kayle
Underestimated: Tank Support Kayle (Rework UPDATED)
Team 1
LoL Champion: Kayle
Health | 4000 |
Health Per 5 Sec | 75 |
Mana | 1700 |
Mana Per 5 Sec | 47 |
Armor | 159 |
Magic Resist | 138.91 |
Attack Damage | 103 |
Crit Chance | 0% |
Crit Damage | 0% |
Attack Range | 125 |
Movement Speed | 380 |
Ability Power | 150 |
Attack Speed | 0% |
Life Steal | 0% |
Armor Penetration | 0 |
Magic Penetration | 28.55 |
Cooldown Reduction | 30.0% |
Dodge | 0.0% |
Gold Per 10 Sec | 0 |
Reduced Death Time | 0% |
Greater Mark of Insight
9
Greater Seal of Clarity
9
Greater Glyph of Warding
9
Greater Quint of Fortitude
3
Ability Sequence
Ability | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Holy Fervor | |||||||||||||||||||
Reckoning | |||||||||||||||||||
Divine Blessing | |||||||||||||||||||
Righteous Fury | |||||||||||||||||||
Intervention |
Purchase Order
475
800
350
825
850
850
1325
550
1710
2250
850
1435
860
1790
Mastery Trees
Offense: 0
3/
3/
3/
1/
3/
4/
3/
1/
Defense: 21
3/
1/
4/
1/
Utility: 9
Underestimated: Tank Support Kayle (Rework UPDATED)
By: HalipupuTABLE OF CONTENTS
Reworked Kayle
Reworked Kayle still works as a Support?
This guide was made for old Kayle originally, but since I didn't intend on archiving my build just yet I added another one for the reworked (=insanely nerfed) Kayle.
Kayle still works as a support, but you won't be able to spam heal. Her heal is more like Sona's heal except with double the amount of cooldown and a speed buff.
Differences between old and new Kayle:
I'm not gonna explain about
Introduction
Kayle is and will be most of the underrated characters. She used to be able to pretty much anything you wanted: hybrid DPS, full AP and a full support. Rework concentrated on making her more of a AS/AP carry with some AD capabilities as well. Even though she has long cooldown on her main supportive skill
Divine Blessing she's still able to support with some hanges to the playstyle.
Main focus of the build one is to be full-support.
Second build concentrates on being support early, DPS late game.
Main focus of the build one is to be full-support.
Second build concentrates on being support early, DPS late game.
Why this build?
Kayle has second highest base HP in the game, so why not actually use it to your profit? She also has a heal and a very good ulti, therefore she's very capable of saving lives. That's why I like tanky-support build. Core build is affordable due to gold per 5 items and very often you can see Kayle's with almost zero damage even if they seem to have a nice damage based build.
First build is simply for supporting purposes: you will not be able to do damage, but does that really matter if you can keep your team alive long enough for them to finish your enemies?
Second build is an early game support, late game DPS build. Even though Kayle now has long cooldown on her nerfed heal, with some CDR it's still very useful. Even Janna has a long cooldown on her shield, but she's still a nice support, so Kayle can be too.
First build is simply for supporting purposes: you will not be able to do damage, but does that really matter if you can keep your team alive long enough for them to finish your enemies?
Second build is an early game support, late game DPS build. Even though Kayle now has long cooldown on her nerfed heal, with some CDR it's still very useful. Even Janna has a long cooldown on her shield, but she's still a nice support, so Kayle can be too.
Pros & Cons
Pros
+long survivability
+high defenses
+high cooldown reduction for spammable skills
+slow & speed buff
+cheap core item build
Cons
-ridiculously low damage
-no AP early game for better heal
-really bad farming
-prejudices of other players
-bad attitude towards Kayle
Runes
Marks:
Greater Mark of Insight All of Kayle's offensive abilities deal magic damage, including
Righteous Fury so it's kind of a self explanatory.
Greater Mark of Desolation Armor penetration works well on DPS Kayle if you max our
Righteous Fury first. Otherwise not too good.
Greater Mark of Alacrity These are for the reworked Kayle to make most use of her new passive.
Seals:
Greater Seal of Replenishment Kayle is mana hungry: these are for early game problems.
Greater Seal of Clarity These are for late game mana pool.
Glyphs:
Greater Glyph of Warding For support/tank Kayle, extra magic resist is never bad.
Greater Glyph of Force Higher AP for some damage.
Greater Glyph of Focus Cooldown reduction works for all support characters, especially healers.
Quintessences:
Greater Quintessence of Fortitude Kayle has quite high HP naturally and some extra HP early game makes her pretty much unkillable if you went for defensive masteries.
Greater Quintessence of Force 15 AP early game boosts her attack damage, as well as giving obvious buff to her heal.
Greater Quintessence of Insight Extra magic penetration for extra damage.
Greater Quintessence of Desolation These are for the reworked Kayle. Can be mixed with the mag pen marks.
Seals:
Glyphs:
Quintessences:
Masteries
Here are some mastery choices for Kayle no matter how you build her.
Tank/support Kayle: 0-21-9
Simply for more defense and longer survivability and the remaining points I used for better regeneration. The longer you survive the longer your team survives. You will not have extra cooldown reduction or damage buffs however.
Support Kayle:0-9-21
Put points into either
Ghost+
Clairvoyance or
Flash+
Clairvoyance masteries. Rest remaining 9 points into defense masteries will guarantee nice support to the team.
DPS/AP Kayle: 9-0-21
Basic for a support and a caster.
Not recommended: 9-21-0
Why not? Not enough regen to be able to manage it well enough to take advantage of these masteries.
Tank/support Kayle: 0-21-9
Simply for more defense and longer survivability and the remaining points I used for better regeneration. The longer you survive the longer your team survives. You will not have extra cooldown reduction or damage buffs however.
Support Kayle:0-9-21
Put points into either
DPS/AP Kayle: 9-0-21
Basic for a support and a caster.
Not recommended: 9-21-0
Why not? Not enough regen to be able to manage it well enough to take advantage of these masteries.
Summoner Spells
No matter what are your preferances for summoner spells, always have at least one escape skill!
Skill Sequence
Tanky/support Kayle:
Hybrid DPS Kayle:
AP Kayle:
Use of ultimate:
- -Don't use it on your tank, because if he dies it's better than your carries getting killed
-Don't use it on yourself either unless you're the last one alive
-Stay close to your carry in case they get focused and will need this.
-Sometimess it's a good thing to use ulti on the teammate that has by accident positioned themselves in the middle of your enemies, to allow him/her to run to safer position
Sometimes teammates seem to play a bit reckless when you pick a Kayle, because of your ulti, but you must let them know that they should play like they usually do. They're not reckless with Soraka either, so why they should be with you?
Item Build & Optional Choices
Both ways are fine: get
I choose gold/5s mainly through early game, because your farming skills will be quite terrible. Also these items will pay pack the coins you invested by the time you can upgrade them into
Note: Gold/5 items are UNIQUE to itself, therefore getting more than one of the same kind isn't any good.
Mostly with this build I'd pick
Tanky Support Build:
I changed the item order slightly to give chance for gold/10 items to stack for longer. There was this debate on the usefulness of Rod of Ages on Kayle, therefore after some pondering I thought it would suite perfectly well for a tanky support. You cn build
Build up your
Reworked Support Kayle:
New Kayle is more of a attack speed based character due to her new passive and longer cooldowns on skills, therefore
Tanky Support Build:
Earlier I recommended getting an early
You can get
Reworked Support Kayle:
Late game finish up your
After getting the "support-items" get yourself a
As a last item you can either hellish amount of AP from
Usually if you ever make it this far, the last item spot can be for wards and stuff.
Also no matter what time of the game, if you need it, pick
Oracle's Elixir.
Also no matter what time of the game, if you need it, pick
Ranked Play
Let's face it: Nobody uses Kayle in Ranked Games and if you actually pick her, someone threatens to go AFK in character selection. (I don't see why, they'll lose ELO simply because of their shitty attitude).
I don't see why Kayle offtank-support wouldn't work perfectly well in Ranked games. Defensive masteries own and gold/5 items are basic for a support and who wouldn't love a non-feeding support? Seriously, Kayle's ultimate can really save their butts not to talk about heal+speed boost. Also no kill steals with this build, that's pretty damn sure.
This game score was send by Janhus, currently 2000 elo at EU server. This was a Ranked Victory at 1800+ games.
So, Kayle for Ranked Games!
Tips
-Don't lane with another melee preferably: you'll get raped
-Early game your mana regen is nonexistent, therefore use it mainly for heal and slow if you're ganking someone
-Roaming can be a good choice if your lane partner is doing well alone
-Build up
Philosopher's Stone and
Heart of Gold as fast as possible for more coins, because you shouldn't be farming too much - delay upgrading them for long enough
-Mid to late game you should be quite sturdy, therefore allowing you to distract your enemies whereas your teammates can kill them in teamfights
-Late game be a shadow to your carry, go ward dragon and Baron, CV bushes, buy an oracle with spare money and go to destroy their wards
-Use your tankish nature to your advantage and position yourself between your carries and the enemies to take most of the damage yourself while your carries kill them
-Stay close enough to allies to heal them when needed
-Since Kayle's heal has a speed buff and you have a
Ghost, you should be quite an escape artist even if you're left alive last
-Use slow from
Randuin's Omen in addition to your own, for chase
-Use speed buff from
Shurelya's Reverie in addition to your own speed buff, for chase and escape
-Don't ulti yourself unless you're the last one alive: you should survive quite a bit of punishment
-Tank turrets, not enemies 1v5.
-Early game your mana regen is nonexistent, therefore use it mainly for heal and slow if you're ganking someone
-Roaming can be a good choice if your lane partner is doing well alone
-Build up
-Mid to late game you should be quite sturdy, therefore allowing you to distract your enemies whereas your teammates can kill them in teamfights
-Late game be a shadow to your carry, go ward dragon and Baron, CV bushes, buy an oracle with spare money and go to destroy their wards
-Use your tankish nature to your advantage and position yourself between your carries and the enemies to take most of the damage yourself while your carries kill them
-Stay close enough to allies to heal them when needed
-Since Kayle's heal has a speed buff and you have a
-Use slow from
-Use speed buff from
-Don't ulti yourself unless you're the last one alive: you should survive quite a bit of punishment
-Tank turrets, not enemies 1v5.
Game Scores and Stats
Here are scores and stats from a couple of games with this build.
These game scores were sent by PandaTime.
These games were played by Janhus, 1900-2000~ elo player at EU server, using this build.
These are my games with stats:
This game I actually got lucky and they kept on focusing me so my teammates could kill them. It was a short but a memorable game with me running away from 4 guys for half of the map. Eventually I did die, since I got out of mana and Katarina flash-killed me.
This is a more recent game where the game actually bugged and I had to play with my Sona runes and masteries. (9-0-21 masteries, AP/lvl glyphs, flat AP quints, mag pen marks, flat mana regen seals)
I had a bad early game and we were losing, but after 55 minutes of tough fight we won :)
As you can see from the stats:
-no damage that can be taken seriously
-instead you can take some serious punishment
-you will be able to heal a lot more than your average-Kayle
-poor farming has poor results, but even the base build works fine
-no damage that can be taken seriously
-instead you can take some serious punishment
-you will be able to heal a lot more than your average-Kayle
-poor farming has poor results, but even the base build works fine
Summary
Kayle is a very underrated and underestimated champion even though there are many different ways to play her, suited for multiple situations. People dislike her because they've never either seen a good Kayle or can't play her themselves.
I created this build to demonstrate there is a completely different way to play Kayle, other than all those hybrid Kayles with recommended items who pretend to be original. It's ok to play her like that, obviously how she was meant to be played. This build is to offer an alternative for those who are sick and tired of seeing Kayle as a shitty champion. She can be so much better than her label gives her credit for. (Even with the recent rework which is just a giant nerf.)
After the rework I had to try an alternative way of playing support Kayle to suit her passive slightly better than the old one which still works.
Support Kayle isn't dead yet, Riot just made it harder for us.
Thank you for reading and voting on my guide: please let me know if I have missed something or be free to just critisize my choices. Opinions on my guide are very much appreciated as I will keep on updating the guide.
I created this build to demonstrate there is a completely different way to play Kayle, other than all those hybrid Kayles with recommended items who pretend to be original. It's ok to play her like that, obviously how she was meant to be played. This build is to offer an alternative for those who are sick and tired of seeing Kayle as a shitty champion. She can be so much better than her label gives her credit for. (Even with the recent rework which is just a giant nerf.)
After the rework I had to try an alternative way of playing support Kayle to suit her passive slightly better than the old one which still works.
Support Kayle isn't dead yet, Riot just made it harder for us.
Thank you for reading and voting on my guide: please let me know if I have missed something or be free to just critisize my choices. Opinions on my guide are very much appreciated as I will keep on updating the guide.
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