[Wukong] - The Immortal King *Comprehensive Guide*
LEAGUE OF LEGENDS WUKONG BUILD
LoL Champion: Wukong (Cheat Sheet)
Health | 3585 |
Health Per 5 Sec | 79 |
Mana | 1136 |
Mana Per 5 Sec | 26 |
Armor | 135 |
Magic Resist | 90.91 |
Attack Damage | 221 |
Crit Chance | 58% |
Crit Damage | 50% |
Attack Range | 175 |
Movement Speed | 432 |
Ability Power | 30 |
Attack Speed | 30% |
Life Steal | 0% |
Armor Penetration | 24.93 |
Magic Penetration | 0 |
Cooldown Reduction | 0.0% |
Dodge | 0.0% |
Gold Per 10 Sec | 5 |
Reduced Death Time | 0% |
Greater Mark of Desolation
9
Greater Seal of Resilience
9
Greater Glyph of Warding
9
Greater Quint of Desolation
3
Ability Sequence
Ability | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stone Skin | |||||||||||||||||||
Crushing Blow | |||||||||||||||||||
Decoy | |||||||||||||||||||
Nimbus Strike | |||||||||||||||||||
Cyclone |
Purchase Order
Philosopher's Stone
800
800
Boots of Speed
350
350
Sheen
1260
1260
Mercury's Treads
850
850
Trinity Force
2810
2810
Warmog's Armor
3000
3000
Atma's Impaler
2355
2355
Infinity Edge
3830
3830
Mastery Trees
3/
1/
4/
Offense: 8
3/
3/
4/
2/
1/
3/
4/
1/
Defense: 21
1/
Utility: 1
[Wukong] - The Immortal King *Comprehensive Guide*
By: InfamousJokerTABLE OF CONTENTS
Introduction
Introduction
Hi guys my name is InfamousJoker I play in the NA server and feel free to add me and play with me I don't bite. I've decided to redo this guide and make it more presentable and I would appreciate any all feedback that you guys may provide.I hope you guys enjoy reading this guide as I will be trying to make it as informative as possible so please reconsider any downvotes before you actually try the build but also remember to upvote if you liked the build and it worked for you.Credits to jhoijhoi for the template, which you can find here.
Thanks to The_Nameless_Bard for the amazing banner to put up with this guide!
Pros / Cons
Pros / Cons
spaaaaaaaaaaaaaaaaaaaaaaace | Pros + Amazing chaser + Good burst damage + Good initiating skills | space | Cons - Not the easiest of champions - Targeted in fights - A bit early - mid game dependent |
Masteries
Masteries
With Wukong there are many different pathways for his mastery tree because he is an extremely versatile champion. I went 8/21/1 utilizing Sorcery for cool down reductions, and putting one into Haste to improve our ghost.
Runes
RUNES | |||||||||||||||
- Greater Quintessence of Desolation: This rune gives Wukong extra armor penetration along with his Crushing Blow to help reduce enemy armor to 0 during laning phase allowing you to harass pretty easily.
- Greater Mark of Desolation: Same as the above
- Greater Glyph of Warding: This rune gives you good early game MR along with his passive Stone Skinto help you lane against any AP carry easily.
- Greater Seal of Resilience: Same as the above this rune gives you good early game armor to along with his Stone Skin to help you lane against any AD carry easily.
Summoner Spells
Summoner Spells
Exhaust: Allows you to win many 1v1's against AD carry | space | Ignite: Allows you stop enemies like Vladimir from healing when you are in a team fight. | space | Ghost: A very good escape/chase tool | space | Flash: Another good chase/escape tool |
Ability Explanation
Ability Explanation
- Stone Skin: This passive gives Wukong extra armor and magic resistance when around enemy champions this allows Wukong to initiate team fights pretty good.
- Crushing Blow: This skill is one of Wukong damage dealer when you have an item like Sheenor Trinity Force you have an amazing burst to be reckoned with.
- Decoy: This sill is what Wukong is known for it allows you to juke and invade enemy territory with ease. It is also a good punching bag as it can absorb enemy ultimate and enemy Ignite or Exhaust
- Nimbus Strike: This is Wukong main chasing ability as it allows you to basically blink into enemy champions and unload all of your damage in a short amount of time.
- Cyclone: This is an amazing ultimate that allows you to support your teammates this ultimate brings enemy champions up into the air allowing ally champions like Katarina and her Death Lotus to deal amazing damage.
Ability Sequence
Ability Sequence Order
I max out Crushing Blow first because it gives such an amazing burst with Sheen and Trinity Force and is better suited for this specific guide because I don't focus on getting AD items which is what Nimbus Strike scales with.
Crushing Blow VS Nimbus Strike.
Here is a skill comparison of each skill at each of its rank.
Level 1:
Nimbus Strike: 70 Damage+(0.8 per bonus attack damage), 3 seconds 20% attack speed buff, 8 second cooldown.
Crushing Blow: 30+Base attack damage, 3 seconds 30% armor debuff, 9 second cooldown.
Level 2:
Nimbus Strike: 115 Damage+(0.8 per bonus attack damage), 3 seconds 25% attack speed buff, 8 second cooldown.
Crushing Blow: 60+Base attack damage, 3 seconds 30% armor debuff, 8 second cooldown.
Level 3:
Nimbus Strike: 160 Damage+(0.8 per bonus attack damage), 3 seconds 30% attack speed buff, 8 second cooldown.
Crushing Blow: 90+Base attack damage, 3 seconds 30% armor debuff, 7 second cooldown.
Level 4:
Nimbus Strike: 205 Damage+(0.8 per bonus attack damage), 3 seconds 35% attack speed buff, 8 second cooldown.
Crushing Blow: 120+Base attack damage, 3 seconds 30% armor debuff, 6 second cooldown.
Level 5:
Nimbus Strike: 250 Damage+(0.8 per bonus attack damage), 3 seconds 40% attack speed buff, 8 second cooldown.
Crushing Blow: 150+Base attack damage, 3 seconds 30% armor debuff, 5 second cooldown.
There is a big big big big did I say big I mean big debate over which sill is better to max. If you look at the comparison of Nimbus Strike you see that with every rank it increases the damage by 40 damage than 45 than so on and you'll also note that it scales with your AD, another noticable thing is that attack speed buff gets stronger by 5% per each rank. With Crushing Blow with each rank damage gets ranked up by 30 damage and cool down's are shortened by 1 second. So at rank 5 there is a 5 second cool down.
Now so why Crushing Blow over Nimbus Strike?
Level 1:
Nimbus Strike: 70 Damage+(0.8 per bonus attack damage), 3 seconds 20% attack speed buff, 8 second cooldown.
Crushing Blow: 30+Base attack damage, 3 seconds 30% armor debuff, 9 second cooldown.
Level 2:
Nimbus Strike: 115 Damage+(0.8 per bonus attack damage), 3 seconds 25% attack speed buff, 8 second cooldown.
Crushing Blow: 60+Base attack damage, 3 seconds 30% armor debuff, 8 second cooldown.
Level 3:
Nimbus Strike: 160 Damage+(0.8 per bonus attack damage), 3 seconds 30% attack speed buff, 8 second cooldown.
Crushing Blow: 90+Base attack damage, 3 seconds 30% armor debuff, 7 second cooldown.
Level 4:
Nimbus Strike: 205 Damage+(0.8 per bonus attack damage), 3 seconds 35% attack speed buff, 8 second cooldown.
Crushing Blow: 120+Base attack damage, 3 seconds 30% armor debuff, 6 second cooldown.
Level 5:
Nimbus Strike: 250 Damage+(0.8 per bonus attack damage), 3 seconds 40% attack speed buff, 8 second cooldown.
Crushing Blow: 150+Base attack damage, 3 seconds 30% armor debuff, 5 second cooldown.
There is a big big big big did I say big I mean big debate over which sill is better to max. If you look at the comparison of Nimbus Strike you see that with every rank it increases the damage by 40 damage than 45 than so on and you'll also note that it scales with your AD, another noticable thing is that attack speed buff gets stronger by 5% per each rank. With Crushing Blow with each rank damage gets ranked up by 30 damage and cool down's are shortened by 1 second. So at rank 5 there is a 5 second cool down.
Now so why Crushing Blow over Nimbus Strike?
- Pros of Nimbus Strike
- Good chasing tool for a melee character like Wukong
- Nice damage
- Attack speed increase
- Multi target damage up to 3 units
- Nice scale per rank
- Cons of Nimbus Strike
- One of Wukongs longer cool down skills
- Does not reduce cool down with each rank
- Pros of Crushing Blow
- Nice damage increase
- Resets your auto attack
- 30% armor debuff
- Each rank lowers its skill by 1 second
- 5 second cool down by rank 5
- Allows you to destroys towers fast
- Cons of Crushing Blow
- Melee skill
- Bugged animation
The only two cons of Crushing blow is that its a bugged skill and so is Wukong in general and it will generally be fixed making Crushing Blow 10x stronger than it is now.
Why Crushing Blow over Nimbus Strike it has 2x the shorter cool down when ranked 5 than that of Nimbus strike no matter what rank Nimbus Strike is. Allowing you to hit them twice with that skill doing twice the damage of Nimbus Strike in 10 seconds. It reduces the enemies armor which is a no brainer and it also works well with Trinity Force's Proc.
Nimbus Strike don't get me wrong though Nimbus Strike is an amazing skill later game because by then you'll have about 200 AD to add onto the 250 base damage but at early stages you don't have that much AD to scale with this skill with this build because it focus's on being tanky and relying on Trinity Force/ Sheen's Proc's to deal lots of damage.
Why do some people still side with Nimbus Strike?
People will bring up with the fact that if the enemy is running you can hit them with Nimbus Strike but not with Crushing Blow well no that isn't true because you can actually load up your Crushing Blow before using Nimbus Strike so that when you hit them with Nimbus Strike your Crushing Blow is already activated and you can just hit them with both skills. Another arguement is that Nimbus Strike gives you a very nice attack speed buff. Well I'm going to use your other point and say if they're running how are you going to be auto attacking with your new found speed if they're out of attack range? :D
Items
Items
ITEM SEQUENCE | |||||||||||||||
Starting Item
The reason why I start off with these items is that it helps gives Wukong a pleasant time for when you are laning for the first 5 minutes in the game afterwards I teleport back to base and pick up a Philosopher's Stone and a Boots of Speed
Core Items
- : Gives Wukong an amazing burst potential
- : Gives Wukong plenty of health making you pretty tanky in team fights and helps fuel your atma's impaler
- : Converts some of your HP into AD making your burst stronger.
Optional Items
- Gives a balanced stats between magic resist and armor but the true use of this item is giving you a second life every 5 minutes.
- Helpful against teams with lots of CC (Crowd Control)
- Highest Magic resist you can get in the game and gives you a nice health regen that works well with your warmogs armor.
- Another good item that can shred armor. A very good alternate to The Black Cleaver
- Gives you a nice HP boost as well and a very nice active that slows the enemy champions.
- Great item against melee auto attackers.
Teamfights
Teamfights
For Wukong your role in team fights is to initiate them with your Nimbus Strike then using Cyclone to lift enemy champions up allowing your team to quickly burst them down afterwards you should be aiming for enemy champions that are squishy to easily secure victory in team fights.
Summary
Wukong is an extremely fun champion to play he is able to initiate team fights with easy and can survive enemy burst. If you have any comments, or questions on my guide please PM or leave a comment I don't bite unless your a troll.
Please remember to upvote if you liked the guide and only downvote if you feel that I have mislead you on how I play Wukong but if you do please inform me of why it made you feel that way and if I have made any grave mistakes with this guide.
Please remember to upvote if you liked the guide and only downvote if you feel that I have mislead you on how I play Wukong but if you do please inform me of why it made you feel that way and if I have made any grave mistakes with this guide.