KAYleShred Support (UPDATED)
Team 1
LoL Champion: Kayle
Health | 3732 |
Health Per 5 Sec | 91 |
Mana | 975 |
Mana Per 5 Sec | 18 |
Armor | 184 |
Magic Resist | 106.8 |
Attack Damage | 166 |
Crit Chance | 18% |
Crit Damage | 0% |
Attack Range | 125 |
Movement Speed | 380 |
Ability Power | 0 |
Attack Speed | 46% |
Life Steal | 0% |
Armor Penetration | 0 |
Magic Penetration | 0 |
Cooldown Reduction | 0.0% |
Dodge | 17.9% |
Gold Per 10 Sec | 5 |
Reduced Death Time | 0% |
Greater Mark of Alacrity
9
Greater Seal of Evasion
9
Greater Glyph of Shielding
9
Greater Quint of Vigor
3
Ability Sequence
Ability | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Holy Fervor | |||||||||||||||||||
Reckoning | |||||||||||||||||||
Divine Blessing | |||||||||||||||||||
Righteous Fury | |||||||||||||||||||
Intervention |
Purchase Order
475
800
850
1925
2865
3000
2355
Mastery Trees
3/
1/
4/
4/
1/
2/
Offense: 12
3/
3/
4/
1/
1/
3/
Defense: 15
Utility: 0
Shred Support (UPDATED)
By: BloofyreTABLE OF CONTENTS
I. Preface / Table of Contents
Guide for Kayle - The Judicator
Please comment and try the build and strategies before voting. Thank you.
Last Updated: 9.05.2011
I. Preface
II. Introduction
III. Skill Explanations
IV. Summoner Spell Explanations
-- Considerable Summoner Spells
V. Rune Explanations
-- Alternative Runes
VI. Mastery Explanations
-- Offensive Tree
-- Defensive Tree
VII. Core Item Build Sequence
-- Situational Items
VIII. Closing
IX. Special Thanks
X. FAQs
XI. Change Log
UNDER RECONSTRUCTION
This build is designed to make Kayle a tanky supporting character that shreds away armor for the rest of her team to take down each target. You can go either duo bot, or solo top with this guide. Kayle going mid I don't see as viable due to the rework. There are just too many threats.
Abbreviated Terms AA = Auto-attack (Basic Attacks) AD = Attack Damage AP = Ability Power AS = Attack Speed AoE = Area of Effect CC = Crowd Control (Stun, fear, slow, snare, etc) CDR = Cooldown Reduction CS = Creep Score or Creeps Slain (How many Minion Kills you have) DoT = Damage over Time ELO = Elo rating (Rating system designed by Arpad Elo that is now used in gaming communities worldwide) FB = First Blood GP10 = Gold Per 10 HP = Health LS = Life Steal MD = Magic Damage MP = Mana MR = Magic Resistance MS = Movement Speed OOM = Out of Mana SV = Spell Vamp DPS = Damage Per Second; also: Strong Auto-attacker MDPS = Magical Damage Per Second; also:Strong spells; casters MP5 = Mana Regeneration per 5 seconds HP5 = Health Regeneration per 5 seconds ArPen = Armor Penetration MPen = Magic Penetration | space |
II. Introduction
This Kayle guide will be geared at maximizing her sustained damage while keeping her tanky to not 'waste ults' on yourself.
Pros:
- No more early game issues (Used to be due to my old build, now RIOT fixed it themselves with the rework)
- Very high damage output
- Shreds resistances
- Speed boost
Cons:
- Need to have a good farm
- Ult usage is a bit complex, needs a bit of communication
- Regardless of the build or role, she tends to get focused quick
- Heal is now worthless
III. Skill Explanations
Also, it is too late to ult someone if they are already running. I know its on a really low CD, but still. save it for yourself when they kill your running teammate. The goal of Kayle's ult is not to use it on a fleeing person. Try to use it like
This is a great example of TIMING YOUR ULT. That Kayle outlasted the entire ult from
Priority for
Teammate with the highest killing spree > Yourself > Tank
IV. Summoner Spell Explanations
V. Rune Explanations
Attack Speed, ahh, how wonderful. It lets us put a beating on the opposing lane early and also helps with last hitting. Why not armor seals? Well, because 13 armor at level 1 is great, but 13 armor when you already have 184 when build complete, is nothing. Armor runes are great to start with, but don't scale well into late game, Dodge on the other hand, are great throughout the game. And will keep you alive more times than you can count. Adds to her overall tankiness so you can stay in the fight and shred resists. | space | Some people may ask why these. Well, to be blunt, her heal is utterly worthless now. Getting the flat HP quints would be silly if you don't have the sustain anymore. But for those of you who are still wanting the hp quints, here is a little math lesson for you: 3x Flat Health Quints = 3 x 26 health = 78 health 3x Flat Health Regen Quints = 3 x 2.7 HP/5 = 8.1 HP/5 (or 81 HP/50) So, in just 50 seconds the Regen Quints have returned more HP than having a full set of just flat health quints. In 2 minutes, you have regened 200 health. A free potion. |
Although the marks and Quints aren't too interchangeable for what we are trying to accomplish, there are a few choices for Seals and Glyphs that we can use in place of the ones I have listed.
These are completely viable if you feel the need to go this route, Kayle is on the squishier side and these keep her up quite well all throughout the game. You just have to have great mana management until you pickup that chalice.
Ahh, the most famous armor seals. These really work with any champion especially Kayle as she has absolutely terrible resistances. With a base 84 and 30 Armor and MR respectively, it could be quite smart to bulk up if you do not feel comfortable with your durability.
Now, I actually don't have a set of these, but I've been doing some theory crafting and these could actually be quite beneficial. They indirectly conserve your mana by reducing the frequency of self heals you are throwing down. Now, why per level? Easy. These guys pass the flat HP regen seals at level 4. Remember that this is a solo lane build and you should reach level 4 quite quickly. At level 18 Kayle has pretty mediocre regen as is, and that does make her retreat to heal herself if she gets wailed on for a bit. As for values? You would have 38.32 HP/5, which per second comes out to 7.764. Pretty damn good. Now it wont save you if you get focused, but if you are getting kited and turn on your heal (MS boost woohoo!) you should be in the clear with that extra regen.
VI. Mastery Explanations
Kayle now relies heavily on attack speed and being able to stay in the fight for extended periods of time. This is why we will go for an Offensive/Defensive split with our masteries. I am still working out the kinks, please stop by to check for updates to the masteries section.
space | Tier 1 - 3 in Tier 2 - 4 in Tier 3 - Pick up the single point in |
space | Tier 1 - 3 in both Tier 2 - 4 in Tier 3 - 1 point in Tier 4 - 3 points in |
VII. Core Item Build Sequence
ITEM SEQUENCE | |||||||||||||||
From my experience with the Kayle rework, she doesn't succeed as AP for a number of different reason. So I find it is more beneficial to go this route.
As you can see with my build, there are only 5 items. Why? Because I feel that these can technically all be core, and the last item that I was going to put up (wits end) is fairly situational. Which brings us into my next point.
Although you see the item build in that order, your situational item could be made at any time during the game. If you feel that you need dual shred, don't wait until after you have finished your atmas to buy a
Defensive
This gives a solid amount of attack speed for being a defensive item. Especially as being a resistance shredder, this is a very great choice on her. Not only does it give you that much needed attack speed, but it also gives a great amount of MR for cost.
This guy could actually fall under the support section too because it eliminates you having to waste an
If you're facing a team that has lots of CC, pick one of these up. It keeps you going pretty well with the mana from it, but that is pretty lackluster compared to the other stats that it gives you. Honestly, I'd get
This is personally what I would grab if you see a ton of enemies with lots of CC.
Mainly because you control when it negates the effect. It won't proc from a lame
Support
You may be wondering why I put Frozen Heart in this section. That would be because it slows people that attack you. And I feel that debuffs are support. If you get a brunt of the hurt from the enemy, and they happen to rely on auto attacking or have a bit of AS, pick this guy up. It will not only help you live longer since they are attacking slower, but it will help your team live longer and be able to burst them down quicker (not really, but it will feel quicker since you didn't take as much damage)
This is a good choice, but usually if you make it this far and have multiple AD carries that would benefit from it, one of them have it. If not it makes a great gift when they are chilling around you and magically healing themselves.
Offensive
Oh the Beloved Malady. If your team has lots of AP, you may want to get this. Nothing better than watching the enemy melt faster.
This, is a godsend. It will keep enemies in range for your REAL damaging ability,
Kayle can definitely hold her own, and keep her attack speed up quite high, and although you shouldn't be the one on your team that gets this, you could still do it incredibly well.
Just ask before buying one of these though, you could make more use out of something defensive or supportive for your team if someone like kogmaw is getting this
VIII. Closing
I know that this is getting out there a bit late, and I do intend to keep it updated even past the Kayle rework that is coming up in the next patch. (sadface)
But I do hope that I have enlightened people on how Kayle can work and be very effective all throughout the game as a threat, not just when she has a Guinsoos, or her Nashors.
I do look forward to reading the (few?) comments I may get before the changes take effect, but regardless, I am still proud of this Early Game Kayle guide being my first.
Thank you to everyone who stuck with me for this incredibly long journey. I appreciate it so much.
IX. Special Thanks
It was quite a process to create this guide, and I know I couldn't have done it without these people:
Jebus McAzn for pointing me in the direction of a guide template
SixSonatas for his guide template
Searz for his guide template
Jhoijhoi for her informative and in depth review and criticisms of my guide as well as recommending it
wRAthoFVuLK for recommending my guide
Bayne66 for being a pain in the ass
X. FAQs
Q.) What about
Hmm, I've never really thought about exhaust. I personally don't find it useful on Kayle. You have a 25% slow that lasts 4 seconds that is on a 4.8 second CD with max CDR. Could you take it, yes. I'd probably choose to run it over flash if I did, but that's just me.
Q.) What would you say to Magic Penetration or Armour Penetration runes on Kayle?
Her early game is already crap, and flat armor pen or magic pen is pretty negligible (other guides have them, I've used them on her, but it doesn't make too much of a difference) especially since she has an amazing passive we can abuse with the help of runes.
XI. Change Log
09.05.11
-Added a build 2
(need to rework the guide to outdate build 1 and work in build 2 as the main)
08.26.11
-Added a few items to the Situational section.
08.17.11
-So tired, cant even list all the changes that took place, basically reworked the guide to fit the rework.
-Unarchived, but listed as under reconstruction
08.16.11
-Redid the items
08.09.11
-Masteries are updated
-Removed the Rework section as it is now in place.
-Updated the Introduction, Skill Explanations and Rune Explanations sections
07.28.11
-Redid the masteries to accommodate for the rework
-Added new Item Build, still in testing and will remain unpublished
07.26.11
-New image host for pictures
-Added the Release Notes for Kayle v1.0.0.122
07.23.11
-Removed 2nd build
-Added Rework section
07.22.11
-Rune Explanation section is no longer centered
-Added some Alternative Runes
-Added 2nd build
07.17.11
-Added a few items to the Situational Items section
-Removed
07.12.11
-Added some pictures and columns to the Mastery section
-Added an Alternative Runes section
-Got to working on some in-depth changes with help from Jhoijhoi
07.10.11
-Made minor additions and edits to a few sections
07.09.11
-Finished the Core Build Item Sequence
-Published
07.08.11
-Started work on the Core Build Item Sequence
07.07.11
-Added color to the tooltips
-Fixed some spacing issues
-Added a Special Thanks section
07.06.11
-Guide Created
-Wrote everything up to the Mastery Explanations