attack
  • 30% armor debuff
  • Each rank lowers its skill by 1 second
  • 5 second cool down by rank 5
  • Allows you to destroys towers fast
    Cons of Crushing Blow
  • Melee skill
  • Bugged animation

The only two cons of Crushing blow is that its a bugged skill and so is Wukong in general and it will generally be fixed making Crushing Blow 10x stronger than it is now.

Why  Crushing Blow over  Nimbus Strike it has 2x the shorter cool down when ranked 5 than that of Nimbus strike no matter what rank Nimbus Strike is. Allowing you to hit them twice with that skill doing twice the damage of  Nimbus Strike in 10 seconds. It reduces the enemies armor which is a no brainer and it also works well with Trinity Force's Proc.

 Nimbus Strike don't get me wrong though Nimbus Strike is an amazing skill later game because by then you'll have about 200 AD to add onto the 250 base damage but at early stages you don't have that much AD to scale with this skill with this build because it focus's on being tanky and relying on Trinity Force/ Sheen's Proc's to deal lots of damage.

Why do some people still side with Nimbus Strike?

People will bring up with the fact that if the enemy is running you can hit them with  Nimbus Strike but not with  Crushing Blow well no that isn't true because you can actually load up your  Crushing Blow before using  Nimbus Strike so that when you hit them with  Nimbus Strike your  Crushing Blow is already activated and you can just hit them with both skills. Another arguement is that  Nimbus Strike gives you a very nice attack speed buff. Well I'm going to use your other point and say if they're running how are you going to be auto attacking with your new found speed if they're out of attack range? :D

Items

Items
ITEM SEQUENCE
 
Philosopher's Stone
800
 
Boots of Speed
350
 
Sheen
1260
 
Mercury's Treads
1200
 
Trinity Force
4070
 
Warmog's Armor
3000
 
Atma's Impaler
2355
 
Infinity Edge
3830
Starting Item
The reason why I start off with these items is that it helps gives Wukong a pleasant time for when you are laning for the first 5 minutes in the game afterwards I teleport back to base and pick up a  Philosopher's Stone and a  Boots of Speed
Core Items
  •  : Gives Wukong an amazing burst potential
  •  : Gives Wukong plenty of health making you pretty tanky in team fights and helps fuel your atma's impaler
  •  : Converts some of your HP into AD making your burst stronger.
Optional Items

  •  Gives a balanced stats between magic resist and armor but the true use of this item is giving you a second life every 5 minutes.
  •  Helpful against teams with lots of CC (Crowd Control)
  •  Highest Magic resist you can get in the game and gives you a nice health regen that works well with your warmogs armor.
  •  Another good item that can shred armor. A very good alternate to The Black Cleaver
  •  Gives you a nice HP boost as well and a very nice active that slows the enemy champions.
  •  Great item against melee auto attackers.

Teamfights

Teamfights

For  Wukong your role in team fights is to initiate them with your  Nimbus Strike then using  Cyclone to lift enemy champions up allowing your team to quickly burst them down afterwards you should be aiming for enemy champions that are squishy to easily secure victory in team fights.

Summary

 Wukong is an extremely fun champion to play he is able to initiate team fights with easy and can survive enemy burst. If you have any comments, or questions on my guide please PM or leave a comment I don't bite unless your a troll.

Please remember to upvote if you liked the guide and only downvote if you feel that I have mislead you on how I play Wukong but if you do please inform me of why it made you feel that way and if I have made any grave mistakes with this guide.

Change Log

  • Removed Phantom Dancer and Black Cleaver from the optional item I personally believe wukong is a burst character not an auto attack character