FAQ / WALKTHROUGH A1KA1IN kvr162@gmail.com Version: 2.0 _______________________________________________________________________________ The Witcher 2: Assassins of Kings is an action-adventure rpg published by CD Projekt, Atari, Namco Bandai, 1C Company; and developed by CD Projekt RED. The game takes us through the life and adventures of Geralt of Rivia - one of the few remaining Witchers from the southern kingdom. It has multiple story branches and multiple endings depending on the numerous choices the player has to make as the game progresses. In this age of advancing technological marvels regarding PC gaming, the Witcher 2 takes the icing of the game world with absolutely cutting edge graphics and motion capture. The game world of the Witcher 2 has plush forest designs and the cities are the best ever. But the prize must be reserved for the amazing and mature story line based on the books released by Andrzej Sapkowski. The Witcher 2 has everything that a mature audience looks for in a game and real life scenarios; betrayal, sex, war, action, are among the many other themes presented in master fashion in the game. _______________________________________________________________________________ =============================================================================== COPYRIGHT -001C- This material has been created solely for the purpose of guiding players through the PC version of the game. If you are using a console then it is recommended to read a walkthrough written specifically for that console as a few or many factors may be different. This guide is written solely to help people and not to gather any profit. The websites permitted to host this guide are - GameFAQs www.gamefaqs.com Cheat Code Central www.cheatcc.com Cheat Happens www.cheathappens.com Cheat Masters www.cheatmasters.com Any other person or website wishing to publish this guide in their website can e-mail me at kvr162@gmail.com, ditto if you want to use some content from here. _______________________________________________________________________________ =============================================================================== TABLE OF CONTENTS: To easily navigate through the guide or jump to a particular point listed below, copy the code to the right of the topics here and find it (ctrl+f) 1.COPYRIGHT............................................................. 001C 2.VERSION HISTORY....................................................... 002V 3.CONTROLS / GRAPHICS OPTIONS........................................... 03CG 4.THINGS TO KNOW........................................................ 004T 4.1.GAME WORLD / EXPLORATION / MEDALLION.............................. 04GE 4.2.TRAINING TREES / CHARACTER LEVELS / MEDITATION.................... 04TC 4.3.SHOPS / INNS / CURRENCY........................................... 04SI 4.4.MINI GAMES - ARM WRESTLING/DICE POKER/FIST FIGHTING............... 04MG 4.5.COMBAT / QUICK MENU / VIGOR / QTE................................. 04CB 4.6.WEAPONS/ARMOR/ALCHEMY/MUTAGENS/UPGRADES/ITEMS..................... 04WE 4.7.BOOKS / KNOWLEDGE / INVENTORY..................................... 04BK 4.8.WITCHER POWERS / SIGNS............................................ 04WP 4.9.WITCHER 2 PATCHES AND DLCs........................................ 04PD WALKTHROUGH........................................................... 000W 5.PROLOGUE.............................................................. 005P 5.1.DAY OF THE ASSAULT: DAWN.......................................... 05AD 5.2.DAY OF THE ASSAULT: MORNING....................................... 05AM 5.3.DAY OF THE ASSAULT: NOON.......................................... 050N 5.4.DAY OF THE ASSAULT: AFTEROON...................................... 05AA 5.5.THE MONASTERY..................................................... 05TM 5.6.THE LA VALETTE DUNGEON............................................ 05VD 6.CHAPTER 1............................................................. 06C1 6.1.BY THE GODS - STRINGING UP SODS................................... 06SS 6.2.POKER FACE: FLOTSAM............................................... 06PF 6.3.A SWORD FOR MONSTERS.............................................. 06SM 6.4.BRING IT ON: FLOTSAM.............................................. 06BF 6.5.POKER FACE: FLOTSAM (cont.)....................................... 16PF 6.6.BRING IT ON: FLOTSAM (cont.)...................................... 16BF 6.7.TROLL TROUBLE (DLC patch 1.3)..................................... 06TT 6.8.NEKKER CONTRACT................................................... 06CN 6.9.ENDREGA CONTRACT.................................................. 06CE 6.10.FIGHT CLUB....................................................... 06FC 6.11.INDECENT PROPOSAL (Including THE BALLISTA)....................... 06IP 6.12.IN THE CLAWS OF MADNESS.......................................... 06CM 6.13.MALENA........................................................... 060M 6.14.THE SCENT OF INCENSE ( including LITTLE SHOP OF DREAMS).......... 06SI 6.15.HUNG OVER........................................................ 06HO 6.16.THE KAYRAN....................................................... B6TK 6.17.MYSTIC RIVER..................................................... 06MR 6.18.THE KAYRAN: OSTMURK.............................................. B6KO 6.19.THE KAYRAN BATTLE................................................ B6KB 6.20.THE ASSASINS OF KINGS............................................ 1AOK 6.21.THE ROSE OF REMEMBRANCE.......................................... 06RR 6.22.MELITELE'S HEART................................................. 06MH 6.23.THE ASSASSINS OF KINGS (cont.)................................... 2AOK 6.24.WHERE IS TRISS MERIGOLD?(inc. MARGOT'S DISAPPEARANCE)............ 0WTM 6.25.FINDING CEDRIC................................................... 06CE 6.26.AT A CROSSROADS: VERNON ROACHE / SCOIA'TAEL...................... 06AT 6.27.AT A CROSSROADS: VERNON ROACHE(inc. DEATH TO THE TRAITOR!)....... 16AT 6.28.AT A CROSSROADS: SCOIA'TAEL(inc. THE FLOATING PRISON)............ 26AT ******************* / ROACHE'S PATH / ******************** 7.CHAPTER 2............................................................. 07C2 7.1.PRELUDE TO THE WAR: KAEDWEN....................................... 07WK 7.2.GETTING QUESTS IN CHAPTER 2....................................... 07GQ 7.3.POKER FACE: KAEDWENI CAMP......................................... 07PK 7.4.BRING IT ON: KAEDWENI CAMP........................................ 07BK 7.5.THE BUTCHER OF CIDARIS............................................ 07BC 7.6.AVE HENSELT!...................................................... 07AH 7.7.AGAINST THE BLUE STRIPES(inc. A SCORE TO SETTLE).................. 07BS 7.8.CONSPIRACY THEORY(inc. COURAGE SYMBOLIZED)........................ 07CT 7.9.IN CERVICIA VERITAS............................................... 07CV 7.10.LITTLE SISTERS................................................... 07LS 7.11.LOST LAMBS....................................................... 07LL 7.12.LITTLE SISTERS(cont.)............................................ 17LS 7.13.THE BLOOD CURSE.................................................. 07TC 7.14.FROM A BYGONE ERA................................................ 07BE 7.15.THE ROTFIEND CONTRACT............................................ 07CR 7.16.THE PATH TO VISION............................................... 07PV 7.17.THE ROTFIEND CONTRACT(cont.)..................................... 17CR 7.18.THE PATH TO VISION(cont.)........................................ 17PV 7.19.THE ASSASSINS OF KINGS........................................... 3AOK 7.20.THE BLOOD CURSE(cont.)(inc. DEATH/HATRED SYMBOLIZED)............. 17TC 7.21.THE ASSASSINS OF KINGS(cont.)(inc. FAITH SYMBOLIZED)............. 4AOK 7.22.THE ETERNAL BATTLE............................................... 07EB 7.22.5.BOSS BATTLE: COMMANDER VANDERGRIFT............................. B7CV 7.23.CONSPIRACY THEORY / SIEGE OF VERGEN.............................. 07SV 7.24.MYSTIC RIVER..................................................... 07MR 7.25.SIEGE OF VERGEN(cont.)........................................... 17SV 8.CHAPTER 3 (ROACHE'S PATH)............................................. 08C3 8.1.FOR TEMERIA!...................................................... 08FT 8.2.A SCORE TO SETTLE................................................. 08AS 8.3.BRING IT ON: LOC MUINNE........................................... 08BL 8.4.POKER FACE: LOC MUINNE............................................ 08PL 8.5.THE GARGOYLE CONTRACT............................................. 08CG 8.6.FROM A BYGONE ERA................................................. 08BE 8.7.MYSTIC RIVER...................................................... 08MR 8.8.FOR TEMERIA!...................................................... 18FT 8.9.WHERE IS TRISS MERIGOLD?.......................................... 1WTM 8.10.OF HIS BLOOD AND BONE............................................ 08BB 8.11.A SUMMIT OF MAGES................................................ 08SM 8.12.ENTER THE DRAGON................................................. 08ED 8.12.5.BOSS BATTLE: SASENTHESSIS...................................... B8SS 9.EPILOGUE (ROACHE'S PATH).............................................. 090E ******************* / IROVETH'S PATH / ******************** 10.CHAPTER 2............................................................ 10C2 10.1.PRELUDE TO THE WAR: AEDIRN....................................... 10WA 10.2.THE WAR COUNCIL.................................................. 10WC 10.3.ONE ON ONE: VERGEN (including A SCORE TO SETTLE)................. 10OO 10.4.THE WAR COUNCIL (cont.).......................................... 11WC 10.5.SUBTERRANEAN LIFE & HEY! WORK'S ON, IN THE MINES................. 10SL 10.6.BRING IT ON: VERGEN.............................................. 10BV 10.7.POKER FACE: VERGEN............................................... 10PV 10.8.HUNTING MAGIC.................................................... 10HM 10.9.WITH FLICKERING HEARTS........................................... 10FL 10.10.DEATH SYMBOLIZED................................................ 10DS 10.11.HUNTING MAGIC(cont.)............................................ 11HM 10.12.WITH FLICKERING HEART (cont.)................................... 11FL 10.13.HUNTING MAGIC, HARPY CONTRACT & QUEEN HARPY CONTRACT............ 11HH 10.14.WHERE IS TRISS MERIGOLD?........................................ 2WTM 10.15.MYSTIC RIVER.................................................... 10MR 10.16.ROYAL BLOOD , THE WALLS HAVE EARS, SUSPECT: THORAK.............. 10RB 10.17.BALTIMORE'S NIGHTMARE........................................... 10BN 10.18.ROYAL BLOOD , THE WALLS HAVE EARS, SUSPECT: THORAK(cont.)....... 11RB 10.19.ROYAL BLOOD (If you saved Stennis).............................. 12RB 10.20.FROM A BYGONE ERA............................................... 10BE 10.21.THE ETERNAL BATTLE.............................................. 10EB 10.21.5.BOSS BATTLE: VANDERGRIFT...................................... B1BV 10.22.VERGEN BESIEGED................................................. 10VB 11.CHAPTER 3 (IORVETH'S PATH)........................................... 20C3 11.1.FOR A HIGHER CAUSE............................................... 20HC 11.2.A SCORE TO SETTLE................................................ 20SS 11.3.POKER FACE: LOC MUINNE........................................... 20PL 11.4.BRING IT ON: LOC MUINNE.......................................... 20BL 11.5.THE GARGOYLE CONTRACT............................................ 20CG 11.6.FROM A BYGONE ERA................................................ 20BE 11.7.THE MYSTIC RIVER................................................. 20MR 11.8.FOR A HIGHER CAUSE (cont.)....................................... 21HC 11.9.WHERE IS TRISS MERIGOLD?......................................... 3WTM 11.10.THE SPELL BREAKER............................................... 20SB 11.11.A SUMMIT OF MAGES............................................... 20SM 11.12.ENTER THE DRAGON................................................ 20ED 11.12.5.FINAL BOSS BATTLE: SASENTHESSIS............................... B2SS 12.EPILOGUE (IORVETH'S PATH)............................................ 300E 13.ACKNOWLEDGEMENT...................................................... 0ACK =============================================================================== =============================================================================== _______________________________________________________________________________ VERSION HISTORY -002V- VERSION 2.0 - 09/09/2011 - Completed, submitted and added new permissions for various websites. _______________________________________________________________________________ CONTROLS / GRAPHICS OPTIONS -03CG- You may not be able to change your controls in-game, but go to the installation directory for this; everything is pretty basic and common so I don't think you will need to change the controls. Same goes with the graphics - you may not be able to change them in-game. To re-map the controls go to the bin sub-directory and from there the config sub-directory and change Input_QWERTY.ini (see in the configurator.exe what type of layout the game is using) in it change the keys, like instead of W if you want X, replace W with X and X with W and so on. To change the graphics go to the installation directory and "bin" subdirectory and use the configurator.exe for various graphic options, but you can also change graphics by going into options from the launcher. _______________________________________________________________________________ THINGS TO KNOW -004T- GAME WORLD / EXPLORATION / MEDALLION -04GE- The world of Witcher is spread far and wide and the most astonishing fact is, no matter which corner you end up in, there will always be something to do. So it is of utmost importance that you explore all of the little gullies and routes. The last thing you want is to end up unable to finish a quest just because you were not able to find something and believe me, if you miss something once, it will get terribly difficult to find it again. There are a lot of hidden goodies and prizes which may range from fantastic swords to armor or a crafting component which are present in a place you may never comprehend. Also a more interesting yet relatively unknown fact is that Geralt can gain various abilities by exploring some areas or doing a certain action within the game. This is not mentioned anywhere but thanks to me ;p I will write down the action you need to perform or the place you need to go during said point in the walkthrough itself so that you can get most of the abilities. The medallion is your best friend, it is indicated by the Witcher symbol left of the health bar in the top left of the screen. You can use it by holding Z and when you do so, it will highlight all interactive items in a certain area around you. In this area, all items will have a yellow glow around them for a small time for so you can identify that they have something. The medallion also goes crazy when you pass a Place of Power or point of interest. You will know that something is near you when you see the medallion growing and fading. When the medallion glows red, it means that enemies are close-by and you can never save the game when the medallion is red. _______________________________________________________________________________ TRAINING TREES / CHARACTER LEVELS / MEDITATION -04TC- Geralt can get to a maximum of level 35 and for each level he gets a point to spend in the character tree. To use up a point go into meditation mode by pressing the default "ctrl" key and click on the central symbol which glows. Then click on "character" and you will see the development tree which has four branches being Training, Swordmanship, Alchemy and Magic. At first only the Training branch is open and all others are locked till you spend 6 points on the Training branch. Each Branch has several sub branches and to unlock a certain ability in the branch you will have to unlock the path to that node/ability from the beginning of the tree, and as you can see there are several paths to a particular ability and you don't have to unlock all the paths, but you can still unlock an available ability / node if you want to. All abilities in the tree have two levels. I will not tell you what abilities to gain as I believe that you will gain satisfaction if you decide on your own. But I will say that increased Vigor and the QUEN sign are extremely useful, the rest is for you to decide so take your time thinking and reading about the skills and remember that once spent, the points never come back so it's a permanent thing. As mentioned you go to meditation mode by pressing "ctrl" and clicking on the center symbol which always is glowing; in this mode there are four things you can do. CHARACTER In here you will find the development tree and when you hit "enter" in this screen it will take you to attributes which displays Geralt's armor rating and his health, resistances, critical effects etc. To the top right are three symbols and the first one is the attributes which you are viewing when you come into this screen, the second is the Knowledge (see knowledge section for more) the third is abilities where you can see unlocked passive abilities. MEDITATE This is simply put, the sleep mode. You can see the circle of a day when you click on this option. You can choose till what time you want to rest in this circle. The maximum rest time is 24hrs. Note that if you try to rest in monster prone / spawn areas, your meditation may be disturbed by them and you will be forced to fight. Meditation is not necessary, and you can complete the game without meditating even once. You only meditate to restore health faster and to rest off the effects of any potions you may take. You cannot meditate if there are monsters around you, signified by you medallion glowing red. Also meditation is not possible in certain areas of the game where things are out of the norm. ALCHEMY The most important option in meditation - Alchemy. By going into this, Geralt can craft potions/bombs/oils and nothing else; not traps or armor or swords, just potions/bombs/oils. To craft a certain potion/bomb/oil you will need it's formula and the available formulas are shown to you in the left of the screen. You can buy more formulas from merchants. You will need the formula to craft a certain potion/bomb/oil, so if you sell the formula you cannot craft the item. Since all the formulas only weight 0.1 you will have no trouble at all carrying even a hundred formulas. You can drink potions, oils can be dragged and dropped in the Inventory screen onto your weapon or armor and bombs need to be put into pockets from the inventory panel and used in the quick access menu. DRINK POTIONS You come here to do precisely do what the name tells you. You can see all the potions you have on the left and on the right are three slots for potions, so drag the potions to these slots and press enter again to drink them. In the beginning you can only drink two potions and three after you unlock the Taster ability from the development tree. Potion effects are not cumulative, same with oils - meaning, you can only use one type of potion at a time and the same potion cannot be used twice at the same time. _______________________________________________________________________________ SHOPS / INNS / CURRENCY -04SI- What is any world without stores or hotels or money; well it won't be much of a world! The world of Witcher also has it's share of shops and there are three types of shops, one selling junk, the other selling crafting components and these shops are usually maintained by craftsmiths; so you can also ask them to craft some component. Now whenever you need some armor or weapon or trap crafted, you need to find these shops. In every area there are multiple smiths. They are shown in the area map, accessed by pressing M. Inns don't have particular functionality. But you will still find a shop or two inside inns. But the most important deal with inns are that there are people who play mini-games, and most of the times, you will start mini-game quests only by interacting with these people. Some inns have brothels too. The currency of the Witcher world is orens. You can make money by doing quests. Also selling items to merchants will fetch money but it is extremely little. You will need to have a lot of items to sell to make any considerable amount of money. In contrast, buying items from merchants is extremely costly. You can sell something for 10 orens but if you want to buy it back it may be worth 200 orens. So be careful while selling items. Also, crafting shops have items you need to craft and they are limited. So if you need more items than the crafter has, you can meditate for 24hrs or so because the shops restock items every day or in two. _______________________________________________________________________________ MINI GAMES - ARM WRESTLING/DICE POKER/FIST FIGHTING -04MG- Mini games are an extremely fun way to take some time off tedious quests. There are - as you can see, three mini games in Witcher 2. You need to speak to certain people to start these games. All games involve betting orens. The secret to all mini games is practice. ARM WRESTLING When you start arm wrestling you can see a golden slider on the bottom with a gold yellow circle on it. The objective is to keep the circle on the slider till you win. You need to use the mouse to move the circle according to the slider's movement. The movement has to be done extremely delicately. If the circle stays inside the slider the slider will move towards you and you will win if the slider has reached your end and if the circle moves out of the slider (signified by a red glow around the circle) then your opponent is winning. DICE POKER Probably the most annoying mini game as there is no skill involved, no amount of practice will do any good, it's only luck, pure luck; just like all poker games. Always save just before starting a dice poker game and if you lose, just reload and play again, this way you don't have to lose money. It can be so annoying that you might need to reload a dozen times to win, but you can also win the first time, it's just luck. When the game begins you will see five dice in the air, now to roll them, hold left click and drag the mouse a bit and release the click, the dice will roll proportional to the drag you gave. If you give too much drag then the dice may fall off the table and the dice that fall off won't be considered. After the first turn, you will have a choice to re roll the dice. To do so, simply left click on the dice you want to re roll and continue with the game. The hierarchy of dice combinations is same as that of the normal poker, but I will list it anyway for those of you who don't play poker - Five-of-a-kind - five dice showing the same value Four-of-a-kind - four dice showing the same value Full House - a pair and a three of a kind Six-high strait - dice showing 2, 3, 4, 5 and 6 Five-high strait - dice showing 1, 2, 3, 4 and 5 Three-of-a-kind - three dice showing the same value Two pairs - dice showing two matched pairs of values One Pair - dice showing a single matched pair of values Should both players have the same roll, the winner is determined by the value of his roll. If both players have the same roll and value, it’s a draw. FIST FIGHTING This is similar to the quick time events. When the button shows on the screen just hit it. The only ones that can show up are W, A, S, D. They can come one at a time or in pairs. This won't be much of a challenge. _______________________________________________________________________________ COMBAT / QUICK MENU / VIGOR / QTE -00CB- COMBAT The most complex attribute of Witcher 2 is the combat. There are many many kinds of enemies you will battle throughout the game and each species has different weakness. Sometimes to fight a species properly, you will have to gain knowledge about them by reading books that are scattered in the world or you can buy from merchants - more on this in the knowledge section of this guide. Geralt can also gain knowledge on a certain species by simply killing a large amount of monsters of that species. There are two main weapons with Geralt, a steel sword and a silver sword. The steel sword is used to kill sentient species like humans, elves and dwarves. All other creatures looking non-human must be dealt with the silver sword. If you use the silver sword on humans or steel on monsters, then they will do minimal damage - if any at all. So be very careful what sword you have on when you are fighting. The swords can be seen and changed in the inventory screen. To quickly equip or unequip silver or steel swords, you can use quick menu. The default button for steel sword is 1 and silver is 2. The important aspects of fighting are the use of left click, right click, and space, along with Witcher abilities and powers. 1) The left click is used for rapid but low power hits. Use this continuously to corner an enemy and he will have no time to fight back or dodge. 2) The right click is for power shots which deal great damage but are slower, use this to quickly dispose enemies when in a group but be sure to roll away using space if you are surrounded. 3) Rolling away using spacebar is the most important part of combat, this allows you to get distance between the target and you, and if you hit him once and roll away, his blows may not even make contact, but for effective hits, use the power shots (right click) and roll away. This has to be done very frequently and especially around bosses and groups of enemies. 4) Hitting enemies from their back, that is; if their back is facing you, then Geralt will do an automatic critical hit. This is also very important when in a group and you need to dispose people off quickly. Just roll around so that you get behind their back and hit them from behind. 5) Drink potions and coat your sword with oil before battle for more benefits pertaining to the potion or oil you used. 6) Using magic is very important, if you are playing on mid or high difficulty setting. Geralt has only five magical signs. I will list them in the order you see when you open the quick access menu, see the Witcher powers and signs section for more information. 7) Just hit the QUEN and start slashing at all times. 8) When the enemies are near open walls high up from the ground, you can throw them off by casting AARD, this only works if they are on the edge of the walls and there is empty space behind them so they can fall off. 9) You can use a wide range of daggers and bombs. To use them first place them in you pockets by going into the inventory screen and drag the daggers or bombs to the right top of the screen where there are slots which represent your pockets. In battle, open the quick menu and click one of the dagger or bombs in the right slots and close the quick menu. You can use them by hitting the default R button. Just maintain space when using bombs as they can hit Geralt too. Also, if you are using daggers then you need to hold R and a crosshair will show and you need to aim at the person you are to hit, with the crosshair. 10) The riposte ability which is used for counter attacking can be obtained from the development tree. 11) You can block / parry the enemy blows by holding E. When the enemies hit a blocked Geralt, they lose their composure and are vulnerable for a short time and you can see them lose control. This is the best time to hit them. If you upgrade the parry ability Geralt can block enemies from all directions. But to be able to block, Geralt must have some Vigor left. Vigor will not be used but it needs to be there. When you take the parry ability to level 2, no damage is dealt to Geralt, else even if you block there will be some damage done (50%) 12) Finally; traps are an underestimated part of the game. You can set traps right in the middle of battle as Geralt takes only a second or two to set a trap. Just roll out or run away so as to make some distance between you and the enemies and as soon as you are a little far, start setting traps, remember that you need to stay behind the traps in a position so that the enemies will run into the trap trying to get at you. 13) One last thing is that, you can run away from battles if they are in open areas. Just run for a while and after a short time, the enemies will turn away. This is a good thing in Witcher and even mini-bosses turn away but remember that while you wait to restore your health the monsters can also replenish theirs - if you run away. QUICK MENU You can access the quick menu by holding the default "ctrl" button. The time is slowed but not stopped when using quick menu, so Geralt can still get hit as the enemies are moving, albeit very slowly. The menu goes away when you release "ctrl". In the menu you can see the five Witcher signs and click on a sign to equip them and in the battle you can use the sign with Q. You can see the sign and projectile which are presently equipped at the left bottom of your screen. You can also access meditation by clicking on the center symbol from quick menu, just remember you cannot meditate when the Witcher symbol is red, i.e. when there are enemies nearby. VIGOR Just below the health bar you can see small yellow bars. These represent the vigor you have. Each time Geralt uses a magical sign, one point of Vigor is used. Vigor is also needed to parry / block the opponents but it will not be used. At the beginning, Geralt will have two points of Vigor, the maximum he can have is 9 Vigor. It can be upgraded by equipping some rare items and by upgrading various talents that give Vigor from the development tree. QTE These are Quick Time Events, and they are present in certain sections of the game. All you have to do is click the button mentioned on the screen. The QTE only request left click, right click and space. Also, sometimes a bar is shown and you need to rapidly left click to fill the bar. _______________________________________________________________________________ WEAPONS/ARMOR/ALCHEMY/MUTAGENS/UPGRADES/ITEMS -04WE- WEAPONS There are two primary weapons and several secondary ones including magic. There are weapons scattered all over the place, but good ones are awfully difficult to come by. The two primary weapons are the steel sword and silver sword. Read the combat section of this guide to learn how to use them properly. You can also use various daggers and bombs; again, read the combat section for more info on these and magic used as weapon. Some special weapons can be crafted if you have the crafting diagram and the necessary components which may range from common iron ore to rare meteorite rocks. ARMOR Similar to weapons, there are plenty around, but good ones are few and rare. If you have a crafting diagram then the local smith can mould it up for you - if you have the necessary components. ALCHEMY It is the science of cooking up potions, oils and bombs. Read the meditation section of this guide for more. MUTAGENS These are very important mods to Geralt. Some skills in the development tree when unlocked, show a small circle around them. These can be mutated by using mutagens. But remember that once you mutate an ability, it is irreversible. There are several mutagens available ranging from smaller to greater ones. Always use greater mutagens as if you use smaller ones, then you just wasted a mutagen slot for nothing. To apply mutagens, go into the development tree and if any ability you unlocked has a small circle around it, click on it and press enter to select the mutagen to apply the ability. UPGRADES They range from rune stones for swords to oils and armor upgrades. Each weapon or armor has upgrade slots. This can be seen if you go into the inventory and next to the weapon or armor are small empty circles. They represent upgrade slots. To use an upgrade, simple drag and drop on the item you want to upgrade. Oils don't take upgrade slots as they have a limited effect time. Also, upgrades are permanent. ITEMS The world is filled with junk and quest items. Just remember not to sell off quest items accidentally. Junk is of no good and you should sell them for a few orens to the local merchant. _______________________________________________________________________________ BOOKS / KNOWLEDGE / INVENTORY -04BK- Books are of great use in the world of Witcher. You will get information on several monsters and quest related information in books. There are some side quests you will take a long time to do if you did not read a certain book. Most of the important books are on monsters. Reading books gives knowledge on monsters, but it is not the only way. Gerald can gain knowledge automatically if he kills a certain number of monsters but this takes a long time and to attempt a certain quest you can read books or kill a lot of the monsters the quest is about, but it won't be easy as they are not found everywhere (the monsters). The initial weight Gerald can carry is 200, but you can increase it to 300 by gaining a certain ability in the game. You can access the inventory panel by clicking I. In the inventory panel you can - Equip / upgrade / change - armor, weapons, bombs, oils. Each item has a certain weight and cost associated with it. If Geralt exceeds the weight limit, he won't be able to run and also his fighting skills are greatly reduced. _______________________________________________________________________________ WITCHER POWERS / SIGNS -04WP- The Aard Sign: A telekinetic wave that can throw back, knock down or stun an opponent. This Sign can also be used to destroy obstacles, for example crumbling walls. The Yrden Sign: A magical trap placed on the ground, which will wound and immobilize opponents. The Sign’s basic level allows you to place a single Yrden Sign on the ground. After upgrading it, you’ll be able to place up to three Yrden Signs at a time. The Igni Sign: A gush of flames that wounds opponents. When upgraded, the Sign has a chance of incinerating opponents and has a larger area of effect. The Quen Sign: A protective shield that lasts for 30 seconds, at the sign’s basic level. It is a Sign that Geralt uses on himself; the Quen absorbs all damage directed at you, and the upgraded version reflects 50% of the damage at the enemy. While the Quen is in effect, Geralt cannot regenerate vigor. The most important of all the magical signs and must be used at all times in battles for hassle free combat. The Axii Sign: A charm placed on an opponent. If the charm attempt is successful, the enemy will become your ally for a short while, fighting at your side. Upgraded versions can help you charm more than one enemy at a single time. Only down side is that you need to hold the Q button until the enemy is charmed else the charm will fail. The signs can be accessed using the quick menu. In addition, you can get the adrenalin bar when you learn the combat acumen, or magic sense or mutant ability from the development tree. There are three finishing moves that you can do when the adrenalin bar fills up. They are Berserk or Heliothrope or group finisher. They are respectively present on alchemy, magic and swordsmanship tree. If you have more than one, then they will be activated at the same time by pressing X. _______________________________________________________________________________ WITCHER 2 PATCHES AND DLCs -04PD- The latest patch is 1.3. All DLCs are present in the patch itself. More information on patches can be found in the official website - http://en.thewitcher.com/patch1-3/ _______________________________________________________________________________ =============================================================================== =============================================================================== ------------------------------------------------------------------------------- =============================================================================== WALKTHROUGH =000W= PROLOGUE =005P= TEMERIA - 1271 A month after the civil war ended... Geralt wakes up in a dungeon cell; guards are playing dice poker and you get to listen to them whine! Then when the first dialogue starts with Vernon Roche, you get your first choice to make, be nice to him and say "I'd shake your hands if I could...", if you choose the other option Geralt simply asks him to f*** off, but Roche is a recurring character and you will have a longer and better conversation the other way. It is extremely important to choose the right conversation lines since the entire game depends on the smallest conversations. Once you hit a bad line you can't take it back and a mountain collapses or human turn into zombies and the coastline disappears and and.... you get the drift, I hope! Now you have to convince Roche that you did not do a certain thing (you will know later what that is), anyway when you get to the part where you have three choices going like "That morning, the King summoned me." choose that. These three conversation lines are three different parts of the day and depending on what you choose you will play that part. So, it is better to start from the beginning and move forward since you may not get certain things and run into battles you are not yet ready for. _______________________________________________________________________________ That morning, the King summoned me. DAY OF THE ASSAULT: DAWN -05AD- You get to see a ummm...... sexy cutscene - to say the least ;p Go thru the part where Geralt gives his opinion on the war and again till you see three lines going "That dream.." being the first, but choose the lines from bottom to top for a full conversation, you can talk again to Triss but let's just get it over with. When you gain control of Geralt, stare at Triss for a while (perv) or hold the medallion button "Z" and to the right of the exit a black box glows suggesting that it has something - a few orens. It is very important to explore the world by yourself since it has many things, too many to be listed in a single walkthrough as there are literally thousands of places where you can find extra orens or herbs for alchemy. I will only give you locations of important hidden items like a great sword or something like that, but don't depend on me to write a list of all places you can get items as it literally is - everywhere in the game, no website or guide lists that, so it is up to you to explore trivial things where as I will cover all the non-trivial ones. Move down and to your left, after you get down you can see a troop and a sergeant giving a speech, it's a funny speech so try to listen to it, after they start marching look the way you came down and go forward, to you right there is a Temerian recruit, speak to him. Talk to him to get 200 coin and also learn that he did not find out who the would-be assassin is. Further down you can see a group of people and when you go near them, one of them starts to call you, go speak to Newboy here. Ask about the rape first, then ask what the problem is.. then ask them where they got it and then tell them the amulet is trouble and when they ask you to take it, say all right. The amulet you took is associated with a quest of it's own later. Go left to the people around a camp fire and you can see you medallion acting strangely beside your health bar. Hold Z and you get your first place of power, there are many scattered around the game world and will give you a bonus for a short time depending on the place of power. To activate them, hold Z and they appear as red air currents, walk into them. Now go left from here and you will see another campfire near a door, go through this door. You should be able to see five training dummies to the right here and a group of soldiers training near them. Test your combat skills and destroy all five training dummies (this is needed for unlocking an ability so you have to destroy 10 dummies and five are here itself). Near the campfire here you will see Strongarm - a half naked arm wrestler. This is your first mini game, so speak to him to play it. To the right is a soldier with dice poker. Now go back to the door you came in from and to the right to the quest marker, it starts moving when you get near it, but just keep going and you will listen to the King speaking. When you get to the point where you need to aim the ballista, aim the center part of the crosshair so that it hits the bottom of the central part of the wooden barricade, it's 1.5 degrees, anything else and you miss, the game goes on even if you miss your target so don't worry too much. Keep going up all the stairs listening to all the rants around you and end the level. _______________________________________________________________________________ DAY OF THE ASSAULT: MORNING -05AM- Go forward and get as many as you can and after Geralt finishes talking to the King go back and pick up all the little trinkets which may be cloth or coin among other stuff. Go back and down the stairs which are next to the King. Don't go all the way past the barricades as the archers will kill you without a fight, to the left there is an opening in the wall from where you can jump down. Go right and jump again and as soon as you do so, three soldiers will attack you, dispose them and go forward but look out for the two archers behind barricades on either side of the road, take them out before going near the ballista. There is a circle of power past the wagon near two dead bodies from where you came in, just look at your medallion react or hold Z near the dead soldiers to reveal it, you have to walk in it to activate it. Kill off everyone, if you are having trouble with combat read the combat section and same goes for all other things. Whenever you interact with the ballista here you will need to left click repeatedly till the orange bar fills. Cock the ballista and kill the guards who come after this and again interact with the ballista. Now go all the way to the metal gate the other side and go right from here, near the end you will see a dead body with a white robe and Gerald will go "Hmm..", guess who's dead body is it? does Assassin's creed ring a bell? with this you unlock your first ability "ASSASSIN", to see it press "C" the character page and then "ENTER" to go to attributes, top right you can see three symbols, the last one is the abilities section. Anyway back to the ballista, and after you are done launching the bolt go back the way you came in from and you should see two enemies to the left and stairs, go up the stairs but be aware of the arbalist who is all the way up the stairs. If you have come up all the way, then go back to the first stairs end and climb up the wooden framework here. Go left all the way and climb up the wall here and go left up the stairs and join the fight. Just follow the King and kill everyone but be careful in the chamber which you go in after axemen break down the door. Just keep rolling around if you don't have vigor and if you have it use QUEN to shield yourself and roll around again and on and on. When you have to go get Aryan La Valetee go down and kill all the arbalists quickly and go right from here up the stars and go into meditation and use any potions (read combat section) and get ready and climb up the final wall to meet Aryan. Now it's your choice to kill or spare Aryan, my advice is to spare him as this could unlock a new ability later-on in the game. SAVE ARYAN Ask him to surrender and save his men and then drop his weapon in the second conversation selection. This is a good choice. KILL ARYAN If you want to kill Aryan, I strongly oppose this idea as there is a nice ability to unlock later-on. But still you can kill him in two ways, you can go against his entire group or kill him one on one, to kill his whole group (this may not be easy) just say "as you wish" the first time or if you want to go one on one ask him to surrender the first time and then tell him that this should be settled between the two of you. If you choose to take on the whole group go left and kill the arbalists first and save Aryan for last. Just keep using QUEN. You are back in the dungeon and if you spared Aryan then you will know that he was put in the torture chamber just like you were when the game began. Now choose "What ultimately happened to the dragon?" _______________________________________________________________________________ DAY OF THE ASSAULT: NOON -050N- You can go left or right, go right and take out everyone, remember to stay under cover and don't go out as the dragon can fry you. After Triss asks you to move, you end up on a burning bridge, better cross this quickly. Back in the dungeon you only have one option left. _______________________________________________________________________________ DAY OF THE ASSAULT: AFTERNOON -05AA- It does not matter what you say to the King, after talking go back down all the way and to the right you have a house, go to the door and open it to go inside the house, you will find a valuable figurine and a book "FROM THE ANNALS OF MAHAKAMAN HISTORY". Almost all the houses in this area can be entered and you will find a bit of coin or other crafting equipment, so spend your time exploring a bit. If there is anything important I will mention it. Just hold Z and you can see that anything that glows yellow has something in it. Across the soldiers and captive is a dead end and beside this is a house with the book "THE WARS FOR UPPER AEDIRN", read about upper Aedirn as you will have something to do with it later in the game. Go back to the group of soldiers and beside them to the right you can see a dead soldier leaning against the wall beside the house, go near him and in front you can see a wooden wall which is a little broke, you can break it fully using the AARD sign, but don't go in here yet, go back to the stairs you first came down from and right to more houses, and as you enter you will see a woman being killed by friendly soldiers, save the game here. Go into the house they are in for the quest Woe of the Vanquished. And speak to the soldier. Choose among one of the three options here, the thing is that whenever you use the particular option the power associated with it is improved and you can go through conversations easily. You can see that AXXI is first, the second is intimidate and the fourth is persuasion. I say go for persuasion, but don't worry if the soldiers don't listen to you as you can always speak to them again (remember the save) and just load the game if you can't talk to them. You can say help comes at a price to the people here for a little coin. Go out left, down to the commander and talk to him and ask him to leave the people alone. Fight him and before you kill him he wimps out. Track the quest Woe to the Vanquished if it is not on. You can do this by clicking J, going into the journal click on the name of the quest and press space to track it. Go into the house to the left where the tracker pointed and free all the people, they don't have any money on them so don't bother. Go back out and go forward and to the right you will see that you have reached the other side of the burning barricade, the house to the left has the book "THE VALLEY OF FLOWERS" and kill all the enemies after coming out and pick up the "soldier's orders" that they drop and read it. Now go straight from the area the fight took place and to the right at the end you can see a little gap between the houses, go in and you are in the area you would have come if you came through the weak wooden wall you broke earlier, it's on the other side of this area. So after you explored the whole place, go down the well here. Go to the room across and jump down the hole here and wait! Before you even move, go into meditation and drink potions, rook would help but you don't need cat as you will be able to see clear enough. Now go into the quick menu and select the silver sword, go into inventory and drag Falka's oil onto your silver sword to enhance it. Now all this while you would have seen the green thing eating humans in front of you, it's a Drowner. To the right here is a circle of life, you know how to activate it. Another Drowner may attack you while you are here, Go all the way to the end the other way and hold Z, you can see the wall glowing, hit the wall with the AARD sign and search for the TEMERIAN SWORD. pick it up and equip it since it is better than the long sword you are carrying. Go down the path to the right(you can look at your map if you are lost). There is only one way to go and a Drowner will attack you and if you were not collecting the stuff Drowners leave when they die - do so. You will reach a large room and to the right is a door blocked by wood, AARD it and go through. Look at the map and go to the opening and climb the stairs and go right up the stairs but if you don't have any Samum bombs make some and open the door, this place is awfully cramped and the three guys here can get you good, but switch on QUEN and start bombing them and kill them when they are surprised Go up the door here and all the way to the locked door. Climb up the wall to the right of this door and go up left and be ready for a fight. Since you have the Assassin ability unlocked, when you roll, try to end up behind one of the enemies and hit them for a large amount of damage. Go left into the doors here and cast QUEN immediately and deal with the two dingos. Go out through the doors across and get ready for more fighting, if you feel it is too difficult then read the combat section for more tips, just roll away from the knight here and kill all others before getting to him. Just don't forget the bombs. Go back into the room you came in here from and open the grilled gate and interact with the lever here. Go back to the area you came in here from and you can see Foltest entered the gate you just opened. The Scoi'atel are here, you will know more about them later. Now choose the only line you can and... _______________________________________________________________________________ THE MONASTERY -05TM- Choose to slap Tailles when you can and after all is done follow Foltest outside. There is nothing of interest inside the temple but there is a room filled with useless stuff you already have a lot of, try to find it if you want to spend some time here. Go to Foltest when you are done. Now to the most annoying part of the game, there is a Dragon behind your ass and you have to carry a cripple and believe me, it's very difficult if you don't do it properly. As soon as the cutscene starts you should be right clicking and you won't miss the quick time event. Next after the scene ends and the screen goes black hold S (down button) and don't release it till all of this ends, a bit further you will be asked to right click again and all this while don't release the S, be patient if you fail a few times, it will be over very soon and at the end you need to right click again. Follow the King after this and see what happens. _______________________________________________________________________________ THE LA VALETTE DUNGEON -05VD- When you are speaking to Roche again follow the reverse order of lines. Then you can choose "it's none of your business" or the other line, If you keep saying bad things and attack him, you will be killed. One way or the other you will finally agree to help him find the Kingslayer. After everything is said and done, you end up in the dungeon again. Move the camera so that you are looking at Geralt's back. Now you can free yourself, in which case both guards will come at you and after killing one you will enter you first fighting mini-game or you can provoke them in which case Geralt will take down one guy automatically and you will have the mini game with the other. After you are done, pick up the key and outside is a weapons rack next to the table the guards sat, pick up all of the things and equip the blackjack and open the door. You can either sneak out of the dungeon slowly or kill everyone on your way out, killing is easier and faster but if you want to take it slow just take out the lights, one by one in your path and stun the guards from behind. Move out and do what you have to, go up the stairs and you can see that the door in front of you is locked, head right and try to sneak here as there are three guards and if you can't fight properly yet, they may be a problem, pick up the rusty key one of them drops here and go thru the door which was locked. ------------- HELP ARYAN: Now, you can choose to go in the door and jump down to a lower level where there are no guards, and when you get to a point you can listen to people talking, go to the wall here that has a hole and you can peek thru it, if you did not kill Aryan LA Valette he is here now and you will help him out. You can't do anything if Aryan is leaning on you except put him down, so if you have to collect something or fight someone just put him down and pick him up again. Eventually you will put him down and have to clear out the entire dungeon ahead and after you do so go back and pick him up and lead him to the secret door. You can't go back now, just out of the secret door he opened. After you come out the new ability Strong Back is unlocked and this helps you a great deal. NO ARYAN: If you killed Aryan earlier then just keep going since there is only one route and there is nothing of interest in the dungeon, you get to speak to Aryan's mother - the Baroness if you go into the room the minister asks you to come in. -------------- Either way, when you come out you will meet Newboy if you persuaded him to wear armor when you first met him. If you took the amulet from him then he is very grateful and gives a book on Dragons and offers to distract the guards while you slip away. If you did not take the medallion he will attack you and if you told him the medallion was helpful earlier there is no Newboy to meet here. Go meet Triss when you are done picking up the trivial items around here. _______________________________________________________________________________ =============================================================================== ------------------------------------------------------------------------------- =============================================================================== CHAPTER 1 -06C1- Follow Triss and Vernon, when you go down the stairs pick up the leather armor if you don't have any better. If you have exceed your weight capacity just drop off items and don't worry what to drop. Just throw away all weapons and armor. But never throw any other things first, it's weapons first then armor and if you still have too many then throw the excesses while keeping some of the item with you; like if you have 100 cloth, keep 20 and throw 80 away but never throw all of them since you may need them for later. If you can help it, just get the weight below the max and the next time you visit a shop, sell them the excesses Follow them all the way till you meet Iorveth. Roche carries Triss and you are inside a magical barricade through which arrows can't pass. If you can manage to stay inside this protection without going out for the entire quest then you gain a new ability. You can't stay out of the protection for too long or you will die. The protection has a long area of coverage so you should be fine. Just put on some Falka's oil on your blade and using your powers just kill the elves as soon as possible when they enter the barrier, but don't sweat it, they only attack you but Roche keeps moving always, so be careful not to fall out of the magic barrier if you want that ability unlocked, it's worth the trouble. It won't be long and you will be done either way. After the charade is over you will find yourself in a new town with an adjoining forest. From now on you have the whole world to explore, so let Triss and Roche be on their way so that we can start our adventure, take a deep breath and... _______________________________________________________________________________ BY THE GODS - STRINGING UP SODS -06SS- Before you start exploring, you will want to get a few things out of your way. Firstly, open your map and you can see that the town is only a small part, the rest of the place is blanked and is yet to be explored; it's the forest. So firstly, head to the marker shown in the map, this is the town square. As you enter the square, a cutscene begins with Dandelion asking you for help. Now, go speak to the guard in front of the gallows. You can choose the first option and be political or choose the second one and thrash the guards. This time you can see an hourglass next to the dialogue list, it means you only have a little time to choose your move. PEACEFUL Next, choose the first option again if you wanted peace. Now you will start a mini-game with the guard. Just take him out. Another mini-game with the hangman Now comes the commandant. Choose the second option here, and the commandant will invite you for peaceful talks at his home. NOT SO PEACEFUL (AGGRESSIVE) If you chose the second option, do so again and a mini-game starts where you have to fight three guys one after one. When Loredo comes, choose the third option and then first. After this is done, follow Dandelion and Zolton and they will walk into the local inn. Don't go in just yet. To the right of the entrance is a notice board Read it and pick up all the quests. Look in your journal (J), you will have Nekker Contract and Endrega Contract. If you have the 1.3 patch installed you will also have the troll contract. Go into the inn and speak with your friends. After you are done speaking, a new quest comes up, but ignore it. Go into the ground floor of the pub and as you enter the game room, right across you can see a table. There are three dice poker players here. Speak to Zindarb and he will tell you that he will play you only if you beat the other two guys. Talk to any of the others and beat one of them. If you have not read the mini games section of the guide, then do so now; that is, if you are not familiar with the mini games. _______________________________________________________________________________ POKER FACE: FLOTSAM -06PF- If you don't want to lose any money, just quick save before talking and if you lose, load up. Remember that no matter how many times you lose, you only need to beat each guy once. You get this quest if you play with one of them once. Go into the journal and track this quest. You will see 0/5 below the map to the top right of your screen. Beat the three guys here. After you beat Zindarb, he will tell you to meet Gaunsel. Before you go anywhere, go talk to anyone close to the fighting to the right of the poker table. Accept the fights and beat everyone. Two fights down, you will meet King Ziggy who offers you better fights, but that's for another time. Beat everyone else here and after which you just finished the local brawl quest, but you still have the Fight Club quest to do later. There is a monk wearing all black and standing in the right corner; absolute corner of the inn here in the bottom floor. Beat him a few times and you will unlock a prize. The number of times you have to beat him is random, and you lose little money playing dice poker so just keep at it till you get the prize. As you go to the house of Gaunsel, there are two guys wearing all black. Speak to them and accept their offer and you will get a critical effects mutagen. You can use it if you unlocked any ability having mutagen slots. But if you have not, remember to do so when you get a chance. Read the mutagens section for more info. And if you can't find the two guys, they are the blue dots on your mini map. After you finish beating Gaunsel, buy the book on Nekkers from him as it is required to start the Nekker contract quest you took from the notice board. Not only this, but also buy all the monster books from him, they are, Harpies, Rotfiends, Wraiths, Drowners, The Kayran (quest related), and Endregas. _______________________________________________________________________________ A SWORD FOR MONSTERS -06SM- While you are here, visit the craftsmith opposite to Gaunsel's house and ask him to craft the silver sword. You won't have the silver ore needed so buy two pieces of silver ore first and then ask him to craft the sword. This will complete the quest. p.s - You can visit any craftsmith to make the weapon. _______________________________________________________________________________ BRING IT ON: FLOTSAM -06BF- This is the arm wrestling quest and you can start it by talking to Zoltan who is the dwarf you saved, and is sitting on the main floor of the inn, same place you saw him last time. Beat Zoltan to start the quest. The guys you have to beat are in the table next to Zoltan's. After you beat three of them, you are told to visit Bartholomew Bargee who is in the village. But, he is not shown by the pointer and you just have to find him by your own. _______________________________________________________________________________ POKER FACE: FLOTSAM (cont.) -16PF- Track this quest by going into your journal and clicking the name and hitting spacebar so that the crosshair marks it. Go to the marker on the map. You will have to pass the gate nearby to go there and you will see two training dummies, destroy them if you destroyed the ones in the camp at the beginning of the game. This will get you a new ability later on in the game. Sendler is inside the house. Save the game first. After you beat him don't take coin, instead choose one of the three trap designs; that is if you are a trap user. _______________________________________________________________________________ BRING IT ON: FLOTSAM (cont.) -16BF- Track this quest by going into your journal and clicking the name and hitting spacebar so that the crosshair marks it. Track this quest after you are done beating Sandler. Go to the place you played poker with Sendler and Bargee should show on the map after you beat Sendler, he is to the right of the house working on a boat while his mother keeps annoying him. Beat him and take the money. Open you map and see that there are two CRAFTSMAN here, one of them is Sendler. The other is on top of a lookout point - a large wooden structure, you have to climb the stairs to get to him. Speak to Cedric here and ask him for some Witcher's work to get a new quest and also buy the formula for GRAPESHOT which is a bomb. You will need this formula for a quest. Meditate and make atleast four grapeshots for the quest. Make more if you want to use them but always keep four with you. Open your map and go to the area between the shop and the upper craftsmith and you should see a bunch of soldiers harassing an elven broad, interrupt them and tell them you will take a look at the cave. Let's set that aside for now. Go to the shop you see here and talk to Anezka. First buy the green mold she has and then restart the conversation and ask her what she knows about the amulet. Then choose "It must be precious to you" then ask "A customer like me.....", if you fail the persuasion then try again till she tells you of the amulet. Then go "I'm interested in that ritual" and ask all the questions. Just remember the ingredients you need and don't sell the amulet, you can also see the ingredients in your journal. We will leave this quest aside for now. _______________________________________________________________________________ TROLL TROUBLE (DLC patch 1.3) -06TT- Track this quest by going into your journal and clicking the name and hitting spacebar so that the crosshair marks it. Track this quest and go to the area marked on the map. A guy is being attacked by three Nekkers and after you help him out he will ask you to see the village elder Chorab. Now, you can choose to kill the troll or save the troll. ----------------------- Kill the Troll: Beside the bridge is a ledge you can jump down from and you may want to drink some potions before fighting the troll. When the troll is half dead he will stop but you can say "not good enough" to resume killing him. [MINI BOSS: TROLL The Troll can be a pain in the ass. He does not take much damage but does a lot of damage. His attacks are slow, so you will have a lot of time to roll away from him if you are observant enough. Usually he punches you and if you move away from him, he will charge at you, and believe me, you don't want that. As soon as the fight begins, put on QUEN and go close to the Troll and start power hitting him. Don't even bother to stop right clicking (power shots), then after some time he will hit you but you already should have done a lot of damage. Again switch on QUEN and do the same. If he is not down by two uses of QUEN, quickly roll away and run behind a rock so he can't charge at you. After you replenish the Vigor, go at him again. Rarely, the Troll also throws boulders at you, but simply roll away from them. He only does this when he is far from you. OR Another way to deal with the Troll is to let him charge you, this is how it works - As soon as the fight starts, just run like hell for a bit and cast YRDEN and stand behind it, so when the Troll charges, he gets stunned by YRDEN. When he is stunned, roll or run behind him and start power hitting, this way he won't recover fast enough to hit you and you will get him down to half of his health in seconds.] Going for the reward is a waste of time now. You can get all rewards for three different quests at once, as the guy who must reward you after the quest is the town treasurer and you will have to go to him for the rewards for this and two other quests that take place in the forest. Don't forget to pick up the troll tongue from the dead troll as it is an ingredient for the Melitele's heart quest. When he is dead, go to the town square (if you wish) where the marker points to and go into the house behind the two cloth stores here and speak to Louis Merse to get you reward or wait to complete the Nekker and Endrega quest too. ----------------------- Help the Troll: If you want to help the troll then go talk to Chorab first as you will get the coin you would have if you killed the Troll. He is pointed by the marker so you will have no trouble finding him, if initially there is no marker then move towards the village and the marker will show when you get near. Ask him why he chose to defend the troll and you will now get a prize of 200 orends. Anyway, go back to the troll (read above for help on the Troll) and after beating him half-dead ask why he is drinking so heavily, then you will need to tell him that you will look for his wife's head. Go back to the inn and speak to your friend Zoltan. He will tell you that a peasant with a troll's head would raise a lot of skirts @_@. Anyway, during the conversation Geralt mentions that he will go sightseeing in the houses in Lobenden - the village outside the town where you met Cedric and won the poker and arm wrestling quests. Now go to the house of the local craftsman / the guy you beat in the poker quest finals in Lobenden. You can see the she-troll's head as you come in. Talk to him and ask him where he got the troll's head and he will tell you that there are some guys hanging around at the local inn. Ask him for the head, but he tells you that you need to beat him at poker. So beat him atleast once to get the Troll head and the Troll Tongue which is a part of another quest and don't you dare sell it. Now go to the inn you just came from and the guy you need to speak to - Pinto is in the bottom floor of the inn, try to intimidate him or just fist fight. He will give you the location of Dimitri, go there and save before you go down to Dimitri, you will hear something about Malena - remember her? Dimiri's fight is harder than the Troll fight because there are four guys and Dimitri being the pig he is, has a lot of health and deals a lot of damage. Don't forget to use QUEN and if you see them surrounding you roll out of the way. If you are having too much difficulty, remember that you can use bombs and traps. After killing Dimitri, don't forget to get the hideout key from him and also pick up all the goodies around you and there is a dead guy Dimitri killed earlier having an important document; take it too and go speak to the troll now. Choose the first line of conversation and he will give you the crafting diagram of a decent armor. Speak again and tell him you punished his wife's killers and you are prompted to collect your reward from the village chief. But before you go to the village chief, remember the bandit hideout key you just took from Dimitri? Well past the ledge you got down to come to the troll if you keep going all the way, to your left you will see that there is a slope that leads up to another area of the forest. If you go into this area and open your map, you will see a house on the far end. This is the bandit hideout. Just save the game as soon as you get up the slope and traverse carefully as there are Drowners and their dead lurking in the swamp here. When you get near the house, you will face a few bandits and beware of the many traps that lie around. Just use your medallion to see the traps. Go inside to find a superb cutlass and an armor reinforcement. The cutlass is the best steel sword for now, so equip it. Now go to the village head and either intimidate or persuade him to give you the whole 200 orens. This completes the Troll quest. ----------------------- _______________________________________________________________________________ NEKKER CONTRACT: -06CN- Killing Nekkers - they are not any problem on low or mid difficulty. But on hard. they deal greater damage and dodge your attacks. If you try to power hit them (right click) they will easily evade. The only way to deal with them is by using the faster hits (left click) or bomb them when they are away from you. Track this quest by going into your journal and clicking the name and hitting spacebar so that the crosshair marks it. Track the Nekker contract from your journal and you can see on the HUD below the map that there are four Nekker nests and you need to find them on your own. If you did not buy the book on Nekkers from Gaunsel who is in the house opposite to the craftsmith closest to the inn then, now is a good time to do so While you are there, buy books on all the monsters. I mentioned all of this earlier but if you did not do it then, do it now. After the Troll contract, the forest you have explored will show on the map. Similarly, the Nekker contract involves destroying four Nekker nests in the forest. They are located at various places in the forest. I urge you to roam around the forest for a bit so that the map opens up till you can see the small lake on the map. So, if you have explored the forest, open you map and look. The first and second nests are very close to each other. Open your map and look at the tree which is just below the lower craftsmith on the map, i.e. Cedric The nests are present in close proximity below the tree, next to the water line in the map. You need to go here by constantly looking at the map. When you get nearby, use your medallion Z to search for the nests, when you get near a nest, Nekkers will come out of the ground, but they will go back down if you move away from the nest. Just kill all the Nekkers and go near the nest and left click for Geralt to use a Grapeshot bomb. Geralt will throw a bomb into the nest, but you need to move away, else you will be caught in the explosion. The third is close too. Look at your map again and to the left of the tree you just closed the Nekker holes is a place where you can see two lines of water meeting up to make a V shape. This is not really far away and the nest is located right near the meeting point of the two tributaries of water. The fourth one is a bit far, open your map and you will see the river, it is the big body of water you can see, into which the line of water touching the first tree goes. Now on the map, the place is located just above the meeting point of the large line of water and the river / pond, to the right of their meeting point and a few paces upwards. Look around using your medallion and you will find it, bomb this and the Nekker contract is finished. _______________________________________________________________________________ ENDREGA CONTRACT: -06CE- Track the quest from your journal and you will see that you have to kill two queen Endregas. If you read the book on Endrega which you bought from Gaunsel it will tell you that the queens don't come out until you destroy their cocoon. There are two places you have to visit on the map, and destroy three cocoon in each of the two places. The cocoon are very close to each other, so once you find one, you can highlight the next by using your medallion. Endregas will show up when you get near the embryo and they can be disposed off easily. But you will need to destroy all three embryo in each area to draw out the queen Endrega. Open your map, the first location is - Below the lower craftsmith(Cedric) is a tree we used as reference for the Nekker contract. The tree we need to go to now is the one just to the right and bottom of the Nekker tree. This tree in question is also just left and above the head which you can see on the map, so that's two references for the same tree. The place you need to go is right on top of this tree here. When you reach the place where the cocoon are and you open the map, you can see that the marker representing Geralt is right on top and touching the tree here. When you reach there, just use your medallion. The cocoon are closed at first and need to be opened and you have to hit the thing inside after opening. After you take out all three here, the queen will then show herself. MINI BOSS: QUEEN ENDREGA The queen is larger than the usual Endrega and has a shell on her back. She can bite you, spit poison at you, or charge at you, and all the three cause a lot of damage. The thing is that, the queen is quite slow. Just put on the QUEN and start smashing her. When she hits you, the QUEN goes off and then cast QUEN again. When you are out of QUEN, run like hell and come back after the QUEN is replenished. But watch your back while running because the queen can charge at you. Also, instead of taking her straight on, you can just put on QUEN and roll around her. Power hit and roll to a side, again power hit and roll. If you keep rolling, the queen will charge and hit a tree or an obstacle, when you see the queen charge, run behind her as she takes a long time to turn around. Smash her till she turns and repeat the same. But if the Queen does not hit anything or charged too far off, be careful as she might turn around before you expect her to do so. But, we still have QUEN, so no major worries. The queen will be gone soon and don't forget to pick up all the stuff she puts down as one of it is the ingredient for the Anzeka's quest. The second place is on the left edge of the swamp here. The swamp is shown by the black dotted lines on your map, and X marks the spot. ------ - - - - ---- -- - - -- -------------- ------------------ -X---------------- -- ------------------- --------------- Just keep looking around and you will find the cocoon soon enough. The directions I gave you are accurate to the dot, so look around there where I mentioned above. After taking out the second queen go to the town square and take your reward from Louis Merse or whatever his name is. He is usually on the upper floor of his house. On his desk is a small box you need a key to open. We will come back here later so forget about that now. _______________________________________________________________________________ FIGHT CLUB -06FC- Remember King Ziggy? stand in front of the inn and if it is not midnight then go into meditation and select midnight. Ziggy is in front of the pub. Just speak with him to start the quest. Follow him to Loredo's place and give away your weapons when asked. After three fights, Loredo will call you and make an offer. You can accept the offer or reject it. If you accept the offer and decide to lose the match, then you will have 250 orens and Dandelion lost all his money on you! If you reject Loredo then you will gain only 200 orens and Loredo's men will come after you during your travels sometime in the future. Either way, don't forget to take the swords from the chest in front of Loredo's compound's gate. _______________________________________________________________________________ INDECENT PROPOSAL (Including THE BALLISTA) -06IP- Track this quest by going into your journal and clicking the name and hitting spacebar so that the crosshair marks it. As we are here already, let's get another quest done. I believe it still is night after the last quest, but if not, just meditate again till midnight and speak to the guards in front of Loredo's hideout. Roche asks you to disable the ballista. Now, leaning on the wall here to the left of the entrance is a woman. Go speak to her, her name might be Margarita. Select "your specialty" when the dialogue comes. After that, ask her if you could convince her to do something else, apart from giving money. She'll ask you to humiliate Myron and Alphonse. If you are decent at arm wrestling (you should be since you must already have won the quest there) then speak to both of them and defeat them. If you are having too much trouble then just pay the beeyatch. If you defeat them then talk to her about Myron and Alphonse and she goes off to do her duty. After the guard goes with the ho into the bushes, go to the ballista and take away the ballista mechanism. After sabotaging the ballista, go speak to Roche. Follow him up the stairs and back down and speak to him again. While you are speaking to Roche some guy tells you that Loredo is in possession of a special trap made for the monster Kayran. Now you are to sneak back into Loredo's compound. There are soldiers inside the compound and you can't fight them head on as you don't have your weapons. But if you have enough patience then you can move behind them and stun them. There are soldiers everywhere, so watch carefully and keep saving a lot. If you don't manage to sneak in then don't worry, you will still be able to get the quests done. But I will try to take you through on how to sneak up on the soldiers and stun them. ----------------------- FAILED SNEAKING: I urge you to try sneaking, you will get it eventually. But in case you decide it's better this way, then it's your choice. Bear in mind that you will complete the quest anyway. So, if you get caught, you are taken to Loredo by the guards. SNEAKING INTO THE COMPOUND: As soon as Roche distracts the soldier and takes him away, go into the place where the soldier was standing and if you go a bit further, Geralt will automatically go into sneak mode. There is a guard right in front of you holding a torch. So, as soon as you see the guard, move behind him as he is facing away and stun him. If you fail then re-load if you want to, or just continue the quest. If you manage to stun him, then quick save here with F5 key and now if you move a bit, you will see a soldier pissing, move and stun him. The door is locked, but there is a ledge you can climb to the right side of this lane. Then climb the other ledge and you can have a look at all the guards patrolling the area. Jump down when you are ready. As you move to the wall you will see Sile De Tanserville. Leave her alone and get rid of the patrolling guard. He will come near you but will never cross the wall. So take him out when he comes close then starts to go away. Then the last guy is patrolling a bit far off. But just go to him as he moves past the wall and keep right clicking even as you get near him and Geralt will knock him out. Jump over to the other side and pick up everything you can, just don't forget the case which is glowing red. You can't go into the cellar here so just leave it be. Be sure you picked up the piece of trap and go back to the window you saw Sile stick her head out from and climb up the ladder and look into the window. After it is done, go back the way you came in and speak with Roche. ---------------------- Anyway, no matter what you say to Loredo, when he asks you to help him, ask him what the price is on Iorveth's head. Then you can either decline to help him or you can accept the offer, it won't matter in the game. Your next matter of business is to get out of the compound, do so. _______________________________________________________________________________ IN THE CLAWS OF MADNESS -06CM- Track this quest by going into your journal and clicking the name and hitting spacebar so that the crosshair marks it. Whatever you do, just don't forget to take essence of death which is dropped by the Wraiths after you kill them, and don't sell them as they are a quest item. Go to the quest marker and a guy asks you to help him, after which you need to take out Nekkers and then go down the stairs indicated by the map marker. You will see a specter here, just follow him and when you jump down to get to the next room, a pair of Wraiths attack you when you take some documents from the chest nearby. They are nothing special, but just use QUEN and dodge around and move on after you kill them. There are ghosts here, but just ignore them and move on. There is only one way you can go and when you reach stairs, go down them and jump down and be ready for more Wraiths. After they are done, pick up more files from the chest and move to the next room. When you meet Grindley, you may want to check the cells next to him as there is a Place of Power in here. In the next room to the right you will find his medication but two Wraiths will show up here. There is a chest in the room left to the table from where you can take the medications. This room has more files. Give the medications to Grindley and follow the Nilfgaardian's ghost and speak to it. Now in the far end of the room is another chest with a file. Go speak to Grindley after speaking with the specter, now you can help the humans or the specter. ----------------------- HELP HUMANS: Choose the second option here and they will tell you something about pig hearts and Nekker eyes. You will get the items you need automatically as you already killed some Nekkers earlier. Anyway, go back and speak to the specter. It will lift the curse but will fight you later. It's not so tough, just hold E and when it loses composure hit it and repeat or just put on QUEN and smack it. Speak to Rupert and Grindley after this and choose to punish them, you will take them to Loredo's place and see that an old woman knows them. HELP SPECTER: Choose the first option when speaking with the two guys, it goes like "I need to show you something...", the ghost will then kill them and - end of quest. --------------------- Remember that I asked you to destroy training dolls once? let's finish it. Go to Loredo's compound. You can see two here, destroy them. Your tally should be 9 by now. Now, go to the non-human district, this is the place where you met Gaunsel and where the craftsmith is. Go past them away from the town square and you will see a gate which leads into the forest. In here there are two more dummies. Destroy one and you will unlock the ability EXPERIENCED. You will now gain 10% more XP. This is going to give you tons of XP after boss battles. _______________________________________________________________________________ MALENA: -060M- Track this quest and go to the cave shown. Inside the cave, as you enter the central part, a large amount of Nekkers will attack you. To avoid being overwhelmed by the Nekkers, just run back for a bit towards the ledges you came down from, some or most of the Nekkers should go back. You have to pick the Nekkers out, one by one. The cave may look like a labrynth but it really is not very interesting. You have to follow the blood tracks and you can highlight the blood tracks by using your medallion. Once you find the bodies go back to Malena and start the conversation. I strongly suggest that you choose "They were shot", because if you choose the first option and try to save Malena, she will trick you into a trap and quite frankly, the only thing you will get, is a headache. But if you really want to do it and tell the soldiers that monsters killed them, Malina will ask you to come to the waterfall and then you will be attacked by Scoi'atel. If you need to find Malina after that, then she is hiding behind a broken wall in the ruins of the old hospital where the other quest took place. This hospital is shown on the map, it is the lowest and only building in the bottom of the map. If you tell the soldiers that the others were shot, then just go on and don't believe what Malena tells you. If you believe her, then again she will lead you into a trap. _______________________________________________________________________________ THE SCENT OF INCENSE ( including LITTLE SHOP OF DREAMS) -06SI- You get this quest by speaking to a person who is leaning on the wall near the harbor, he is exactly standing on the lower deck below the rear entrance of the inn. To get to him, go out the rear entrance of the inn which is towards the harbor. As you come out to the left you see a ramp leading down, go down and turn left, if you have come out of here the first time then you see Sile scaring away the Kayran and she is speaking to some peasants. Turn left as I mentioned earlier and go right and you can see the guy in question leaning on the wall, he will whisper to you, so go speak to him and accept the quest. Track this quest by going into your journal and clicking the name and hitting spacebar so that the crosshair marks it. On your way to the merchant, a small group of villagers are standing near the shop, they will tell you that the guy is selling drugs and that they will reward you handsomely, this opens the quest LITTLE SHOP OF DREAMS. Anyway, go to the merchant shown here. He is in one corner of the town square. So, just go into the rear entrance and come out the front entrance of the inn, and his shop is to the left corner. Ask him for a certain formula. You can just take the fake formula or intimidate to get the real formula. After you get the formula ask him if he is selling drugs and whatever options you would like to choose - choose. Ultimately, if you close down the shop and speak to the villagers they will give you your handsome reward of 20 orens (village life is hard ain't it?) Go speak to Pegg with the formula and he will ask you to come to his lab blindfolded. If you refuse then he will mark the spot on the map. If you go there blindfolded taking the real formula then he will reward you and tell you that his men will take you back blindfolded, you can do this and you will be back in the town. If after he announces your reward, you decide to stay hostile, then he keeps you in the cell and you can breakout by using AARD on the door. Dash forward and pick up the short sword right ahead and kill them all to end the quest. If you go to him without the blindfold then its the same thing as above. If it's the fake formula he attacks and if its real he rewards you and you can still decide to kill him. If you take the fake formula blindfolded, then he will keep you in the cell and you can break out as mentioned above. Don't forget to pick up your stuff which is in the chest directly in front of your cell. _______________________________________________________________________________ HUNG OVER -06HO- Come out the front entrance of the inn and go to the right, you can see a guy leaning on the wall here wearing red clothes, now talk to him and take the package. Go into this house. Go to the room on the right side and speak with Ves and the quest starts. You can lose all the way or win all the way, nothing matters. But if you win the knife throwing competition with Ves, you will gain a new ability. Do whatever you want in this quest, everything is pretty straight forward, just pay the people all you can when they ask you money and you will complete the quest in no time. Your equipment is in a chest in the next room so take it before you leave. You will also have a tattoo after this quest. If you want to remove it, speak to any sorceress you meet; Triss or Phillipa or Sile. _______________________________________________________________________________ THE KAYRAN -B6TK- Track this quest and go to the harbor from the rear entrance of the inn. Go down and talk to Sile. Then go speak to the merchant. Ask him to double his fee, now hex him using the magical sign, if you successfully do it, you get a new ability the Conjurer. Now go speak to Cedric about the Kayran and he will point you to a wrecked boat If you stole the Iron frame from Loredo's house earlier, then purchase the diagram for Kayran trap from Cedric and also make him craft the trap. If you did not take the iron frame, then don't worry, you can still do the quest. Now, you can start the Kayran quest even if you don't go to the location which Cedric mentioned. But by doing this, you will be in great danger of being poisoned and also you will get extra XP for doing this, so I don't see any reason not to continue with Cedric's plan. Go to the marker on the map and meet up with Triss and follow her down to the wreckage. You are attacked by a few Drowners once you are on ground level. Everything else is a big cutscene, when you get to the point marked by the marker, use your medallion to highlight the mucus you have to collect and after you collect the mucus go to the wreckage of the ship behind you and take the key from the skeleton here, and use it to open the chest at the other end of the ship. _______________________________________________________________________________ MYSTIC RIVER -06MR- This quest runs through the entire game, but for now, all you have to do is find a postbox. The postbox is in the house of Louis Merse. Remember the locked box? that is the postbox. If you forgot his house, then go to the town square and the house you are looking for is right behind two cloth shops. Speak to Louis about the postbox and hex him to give you the key. Read his report and read the captain's log you took from the wrecked ship and insert it in the postbox. You are done with the quest in this area so leave it aside. _______________________________________________________________________________ THE KAYRAN: OSTMURK -B6KO- You can choose to defeat the Kayran without the antidote but let's get it anyway. Talk to Cedric, and he will point you towards the eleven ruin. Go there the cave is hidden behind the waterfall. There is nothing much to do here, just defeat the 20 odd Nekkers that come at you, and the greater Rotfiend in the end Nothing special, but after you are finished collecting the ostmurk, make the mongoose potion and one is enough, save it for the battle with the Kayran. _______________________________________________________________________________ THE KAYRAN BATTLE -B6KB- Speak with Sile in the inn and tell her you are ready, you will automatically go to the top of the Kayran's lair - the place you collected the mucus from earlier. Now, if you have the mongoose, drink it and go down to the Kayran. The ledge and path downwards begins to the right of the place you show up after you tell Sile you are ready. BOSS: KAYRAN The Kayran is an extremely large monster with six large tentacles. It uses these tentacles to crush you. The two tentacles in the middle are invulnerable to all damage. But, the two tentacles on the left side and the two on the right are vulnerable. So, you cannot destroy the two in the middle, but they can pretty much turn you into pulp. So, always stay away from the middle of the large area you are thrown into and either stay left of the middle tentacles or to their right. The vulnerable tentacles have a red bulge on them. And by what I mentioned, you would now know that there are four tentacles with the red bulges. The tentacles which are on the extreme right and extreme left not only smash, but also sweep. So, don't get too close to them. So, the safest area for you to stay is under tentacle 2 and 5. So, here is the consensus, tentacles 1 and 6 are small and they not only slam but also sweep. 2 and 5 only slam and you should stay under these in the beginning. 3 and 4, which are in the middle cannot be damaged, so always stay away from them. Another attack of the Kayran is that it can spit poison. This will hurt you if you did not drink mongoose. Also, when it spits, if you are directly under the spit, you get caught in it and you need to right click rapidly to fill the orange bar and free yourself from the sticky poison then roll to one side when it smashes. Always keep moving. The Kayran, being the large beast that it is, takes time to attack. So, if you stand at one place for more than a second, it will try to smash you with one of the tentacles. You can actually see the tentacles coming down to hit you, so roll away immediately when this happens. Also, have the QUEN on at all times possible. After each tentacle you cut, the Kayran goes berserk and starts smashing using it's center tentacles. So, after you take out one of the tentacles, it's best to stay either to the left or right of the Kayran and not the center. USING KAYRAN TRAP After the cutscene, the screen turns blank, hold the movement button right now itself to take Geralt away from the central tentacles. If you have the Kayran trap, then you can see two yellow glowing contraptions on the field. Go to one of them and arm them and move away so that the Kayran's tentacles hit the trap. If it hits successfully then the tentacle will go right off and is cut from the center and falls to the ground. To lure the Kayran, simply arm one of the two glowing traps by going near them and hitting the left mouse button. But immediately roll away as the time Geralt spends arming the trap is enough for the Kayran to aim at him and send one of it's tentacles down. After arming the trap, if the Kayran missed it, just stand in front of the trap and when the Kayran tries to smash you, it's tentacle is cut by the trap. You only have one trap so read the next section below for information to cut off the remaining tentacles. NO KAYRAN TRAP / USED UP THE ONE TRAP YOU HAD If you don't have a trap or used the trap already (you only have one trap, the two glowing things you see at the beginning are just the spots you can arm the trap) then you need to use the YRDEN sign. Keep moving around from left to right and after you make a proper observation use the YRDEN sign at a place you see the tentacle hitting the ground and move away from there. If the Kayrans tentacle is not caught then stand infornt of the trap and as you see it raise and bring down the tentacles, roll away. When one of the tentacles is caught in the YRDEN then run to the glowing bulge on the tentacle and start power hitting (right mouse button) and Geralt will chop off the tentacle. You should first take out tentacles 2 and 5 and after that go to either 1 or 6. You only need to take out three tentacles after which a quick time even is started, first as the tentacles comes at you sweeping the ground, right click, then rapidly left click to fill the orange bar, after that space to jump off. The moment you jump off run like hell to the left corner of the field and go up the bridge that just fell, just keep rolling and moving to the top. When Geralt reaches the top, he will throw a bomb into the Kayran's brains and boom goes the brain. After the Kayran is dead, pick what it leaves behind since we need it's remains for another quest. Congratulations! you just won you first boss battle. Go to the merchant you spoke to earlier and collect your reward. _______________________________________________________________________________ THE ASSASINS OF KINGS -6AOK- As soon as you speak with the merchant and move out, Triss will come and tell you that Iorveth's right hand elf is in the prison barge and Geralt says that he might know something about the Kingslayer. So, follow Triss and speak to the guards when you get to the boat, they will let you in. The prisoner is on the lower deck, you will need to hex him and a small quick time even will ensue and you need to left click till the bar fills. When you can ask the question "what's Iorveth up to..." ask it and hex him to get the answer. Then get outta that place. _______________________________________________________________________________ THE ROSE OF REMEMBRANCE -06RR- You can either choose to go with Triss or alone. I strongly recommend going with Triss as she will ask you to follow her and you can do so without any searching. Triss will take you directly to the place. But, if you want to go alone which again, I don't recommend, speak to Cedric and he will give you the location. When you reach the location, pick the rose and give it to Triss when she tells you it's significance, then a few bandits will attack after which you will fall into an underground chamber. Cast the AARD sign on the wall here beside you and then, if you choose "you need a bath" then a sexy cutscene begins. But, if you choose the first option and don't take the bath, then you will unlock a new ability - resistance to magic. So, I suggest you take a look at the cutscene and reload the previous autosave and unlock the ability. Don't forget to take all the things in the chest here and read the book on the wild hunt. Get out of the ruins by casting the AARD sign on the wall and climb up and go out. If you took a bath with Triss then some scoi'atel come and go away. But, if you don't they are still here and then if you go to them then they want to fight but you can avoid the fight by hexing, persuading or intimidating them. Go speak to Zoltan in the inn after this and follow him till you are in the clearing with the Aracas. This is exactly similar to the queen Endrega you fought before, so no sweat. There is a lot of space to move around so if you picked up some snairs or other traps then run away, place the trap and stand behind the trap and let it come after you. You can keep planting traps and snairs are especially useful as they can be collected back. You don't even need to swing your sword even once. But, if you don't have any traps then follow the same procedure listed for killing the queen Endrega. When Iorveth comes to speak with you, be polite to him or you will be killed without a fight and the game ends. So, first choose "Letho wants you dead", then ask him about things and just don't be rude and when he asks you if you want to follow him just say you need something taken care of first. Now, look around for the beast you just killed and in its remains are the eyes of Arachas - you need them for another quest. _______________________________________________________________________________ MELITELE'S HEART -06MH- We have been piling items one by one for this quest. So, track it by going into the journal and then see if you have all four ingredients as indicated by the number below the mini-map. If you have all four, then good, if not; you are ploughed. See what ingredients are missing and I happened to miss a troll's tongue as I might have used it in some alchemy by mistake. So, if you are also missing a troll's tongue then we did spare a troll before right? if you killed the troll beneath the bridge then you are out of luck. If not, then go kill it now since it has not significance as its quest is long finished. Now, go and speak to Anzeka. Ask her again about the ritual and if she can perform it, don't sell he the amulet. Then tell her you are interested and she will ask you to come to the shrine of Veyopatis at midnight (spooky!) If its not night yet then you can meditate till midnight and then follow Anzeka as she leaves her house. If she already is at the shrine, she will be indicated by the marker. Anyway, when you reach the shrine, speak to Anzeka and ask her about the ritual and then, things only get spookier. You have to defend Anzeka from Wraiths as she performs the ritual. There are a lot of Wraiths. Nearly 20. Three come at you each time. After the ritual talk to Anzeka, she might walk off the shrine but she still will be in the vicinity. Speak to her and gain the Melitele's Heart. This talisman generates vitality always. You don't need potions for vitality regeneration in battles now, but if you use some you will get the extra anyway, so it is an extremely useful talisman, especially if you are playing the game on hard difficulty. The heart does not need to be equipped or anything, just don't sell it and let it stay in your inventory and it will do its work. _______________________________________________________________________________ THE ASSASSINS OF KINGS (cont.) -1AOK- Meet Iorveth in the ruins and go speak to the Kingslayer. Now, there will be a time you have to choose to give Iorveth the sword or help Roche. Whatever you say to the Kingslayer and whatever choice you make won't matter right no as you are in battle with the Kingslayer. BOSS: Kingslayer Letho Similar to you, Letho is also a Witcher. So, he has all the powers a Witcher can have and also uses everything a Witcher can use, including bombs. Letho can put on QUEN and when he does, he cannot take any damage so just roll around when he has QUEN on and when it is off make your move. If he is standing in a place then he will either use IGNI or throw bombs, the best thing to do is keep moving and get closer to him. Slap on your QUEN and start smashing him. You can also defend his attacks and when he is off-balance hit him and roll away and repeat. When you get Letho to half of his health a cutscene will come and Letho runs away after kicking your ass (sad). Now, after the fight if you helped Roche earlier he will take you to the town square. If you helped Iorveth then you have to go to the town square. _______________________________________________________________________________ WHERE IS TRISS MERIGOLD?(inc. MARGOT'S DISAPPEARANCE) -0WTM- HELPED IROVETH: Run to Flotsam town square. The whole place is a riot. You can choose to save the non-humans by using intimidation or hexing. Inside the inn, again save the elves and follow Dandelion to Sile's room. When you get to the room, use your medallion and examine everything that glows. When you examine the wall to the far right end of the room you will find out that the Madame had been peeping through here. Go to the next room and speak to the Madame. Now, when you become Triss and are to ask questions, then do it in this order. 1,2,4,3; by this you will get the whole conversation, if not, you will not be able to ask all the questions. HELPED ROACHE: Follow Roache to the town square. After speaking with Roach and Dandelion go look for Triss by following Dandelion. Go into Sile's room and examine everything that glows and when you examine the wall near the far end to the right of the room you will know that someone is a peeping Tom. Go to this room and speak with the woman here. When Triss is speaking with the mage choose options 2 and 3 before 1, then when he tells that he will answer only one question choose 3 as he doesn't tell the answer for the other two questions. Now, follow Dandelion into the inn again and go to the lower floor. The door you need to enter is the one opposite to you which is in the far corner of the game room and to the left of the table where you played the poker tournament here. Margot's room is the one to the right just as you enter. Her farewell note is lying near her feet, use your medallion if you can's see it. _______________________________________________________________________________ FINDING CEDRIC: -06CE- Cedric's blood needs to be followed and you have to find out where he went, this is very tiresome as the blood branches out to four trails and you may get lost, so I will just tell you where you can find Cerdic. Go to the waterfalls. If you don't know where it is, open your map and you can see the large and only body of water looking like a pond or a river. This is the waterfall. Cedric is to the right side of the pond here on the ground and not in the water. _______________________________________________________________________________ AT A CROSSROADS: VERNON ROACHE / SCOIA'TAEL -06AT- Now you will make the most important decision in the game. It's your wish now if you want to go to Roache or Iorveth. There are no advantages or disadvantages. Just two different paths. Whoever you want to choose, just go into the journal and track their respective quest i.e. either Roache or Scoi'atel and go to them. _______________________________________________________________________________ AT A CROSSROADS: VERNON ROACHE(inc. DEATH TO THE TRAITOR!) -16AT- Go meet Roache in his headquarters. IF YOU GAVE IORVETH HIS SWORD IN THE RUINS EARLIER: Make a lot of grapeshots or any other bombs you can, when you are overwhelmed by enemies, throw them those cookies. Roache is pissed at you for helping Iorveth earlier, but now wants your help to take out the spy who was living with Loredo, agree to do it and he charts out a plan. Go to the marker at night, so you may need to meditate to make it night, then climb up the ladder here and go into the estate. You may enter into sneak mode but just take out your sword and start killing everyone. The girl you need to find is near the storage area at the far end of the mansion. If you came here earlier during the indecent proposal quest, then you know where the storage is if you successfully sneaked in and took the iron frame. Talk to her and then to the left is a ladder, go up and thru the window to get inside the house, you can also get here thru the main door the other side. Go to mummy Loredo. She is more screwed up than Loredo and twice as ugly. She will throw fisstech into Geralt's eyes, a quick time event will show where you need to hit the left click. Pick up the key from her and go up to the first floor. Kill everyone here and open the locked box and go to the next floor. Kill everyone and pick up the key to the upper floor. A quick time will start, you need to hit the left click, go to the next room and talk to the elf lying on the bed in the corner. Come out and defeat the guards and go down to the courtyard and kill the remaining ones and watch the cutscene and this ends your trip in chapter 1. You will get to be Roache and fight Iorveth but it does not matter if you win or lose this battle. IF YOU HELPED ROACH IN THE ELVEN RUINS BY HITTING IORVETH: Make a lot of grapeshots or any other bombs you can, when you are overwhelmed by enemies, throw them those cookies. Go to the marker at night, so you may need to meditate to make it night, then climb up the ladder here and go into the estate. You may enter into sneak mode but just take out your sword and start killing everyone. The girl you need to find is near the storage area at the far end of the mansion. If you came here earlier during the indecent proposal quest, then you know where the storage is if you successfully sneaked in and took the iron frame. Talk to her and then to the left is a ladder, go up and thru the window to get inside the house, you can also get here thru the main door the other side. Go to mummy Loredo. She is more screwed up than Loredo and twice as ugly. She will throw fisstech into Geralt's eyes, a quick time event will show where you need to hit the left click. Pick up the key from her and go up to the first floor. Kill everyone here and open the locked box and go to the next floor. Kill everyone and pick up the key to the upper floor. A quick time will start, you need to hit the left click, go to the next room and talk to the elf lying on the bed in the corner. Come out and defeat the guards and go down to the courtyard and kill the remaining ones and watch the cutscene and this ends your trip in chapter 1. You will get to be Roache and fight Iorveth but it does not matter if you win or lose this battle. _______________________________________________________________________________ AT A CROSSROADS: SCOIA'TAEL(inc. THE FLOATING PRISON) -26AT- IF YOU GAVE IORVETH HIS SWORD IN THE RUINS EARLIER: If you choose to side with Iorveth then track this quest and go to the elven ruins and speak to him. Agree to help him and go to the next place he asks you to come; it is marked o the map. Now you can do a frontal assault by following his plans or you can trick the enemies. If you trick them then you will lead the enemy to believe that you captured Iorveth. When you reach a guy who wants to hit Iorveth for killing his brother, you can let him punch Iorveth or persuade, intimidate or hex him to leave Iorveth alone. When you get to the ship, you have to take on a lot of soldiers. If you prepare for a frontal assault then you need to follow the elves around killing soldiers. When you are taking this option then it is of utmost importance to stay back and let the elves start fighting, when they do so, kill the soldiers who are fighting elves by going behind them and backstabbing. This way you get rid of the enemies without drawing attention to yourself. Anyways, when you get to the ship, you still have to take over it. Now you have two choices, either to help the elven woman or go after Loredo. I strongly suggest that you should help the elven woman as one of them will be grateful to you later in the game and will give you a gift. ------------------------------ If you decide to help the women go left to the burning building killing two soldiers and three peasants. Enter the building and go to the left room and up the ladder, go up again till you reach the women, as soon as you reach the women, run to each one and release them by left clicking once and repeatedly left clicking to fill the bar. You need to do this quickly as the building will burn down. When you are done releasing all three, move to the open balcony door here and the quest ends. If you want to pursue Loredo then run after him, he is in the town square. Kill him and his lackeys. Go back to the port and as you go down you will see that the tower is burnt and you can take a boat which is to the right back to Iorveth. ----------------------- If you ask Iorveth if he met Roache then you will be in a battle as Iorveth fighting Roache, it does not matter if you win it or lose it. IF YOU HELPED ROACH IN THE ELVEN RUINS BY HITTING IORVETH: Iorveth is now in custody of Loredo's soldiers and is on the barge. Speak to Zoltan and attack the barge. You are doing a frontal assault, now you need to follow the elves around killing soldiers. When you are taking this option then it is of utmost importance to stay back and let the elves start fighting, when they do so, kill the soldiers who are fighting elves by going behind them and backstabbing. This way you get rid of the enemies without drawing attention to yourself. Anyways, when you get to the ship, you still have to take over it. After killing all soldiers free Iorveth and speak to him about everything. Now you have two choices, either to help the elven woman or go after Loredo. I strongly suggest that you should help the elven woman as one of them will be grateful to you later in the game and will give you a gift. ------------------------------ If you decide to help the women go left to the burning building killing two soldiers and three peasants. Enter the building and go to the left room and up the ladder, go up again till you reach the women, as soon as you reach the women, run to each one and release them by left clicking once and repeatedly left clicking to fill the bar. You need to do this quickly as the building will burn down. When you are done releasing all three run to the open balcony door here and the quest ends. If you want to pursue Loredo then run after him, he is in the town square. Kill him and his lackeys. Go back to the port and ad you go down you will see that the tower is burnt and you can take a boat which is to the right back to Iorveth. ----------------------- If you ask Iorveth if he met Roache then you will be in a battle as Iorveth fighting Roache, it does not matter if you win it or lose it. _______________________________________________________________________________ =============================================================================== ------------------------------------------------------------------------------- =============================================================================== CHAPTER 2 - ROACHE'S PATH -07C2- If earlier you chose to seek Roache instead of Iorveth then this is the story line you follow. _______________________________________________________________________________ PRELUDE TO THE WAR: KAEDWEN -07WK- You are the King of Kaedwen. Walk forward and after the conversation starts - don't give the nobles any money. Then comes Saskia the Dragonslayer. If you speak to her and hear her out, she will challenge you to a duel. If you are rude to her then it will become an all out battle. After taking care of Saskia, a cutscene opens and you are in control of Geralt again. Do what Geralt does best and get rid of those Wraiths. After some time and 10 or 12 Wraiths later, two Draugirs appear. They are just advanced versions of the Wraiths. You will get a lot of help from Sile, the King and Roache so back off a bit and let them take the frontal assault and you just hit from the back. Dethmold harnesses enough power and then makes a protective field. Always stay under this field and hit any Wraiths that come near. The Wraiths are weakened by the field, so all you need to do is make one power hit at each. After you walk a bit, the field turns blue in color. Some Wraiths are trying to destroy the field and a few soldier Wraith also appear. Hit these Wraiths. They disappear after each hit, so go to the next one and hit it. After all Wraiths are killed the field returns to its normal color and you can move ahead. A bit further and the King mentions Prince Stennis. He is dead here, so take his sword since it's really good. The color change will happen two more times and then you are done. You are now in the Kaedweni camp. The guy leading you will show you around the camp, mentions a few important places you will need to return in the future, so I suggest you follow him around and learn of the new place. He will show you the canteen, the notice board, the fight place and the elf who had been caught. I will refer to these places by their names only and will not give directions in future references, so again, I urge you to follow him around the camp. Finally, he will show you to the gates leading to the King's tent. It's the last tent in here. You will meet the ambassador here and he will mention a group of sorceress and a piece of art. Go into the tent and speak with the King Be truthful to him. As you go out, Dethmold calls you and this gives you a new quest. _______________________________________________________________________________ GETTING QUESTS IN CHAPTER 2 -07GQ- First let's just get all the quests as they can be done parallely. If you don't just take them all at once, you will have to keep coming back to the same place again and again. Speak to Dethmold in his tent. It does not matter what you say or do. You get a new quest after this. Speak to Adam Pangratt who is sitting at a camp fire directly opposite to the gate of the Upper camp, this gives you another quest, the popular; Bring it on! When you come out of the gates to the lower Kaedweni camp, you can see a drunk calling out for Odrin, speak to him to get a new quest. Now, go to the main gate thru which you first entered here. It can be reached by going thru the door guarded by two guards which is opposite to the dwarven craftsmith. Talk to Zyvik about everything you can. There is a lot to talk so you will spend some time with him. After this, go to the canteen and take the quests from the notice board. You would have got a quest when you were coming towards the canteen here. Speak to the two guys playing dice to the left of the canteen to get the dice poker quest, you would have got this quest if you asked Zyvik to play with you earlier when you talked to him. Now from the canteen, go to the other end of the camp, i.e. the south west gate in the main map (M), a bit further from the fight arena and you will get a new quest - something about Little Sisters. We have all the quests we can for now, so let's start finishing them one by one. _______________________________________________________________________________ POKER FACE: KAEDWENI CAMP -07PK- First defeat the two soldiers sitting near the canteen. Then, everyone else is marked on the map. The Madame is outside the camp. This is pretty standard so nothing to explain, but, after you beat the last guy, he gives you a choice of armor enhancements. _______________________________________________________________________________ BRING IT ON: KAEDWENI CAMP -07BK- Even this is standard. Everyone is marked on the map. After beating the first three guys you go to the champ. Adam Pangratt is extremely difficult to beat. Especially if you don't have much experience in hand wresting. But beat him and you become the greatest in these parts. _______________________________________________________________________________ THE BUTCHER OF CIDARIS -07BC- Track this quest and go to the father in the inn, then the son Sven and then to the butcher who is inside the tent next to the dwarven craftsmith. The fight begins in the arena where an announcer tells about the fight. You can only start after the announcer shouts to begin. The Butcher may be difficult, what I did was; slap on the YRDEN as soon as the fight starts, move back and let the Butcher get caught while I laid down two conflagrations and used QUEN on me. As the butcher came close I stood close to the conflagrations and when he was near, I used a grapeshot to detonate the two traps I set and he got down to half health. The other half I just stood my ground and defended, when he hits while you are defending, he loses composure, then quickly go near him and power hit and again defend. But, be aware of the second fighter as he may also come and attack you. After this quest, you speak to the father and be polite to everyone and you get a square coin and this advances the Conspiracy Theory quest. After this quest as you walk forward, Proximo will come by and announce another fight quest, as we are here let's finish that too. _______________________________________________________________________________ AVE HENSELT! -07AH- This quest starts after you finish The Butcher of Cidaris. Speak to Proximo. A fight starts after you speak to Proximo and there are three fights. Each time you face only one opponent and just defend and hit. Ves wants to duel you in the end. You could just bomb her even before she gets close to you. Just be nice to Ves. She asks you to meet with her in their camp. It is marked on the map and you can reach her by going out the main gates. Speak to her and this will lead to you having sex or she kicking u out because you said she was manly No repercussions in the future, so it does not matter what you so with her ;) _______________________________________________________________________________ AGAINST THE BLUE STRIPES(inc. A SCORE TO SETTLE) -07BS- To the left of Vernon's tent are some Blue Stripes fighting. Speak to one of them to start the quest. Beat two and Vernon shows himself. To be frank, I did not think these guys would be such whops. _______________________________________________________________________________ CONSPIRACY THEORY(inc. COURAGE SYMBOLIZED) -07CT- Do not speak to Dethmold after this quest! This quest can advance only once you complete The Butcher Of Cedaris. Go speak to Madame Carole who is near the tents outside the Kaedweni camp. Tell her you have square coins. Then ask for Whistling Wendy. Talk to Wendy inside the tent and choose the option which mentions her smile splitting heaven's gate. Follow her and go down to the cellar. Inside you will fight many soldiers in a cramped space, so I suggest carrying exploding traps or bombs with you. If you are into melee fights then just don't let them surround you. Take out the side cast before going to the main guy. After you kill him don't forget to take his things. There is a door next to the one you just entered through which leads outside. The other door is locked and we won't deal with it now, so just go outside. Now, whatever you do, don't talk to Dandelion or Dethmold. You can actually talk to Dandelion without any problems but if you speak to Dethmold, you will lose a quest and a great chance to get great items and armor and all kinds of cool stuff (sort of..) So let's move on and come back to this later. _______________________________________________________________________________ IN CERVICIA VERITAS -07CV- ------------------- ROTFIENDS: They look like Nekkers and fight like Nekkers. Rotfiends feast on the flesh of the rotting dead bodies. After you kill them, they go into a fit of pain and explode. So, after you deplete their health just roll backwards so that you don't get caught in the explosion. -------------------- Go through the southwest exit of the camp, open your map and see the southwest exit and go through it and turn right and go down. Here you see Odrin. But just ignore him for now and move into the cave and go right. Explore all areas of the cave, you can't get lost as everything is pretty straight forward. Pick up small things here and there and get rid of all the Rotfiends. You may pick up more than you can carry so just throw away the useless things like extra weapons and armor. You might come across a large beast here, but just do the usual, I don't suppose you still need help with killing stuff. But I will tell that it can charge and punch you. Just hold onto the QUEN and roll around and hit it and it will stand defeated. Its a Bullvore but fights similar to a Golem. Now, after you are done with this part of the cave, go back and all the way to the other side. Along the path, you can go right to a dead end. You have to jump to get across. Here you will find a Golem. Just roll around and kill it and then pick up the best armor you can get your hands on for this part of the game. The Armor Of Ban Ard. Explore the rest of the cave and go back to Odrin. Speak to him to learn a few things interesting. Then carry him back to the camp and go near his three buddies. They are the blue dots on the mini map. After gathering the group, go to the canteen. Select options 2 and then 2 again for Odrin to give you information on the conspiracy. We already spoke to Wendy and killed the other guy. So, track the Conspiracy Theory quest again and go speak to Dandelion and Dethmold. If you already spoke to Dandelion then speak to Dethmold. The person you need to speak to is shown on the map, so no worries. Don't accept money from Dethmold. _______________________________________________________________________________ LITTLE SISTERS -07LS- Track this quest and go speak to the thrown-out soldier. Don't be rude to him and ask him all the questions nicely. Go and talk to the nurse at the brothel outside the camp. Now, go towards the marker, as you move from the brothel towards the mark on the map, you get to a point where you see a piece of wood that looks like a small pillar in the ground in the low stream of water. This stream is heading to the right towards the ocean. The pillar will be a very important landmark to explore the area from now onwards. Again, the pillar is in the center of the water stream. There are similar pillars around here but they are tilted and not in the center of the stream. If you can't find it, then just go down from the camp of the Blue Stripes towards the right to the ocean and head back sticking close to the mountain, along the path of water; it is the first piece of wood you will see sticking out of the ground. _______________________________________________________________________________ LOST LAMBS -07LL- Continued from above (LITTLE SISTER)... Go along this stream towards the ocean all the way. You may meet some Drowners here. If you have daggers then an easy way to dispose the Drowners is to throw the daggers. I had the ability upgraded from the development tree and could finish each Drowner with a single hit. But you can use bombs or just QUEN and thrash. Go, along this path and speak to the soldiers and agree to take them along. First, go near the altar here and interact with it. A set of options open up and just make sure you selected each option and took everything. You should have an extra square coin(if you don't have two already) and a nail and a paper with you. Speak to the soldiers again and tell them you won't give the nail to them and don't anger them. Escort them back along the path and you will be attacked by 6-7 Drowners. Kill all of them and move along till you reach the wooden landmark we discussed above. You can go to Zyvik later, but let's finish the quests here. _______________________________________________________________________________ LITTLE SISTER (cont.) -17LS- Stand beside the landmark and look to the place you just came from, keep turning to the left and you can see a small lane with dense bushes. Go in here and take the first right. When you get out of the lane and to the broader clearing look in your map and you are near the markings on the map. Go left to the nearest marking which is the hut. There is nothing in the hut, but to its left are some barrels you can cast AARD on. Go down into the cellar. There are three altars with candles on them. If you light them in the correct order, a secret room will open up. If wrong, a Wraith guard will show up. First light the one which has the skull of a goat. You can look at these altars, so no sweat in figuring them out. Then light the one which had a triangle shape made by the bones, and then the last one. or Stand in the entrance of the cellar. There is an altar in front of you. Light the one opposite to it. Then light the altar opposite to this and then the last one which is against the wall which has the entrance. Go into the room that just showed and pick up the note from the table and read it. It's gibberish. Go out and to the marker on the beach, not the one to the left of the house, as we don't need it. Go close to the marker on the beach and meditate till its 23 hrs. I hope by now you noticed that the circle of day also shows the time till which you want to meditate. When its 23 get up and the Ghost should appear. Speak to it. But don't kill it just yet. Tell it that you will talk to Mavrik and now, go back to the camp and tell Mavrik that you need him to kill the Wraith but do not mention or ask anything about the murder. He will meet you at the house. Go back there and you will see Mavrik here. Go to the beach and meditate till midnight and then you need to choose between Mavrik and the Ghost. I will not tell anything else about this quest, so you choose yourself and see what happens. _______________________________________________________________________________ THE BLOOD CURSE -07TC- Speak to Zyvik and tell him about the nails or related stuff you found in Sabrina's Circle. Go to the canteen and in the end, to the left of the canteen are a group of soldiers. Speak to them about the nails and stuff and ask the guy for the nail he has and take a look. Then go into the canteen and speak to the innkeeper about everything. _______________________________________________________________________________ FROM A BYGONE ERA -07BE- Go see Dethmold and take the magical ash from him if the dialogue option appears. Then show him the notes but don't sell them. This quest is continued in the next chapter. _______________________________________________________________________________ THE ROTFIEND CONTRACT -07CR- Go out to the brothel. Beside the brothel is a small tower. Go behind the tower hugging its walls. Use your medallion and next to the boulder here close by is the first corpse, burn it. From this point, open your main map. Position Geralt so the he is facing directly north. When you open the map (M) the marker which represents Geralt should point to the north directly. Move straight, ignore all the fighting going on here. You were in grass and four or five paces onwards, you will be on a cleared path. Consider where you are standing as point 2. To your left is the second body. Use your medallion to highlight it if you can't see it. Get back to point two facing the same direction as before. Nearly 10 paces forward you will get on another cleared path. The next body is to your left. Now, go kill all the things that have been fighting here. Go back to the front of the brothel where all the people are. In you minimap you can see a line of water to the left of the marker that represents Geralt. Go along the line of water away from the brothel and you will see a broken wagon with Rotfiends around it. There are two corpses very close to the wagon. Highlight them using your medallion; remember that you can only burn a second copse only if the first one is fully burnt and not still burning. Beside the station wagon is the line of water you came along, go near this after burning the two corpses. The third corpse is near the line of water. It's only five paces away from the wagon. You should have burnt 6 corpses now. We will get back to the three more corpses later. _______________________________________________________________________________ THE PATH TO VISION -07PV- From above, move to the left side of the line of water, which means that on the mini map the marker of Geralt should be to the left of the line of water. Go a long way. At the end you will not be able to continue along the line of water, but just left is a path that leads upwards. Go up and you will come across four mercenaries out for your head. Save before continuing. Continue along this path and you will see that three soldiers are being attacked by Endrega. Try to save all the soldiers as this will reward you better in the future. Now open the map and you should be able to see a small house in the top of the map nearby. But, move right to the place where there is nothing and keep going to the end. In the last pond of water use your medallion and pick up the Arbitrator. The best sword for a long time from now. Go back and to the house, you can see that the marker points to this house. The map would be open by now, so just go to the house. As you near the house you can see Harpies. There are a lot of Harpies. Don't fight, just run to the house and you will see the Visionary. Speak to him. He will give you a potion. Go to the marker on your map. Meditate until midnight. Drink the potion or directly, perform the ritual. Go back to the visionary and tell him about the vision - speak the truth. Ask everything you can. _______________________________________________________________________________ THE ROTFIEND CONTRACT(cont.) -17CR- Path continued from above... As you come out of the lane the house is in, go right towards the camp and you will be seeing Rotfiends. The remaining three corpses are here. _______________________________________________________________________________ THE PATH TO VISION(cont.) -17PV- Go speak to the innkeeper inside the camp and hex him so you don't have to pay anything at all. _______________________________________________________________________________ THE ASSASSINS OF KINGS -3AOK- Speak to the elf and be nice to him. He will give you all the information if you start the conversation by choosing the first line as you start speaking. _______________________________________________________________________________ THE BLOOD CURSE(cont.)(inc. DEATH/HATRED SYMBOLIZED) -17TC- Go to Dethmold. Tell him you need to cross the fog and he will give you a protective amulet. You will meet Zoltan as you go outside the gate of the Upper camp. You will need to go a long way now. Everything is on you map so you won't need any directions on how to get there. You can just follow Zoltan. To get out of the fog, just run straighi without turning, I mean it when I say it. Don't fight anything here, it will get you no XP. Just run for your lives. Also, don't think about killing all the Wraiths as they are endless, believe me, I tried -_- When you get to speaking with Zoltan's dwarven friend, ask all the questions first and the first question in the end. All of the main quests have been updated now. Go left up the stairs and all the way till you reach a door which leads to another door and again into the forest. As you come here you can see a small pond before you. Go right and in the middle of the pond is a path made of pebbles. Go down this path. Go to the marker, it is a little lower than normal ground level. It actually is the entrance to an old mine. The entrance is to the left of the path which you came here from. Go into the mine and left. Straight along is a damaged wall which can be taken down with AARD. Inside Wraiths will attack you. Uncover and search the corpses for FATE a silver sword if it is not better than the one you have just leave it be. Now come out and go along the path & to the left, there are many more breakable walls but just ignore them for now. Inside more wraiths will attack. Then move into the room on the right. Break the wall go in and right to face the bearer of the Dun Banner flag. You can either trick him or kill him. I will not take you through the entire conversation because you should have listened to Zyvik earlier and remembered certain things. But, I will give clues - served, wrong, Coehoorn, dead, Vandergrift. Move out from the back here and break the wall and you are back where you began. Move up and break the wall if you have to and eventually go back to Vergen. Head out the main gate and towards the fog which you came thru to get here. You will come at a junction while going to the fog. The right path leads to the fog and you have to go left. Again, stick to the left wall and you will see a small space you can go through and to the left are wooden board doors, go into the one right ahead of you and now, you are in the tunnels beneath Vergen. The tunnels are extremely easy to navigate as you can see them in the map. The tunnels are awfully dark so you need to use either the flare bombs or the cat potion to be able to see clearly. I will not guide you through this place since as I said, just look at your map and you will be fine. There is nothing of interest in these tunnels so don't worry if you did not go to each and every path here. Just beware of the numerous Rotfiends in these tunnels. Nekkers are not a bother. You may come across a Bullvore; nothing special. You meet Saskia and take her sword then say goodbye to Zoltan. Come out of the tunnel the same way you came in. Go to Skalen and play dice with him to get the last item you needed. There are two more special items which you can win provided you beat him twice, but he will stop playing you after the two items. Go back into the mist. Now, to get out of the mist, again run straight and when you come out you find your friend Roache cleaning up after a mess. After you get to the Nilfgaardian camp, you will learn of some interesting things. If you can remember the last time you spoke to the ambassador when you went to meet Henselt for the first time, he mentioned that he liked art, and now, Triss is under artifact compression. She looks like a small figurine. Go into the open tent here and pick up the ambassador's letter to the Emperor. Go back and speak to Henselt. Now you are at Sabrina's execution site. Follow Henselt up the small hill after you speak with him. You are to guide Henselt while he draws the symbol you saw in Dethmold's Grimoire. The correct order is as follows - Petrified bread Black candles Goat skull Scorched tree Raven corpse Sour milk in the stone bowl Pixie circle After this, go down and to the marker on the mini map and cast IGNI. You will need to fight Wraiths now. But, before Henselt can stab Sabrina, you will need to kill some Wraiths. So don't just run around waiting for Henselt to end it. You will need to kill a certain number of Wraiths - about 10. It will be done after this and Henselt asks you to meet him in his tent. Go to him. _______________________________________________________________________________ THE ASSASSINS OF KINGS(cont.)(inc. FAITH SYMBOLIZED) -4AOK- Mini Boss(es): Dual Assassins They can be called mini bosses only because of their health. By the number of traps that took me to take them out, I estimate that each has a health of 700. But don't fret. You have a lot of space to move, but melee combat is a big risk since both of them fight like the Scoi'atel. I used a lot of traps. Both are connected in some way so when I was doing damage, in the end they had the same health. When their health reaches about 10% Sile comes in and takes them out - big help she was! pfft... Go speak to Dethmold after this. Now you need a Gadwall potion, the formula for which can be bought from Master Myron, who is sitting just outside the tent you are in. In the dream when you get to the part with the traps, you are not supposed to spring even one. Just follow in your partner's path. Whatever happens after that in the dream is neither of any importance nor of any consequence. Now, go to the place pointed by the marker in the map. You can get to this place by going in the path which leads you to the house where the Little Sisters quest took place. But you should not go to the right to reach the house instead go straight along and when you can see the blue mist, turn right into the lane which leads you to the place you saw in the dream. Inside here, you will face two Gargoyles and a Golem. Just roll and rock them. The Gargoyles burst into flames when they die, so stay away after you deplete their health. Speak to Serris and pick up his leftovers. Go back to the camp again and to Deathmold who is in his tent. _______________________________________________________________________________ THE ETERNAL BATTLE -07EB- After you tell Dethmold you are ready, the map marker points to the fog. Go there and into the fog to begin the final part of the Eternal Battle. In part one, you are to kill the enemy standard bearer. There are three soldiers with him and he is a Draugir. Since you are used to playing with Geralt you will find these battles difficult as there are no powers to use and the things you control can't even roll or evade. But, the only way you can win these fights is by using block properly. You always have to keep a finger on E to block. Hold E when you are surrounded and run to break yourself from them. Defend when they are hitting and immediately hit them when they are off balance. After the three soldiers, take on the Draugir. Unlike the soldiers this thing cannot go off balance. So defend when it hits you and immediately make a power hit and hold E again to defend and hit again and so on. In the second part, you are a Kaedweni soldier. The fire arrows can take you out instantly. All you can do is to get to cover as soon as possible. Then when the arrows shower past you, run to the next cover. Remember, one hit and you die. Timing is of extreme importance. You have to make a dash for the next cover point as soon as arrows go past you in the cover point you are at present. Now in the next fights, you will need to be extremely careful. You will now become Seltkrik. Again, defend and hit. After defeating the seven soldiers, you will come back to your normal Witcher self, but don't take a sigh of relief just yet. Defeat the Draugir and then comes Vandergrift. --------------------- BOSS BATTLE: COMMANDER VANDERGRIFT -B7CV- His size is directly proportional to the damage he does. You can't even defend yourself from him attacks. Be extra careful while fighting him as if you fail you will need to play again from being Seltkrik and I know that all the defend and hit stuff gets annoying after a few times. Vandergrift has his own arsenal of attacks. If you look at his health bar, it has a red one which is normal and a small blue bar below it. This is his armor. He can take damage only after his armor is destroyed. He has three attacks, first is that he can turn himself into a tornado. To counter this just put on QUEN. So, you should make careful use of the QUEN sign and your vigor. You always have to use QUEN when he turns into a tornado, so always have a vigor point with you. The next attack is charge, because he rushes at you like a mad bull. You can't defend this too and instead of wasting QUEN just roll out of his way while he charges at you. The third attack is not an attack but he will call out for Trebuchets and Archers. When he calls out for Archers just keep running around like hell and hope the arrows miss your ass, but don't forget to use QUEN while running around. If you are perceptive enough, you can find cover behind the wood and rocks. When its Trebuchet time, you can see bright fire spots on the ground before the mortars hit, these spots are the ones you should not walk into. Avoid these spots at all cost, and again - do not forget the QUEN. Just roll around. His normal attack is that he bashes you with his gigantic sword and yes, you cannot defend this, just roll away and start hitting him. Don't worry where you are hitting him till his armor is destroyed. Just keep hitting him like a mad dog and when its tornado time, use QUEN. If you have any traps or projectiles, put them to use. He will fall. The fourth part is that of a priest. All you have to do is - run boy run! to the blue mist. This ends the eternal battle. _______________________________________________________________________________ CONSPIRACY THEORY / SIEGE OF VERGEN -07SV- Go to the hut where the Little Sisters quest took place. Run back into the blue stripes camp. After that, before you go into the main camp try to make as many bombs as you can, grapeshots do wonders. From now you will have atleast three people each time, best way to get rid of them is to use the bombs. After talking to Ves go back to the path leading to the hut you just came from but go straight instead of taking the right towards the hut. Onwards you will meet the She-Troll. Be nice to her and she gives you information. _______________________________________________________________________________ MYSTIC RIVER -07MR- Right next to the Troll here is a wercked ship. Go into the wreck and you can see a chest with red glow which means it is a quest box. Take everything from the box but do not use the enhancement as it will be used later for the best armor in the game. _______________________________________________________________________________ SIEGE OF VERGEN (cont.) -17SV- Go straight from the she-Troll along the path shown by the marker. You will get to kill a lot of Harpies here. When you meet the male Troll, tell him that the she Troll would be fine if she did not run into Kaedweni soldiers. Follow it and eventually he will fight with the soldiers, there is a wooden statue here when the Trolls first starts clobbering the soldiers. To the right is a path and to the left is a path leading to a dead end. But go straight from the statue and you will see a small path between the rocks which lead to the tunnel you took when you first went to Vergen. Go in here killing everything in your way till you meet Pangratt and his men. After killing the first group of mercs move on to meet Pangratt, Dethmold and another small group. There are about 8 mercs here, but they always aim at Roach first. Just hit them from behind and roll away. If Dethmold causes too much trouble slap him till he goes behind the barricade and continue with the others. After you kill everyone Dethmold, being the pussy he is, runs away. Go through the last few doors to meet Zoltan. After speaking with him go thru the red door here and upstairs. After you split up with Roache, move upwards and out. As you come out of the door you can either go right to save Iorveth and then go back for Sile or just go left for Sile. Open your map and you can see two pointers. The bottom one is Iorveth and the upper one is Sile. If you go to Sile first, you won't be able to save Iorveth. There are only two routes here, one leading to Sile and the other to Iorveth. All other routes are blocked so you won't have any problem going to either of them. There is also a Golem near Sile's place. You are in a cramped space and it can do a lot of damage. Just put on QUEN and thrash the Golem straight on. Do not create any space between you and the Golem. Always hit using only the power shots(right click), after every three or four shots it defends a shot, when it does, roll aside as it will make a hit. Then go back and repeat. Inside Sile's place you will meet Henselt and four knights. First only two come at you and then Henselt and the remaining two. After this, you can choose to let Roache kill Henselt or leave him be. This concludes chapter 2 in ROACHE'S PATH. _______________________________________________________________________________ =============================================================================== ------------------------------------------------------------------------------- =============================================================================== CHAPTER 3 ROACHE'S PATH -08C3- FOR TEMERIA! -08FT- You are at the top of a mountain pass. The path down is a long one filled with Harpies. Get on going already! After you reach the bottom of the path a cutscene shows and you can choose to go directly to the main entrance to Loc Muinne by speaking to the guards or take the route to youR right and go through a secret tunnel. Since we are playing the game for fun, I suggest the tunnel. But nonetheless if you want a break from all the fighting, you can just go through the main gate. When you go right, keep looking right and you will see a path between the rocks which leads to the secret entrance to Loc Muinne. We will come back here later; but first, keep going forward and suddenly Geralt senses danger, shown by his medallion. Take two steps forward and look behind and you will see an Aracus uncovering. There is another Aracus behind you too. If you are stuck between these two, you may face problems. As soon as you see the Aracus uncovering, try to roll past it so that you will face both from the same direction. But stay in the narrow space here so that you can take them one at a time. Do what you have to do with the two Aracus and move forward. When you reach the end use your medallion and to the right near some bones is the best silver sword in the game (almost); worth fighting those two Aracus right? Go back into the cave you saw before and keep going and when you come out, you will face more Harpies. Keep going all the way up till you reach the end of the path and are facing empty space. Go back sticking to the wall here and when the path goes left, look to you right and you will see a low wall which you can jump over. Go through this place and you will face three Gargoyles soon. But the new sword can take them out in two or three hits max. You should be loving the sword by now! Keep going and thru the gate till you get to a central place which has three gates to the left and one at the right. It is very important that you keep looking at the map while moving thru Loc Muinne as it has many many doors and lanes and you will get lost if you don't know how to read the map properly. _______________________________________________________________________________ A SCORE TO SETTLE -08AS- When you reach the center of the town the first time, you will meet the guy whom you defeated when you were fighting the Blue Stripes in Chapter 2. Defeat him and you will have finished all the fights in the game. _______________________________________________________________________________ BRING IT ON: LOC MUINNE -08BL- This is the final Bring it On. Open you map and look at the shop to the right of the map, this is the shop closest to the gates. Go here and you can see the Mighty Numa doing push-ups and stuff. Before speaking to the shop keeper, ask Numa for an arm wrestling match. You will see that it is impossible to beat him now, speak to the shop keeper and ask him to show the mushrooms. Buy the anabolic steriods from him. Drink the potion and go wrestling with Numa once again and you will see that it becomes the easiest match in the whole game. You have now finished all arm wresling matches in the game. _______________________________________________________________________________ POKER FACE: LOC MUINNE -08PL- Go to the Temerian camp. If you don't know where it is, then open your map and you can see red tents to the east / right of the map. This is the Temerian camp. After you get to the camp, open you map and you can see three large tents and five small tents in the camp. Go between the two large tents which are at the top in the map. There are two doors leading to the same place here with bryonia grown in the middle. Go through these doors, and a bit to the right you can see stairs leading up and several soldiers wearing black armor. Go to these soldiers and it turns out that they are after the bounty on your head. Kill them and to the right of where they were standing is a room with four people in it. They are all playing poker. So speak to them and defeat all the four here. Go to the Incredible Lockheart in the square and defeat him. He is also the shop keeper. _______________________________________________________________________________ THE GARGOYLE CONTRACT -08CG- (note: there seems to be a problem with the correct order of the runes. I did check with several individuals and websites and the order given below is the correct one. But, if you have problems then use the other combinations below and if you still can't get it then you are on your own.) Pick this up from the notice board outside the inn in the town square. First, go to the Temerian camp and through the doors that lead to steps on top of which is a room where you played poker. This is the door between the two red tents and leads to the north as shown in the map. Stand near this door in the camp and you can see another door slightly to the right here. Go in here and Gargoyles will attack you. After killing them, look around and you will find stairs that lead downwards into a room. This room has a Golem inside. After defeating the Golem look at the runes. The names of the runes are as follows - The one that looks like this - ======= / / ===== / || / is the rune of art and resembles a Harp. || / || / \ / \ / \/ /\ is the rune of time and resembles a half-hourglass / \ /____\ / / -------- /_______ is the rune of sky and represents a parsed mouth / -------- / / the last one is the rune of the animal and is complicated to make here -_- There are only these four runes you come across. If you track the Gargoyle contract quest you can see that there are three seals to be deactivated. Each seal is inside a room similar to this one. There are a total of six combinations in which the seals can be deactivated. There is always a note in the room, examine this note to see which combination has to be used. Along with the note is a puzzle which points to the names of the runes and the puzzle itself tells the order in which the runes need to be extinguished to deactivate the seal. So, depending on which puzzle you get you need to extinguish the runes in that order. The answers to the puzzles are as follows. First encrypted rune combination - animal, sky, art, time Second encrypted rune combination - animal, art, time, sky Third encrypted rune combination - animal, time, art, sky Fourth encrypted rune combination - sky, animal, time, art Fifth encrypted rune combination - art, sky, animal, time Sixth encrypted rune combination - sky, art, animal, time The combination that appears for a seal is random, so you have to read the note in these rooms to find out which combination is being used. After deactivating the rune in this room..... The next room is in the entrance from the tunnel path into Loc Muinne. If you remember earlier, I asked you to go through the tunnel and not directly through the main entrance. If you did come to Loc Muinne through the tunnels then you would have encountered Gargoyles at a certain point. That is the place you have to go. To get there, first go thru the main doors to Loc Muinne which is in the Temerian camp. If you open your map, this is the door on the east side. When you go through the door, turn right and go through the door here and through the next door. When you get to the central part the stairs leading to the rune room are in the middle of this place. The Temerian camp is the place having the red tents that show on the map to the east. To get to the third and final room you have to take the path that is beside the inn. Go through the path and you will come to two shops as shown on the map. These shops are on a road here. You have to go down this path towards the gates, i.e. go in the north east direction which can be seen in the map. When you get to the end take a left and the final room is here. After all three rooms, visit the craftsmith as shown on the map. Show him the tome you found and the other piece of paper which you took from the Little Sisters quest. _______________________________________________________________________________ FROM A BYGONE ERA -08BE- To progress in this quest, you have to show the piece of paper to the craftsmith in the town square. After this, go to the place where you fought Numa, if you don't remember the place then open your map and go to the right most shop. To the left of the shopkeeper is a door. When you go thru this you will reach the Loc Muinne sewer. As you go down the stairs you can see a floating head and you have to give the password to it. The password is as follows... Zi Uddu-ya Ia Ia Gat Exa Nibbit Kanpa Gat Uddu-Zi Enter the portal after this and in this room you have to light the fire in a specific order. When you light one then some of the other fires go on and some go off. Just light them randomly, because that is what I did and soon the next door opens and inside here is a guy who can reset all your development points. Just select lines 2 and 1. All you abilities are reset and now you can redistribute all you points. I found this to be extremely useful at this point. You can also say anything else and kill that guy for nothing. _______________________________________________________________________________ MYSTIC RIVER -08MR- (path continued from above inside the sewer...) After you come out of the portal go straight and in the end use your medallion and pick up everything that glows and especially the contents of the chest here which has the script to Armor of Ys. Go to the only craftsmith in Loc Muinne in the town square and make him craft the armor. I hope you did not use up the Vran armor enhancement like I told you earlier. _______________________________________________________________________________ FOR TEMERIA! -18FT- Now, we start off the main quests. Before tracking this quest and speaking to Roche, go to the two merchants there, one of them is the Incredible Lockheart and the other is the craftsmith. The armor and blades you have must have enhancement slots in them. Use up all the enhancements and if you don't have some, just buy them form the two merchants mentioned above. Then make all the potions you may need and also all the bombs you can. You can ask the craftsmith to craft any traps or daggers you may want to use. At this point I would say that you would need just 6-7 potions of each kind and bombs are always handy no matter how many you have. After that, if you don't have the money to buy anything just sell all the items as you won't have to use them in the future. So if you feel a shortage of funds just sell everything. If you are a fan of using daggers then the craftsmith has a wide range of daggers, so if you are willing to sell everything you have then buy some daggers with the remaining money. After this, track the quest and speak to Roche. Then go speak to the King of Redania in his camp. Just before you near the king you should save. If you killed Henselt earlier then you will need to use persuasion on the King. You will need to use persuasion again while speaking about Sile. If you fail at any of these persuasions then simply reload and try. After speaking, get out of the camp and now another choice to make!!!! You can either go save Triss or support Roache. _______________________________________________________________________________ --------------------------- WHERE IS TRISS MERIGOLD (Saving Triss) -1WTM- Go to the marker north of the map and speak to the ambassador here and ask him for Triss. Geralt then takes him as a captive and you have to lead the ambassador into the camp. The ambassador is killed by the captain and you are left with to fight with a lot of Nilfgaardians. You should have a sword that does two shot kills by now, so they are no sweat at all. Pick up the letter to the Emperor from the ambassador's remainings and read it. You will understand that there has been a long rivalry between the ambassador and the captain you just saw. Now look around the camp if you want to and move into the next place thru the ladder here as the door is locked, the ladder is opposite to the door. You will face three soldiers when you are up here. When you come down the wall Nilfgaardian soldiers are standing on higher ground and four will come down to attack you at a single time. After you deal with them, go up to the place where they were standing and you will face the captain now. Just take out the sorceror first and everything else is routine. After the captain is dead, pick up the key from him and in the open tent here, you will find a letter to the Emperor from the ambassidor. Go down the stairs and into the cell to meet Triss and talk to her. It does not matter what you say to her. She will then ask you to meet in front of the amphitheater before going to the meet. OF HIS BLOOD AND BONE (Saving Anais) -08BB- If you decide to help Vernon and then go to him. When you are speaking with the guards, use your Witcher powers. I suggest you use all the potions you have to, and make all the arrangements necessary. Onwards you will have to fight a whole fleet of soldiers. Keep some bombs with you to dispose them off quickly. Finally when you get to fight Dethmold's apprentice, just take him out, when he goes into QUEN, a couple of soldiers come down. Kill the soldiers before getting back to him. After he is killed, go down to the room in front of you and if you killed Henselt, his corpse is in the room. Go towards it to trigger a small cutscene. You cannot free Anais yet, as she is inside Dethmold's protective shield. Past the door opposite to Anais is Dethmold's room. You get to see a gruesome cutscene and take Dethmold's key after he dies. The locker is to the left, it is not highlighted so you have to go near it and open it. Go back outside to Anais and now another f****** choice to make. You can persuade Roache to hand over Anais to Temeria's delegate or you can just let him hand her over to Radovid. Go out after your choice and if you chose to persuade Vernon not to give Anais to Radovid, you will be attacked by the Knights of the Order. Move on after that and go out the sewers and to the meeting. -------------------------- _______________________________________________________________________________ A SUMMIT OF MAGES -08SM- This is not much of a quest, you only need to go to Roche and witness the proceedings. And now, you will get to learn all the secrets and uncover the whole story. If you saved Triss then she is standing near the amphitheater. Roache is now a wanted man in Temeria; as you will find out soon in one the choices. If you let Henselt live earlier, he will be in the meeting. If you saved Anais instead of Triss then the ambassador of Nilfgaard brings in Letho who confesses working for the Lodge of Sorceresses and their capture is announced by Radovid. But if you brought Triss along then she tells against the lodge; this also leads to Radovid ordering Sile to be taken into custody. If you wanted Anais to be given to the Temerian constable then Temeria stands as a free state independent of Radovid as its future queen has now returned and the land is saved from being divided into five separate regions by the barons. If you gave Anais over to Radovid, he declares Anais to be his future wife and Temeria to be under Radovid's rule from hence forth. Finally, a dragon comes down and before you know it, helps Sile escape from the Knights of the Flaming Rose. _______________________________________________________________________________ ENTER THE DRAGON... -08ED- Go up to the tower and climb the low wall to get into the tower. Keep rolling again and again. Don't bother to hit the Dragon. Also, the QUEN absorbs all fire damage without losing any time. Once you reach up to Sile, you will have another choice. You can just interact with the megascope and save her or leave her to her misery and watch her explode. She tells you a piece of information if you save her. FINAL BOSS BATTLE: SASENTHESSIS -B8SS- Immediately go stand near the stairs as the Dragon will come in breaking thru the wall. When the Dragon is in, cast QUEN and hit it like a mad man, when it hist you, roll back use QUEN and come back and later if you are out of QUEN move away from the dragon and replenish your Vigor but watch out for the fire. After you lower its health to a certain amount (min 75% to max of 45%)........ Climb up two times and face the Dragon. The Dragon has very typical attacks, but most important of all is that you have to remember to use QUEN whenever the Dragon gets ready to breath fire or hit you. The Dragon can bite you or slash you. The best way to approach the Dragon is to take it on, one hit at a time. Doing this will assure the point that you do not lose blood. If you followed the walkthrough properly you should have a silver sword that does 55-59 damage or close to that range. Use a Flaka's blood on the blade for the extra edge. By cumulative calculation you should be able to do 140 - 180 damage per hit. The dragon has a few tons of health. When the Dragon shows it's head, move around and remember that when you are running around, you have to run on the absolute edge of the tower, you can't fall of in this game so just run on the absolute edge all the time. After you have QUEN on, go near it and make a power shot (right click) and roll away immediately, just right click once and keep pressing the direction and space button to roll away. It is of utmost importance to hit right click only once as if you hit it multiple times then Geralt will keep hitting the Dragon and won't have the time to move away, at which point he will get slashed. Even if you did roll away the Dragon will still slash you, but you should have QUEN on. This way, when it hits you, you will still have enough time to recover. As soon as Geralt stands up, again run around and cast QUEN and repeat. If you are out of QUEN then be sure to run around for a time long enough so that your Vigor regenerates. When the Dragon rises from its position then it will either bite you or burn you, so when you see it get up a bit, immediately roll away and run away from it; and cast QUEN and power hit the Dragon again. Again, remember that when you use QUEN, fire cannot get past and won't damage you. When the Dragon goes down and plays hide and seek with you, then go to the spot you last saw it and move the way the Dragon is moving but lagging behind, or just move to the spot opposite to the place where the Dragon went down and start running in the opposite direction the Dragon is moving, it is the direction in which you saw its head move down. So, if the Dragon's head was on the left as it went down, move right and vice-versa. When it is down then it comes up and slashes you and goes back down. Or, it will whip you with its tail, if you are directly in the opposite end of the Dragon, the tail won't reach you. When the Dragon flies, it will either spit fire or come at you swooping. Use Quen here at all times. So, when you see the Dragon fly up, the first thing you have to do is cast QUEN. Roll away from the center of the tower when you see the Dragon come down swooping. It will get to 5% of its health and a quick time even will start where you have to hit left click first and right click next. Hit only at the time you are prompted else you will fail, but don't worry as the game saves at the quick time so you will just start the quick time event if you fail and you don't have to fight the Dragon again from the beginning. You can either choose to kill the Dragon, which probably is the last Dragon in the world or leave it be and save the gracious creature. _______________________________________________________________________________ =============================================================================== ------------------------------------------------------------------------------- =============================================================================== EPILOGUE - ROACHE'S PATH -090E- This is the end of the game and whatever the choices you make here will not effect the ending of the game as this itself is the ending. Fight off the soldiers if you have to and go speak to Letho. You can again choose to fight Letho or let him go away. This choice - again will not change the ending of the game. But, ask all the questions Letho has the answers to before deciding to fight him. The epilogue varies based on some of the choices you made. If you chose to save Triss then Roache is being hunted and he still is in possession of the child. Then save Roache and Triss tells him to take the child away and that one day, she may come to reclaim the throne. And also, you hear that Iorveth is doing well - if you did save him in Vergen. If you saved Anais then you will come across one of the shopkeepers who was in the town square earlier, but she has become mad. Letho saved Triss and she comes back to you finally. You have successfully completed THE WITCHER 2 ASSASSINS OF KINGS and congratulations on that account; and like me, I hope you are looking forward to a WITCHER 3. _______________________________________________________________________________ =============================================================================== ------------------------------------------------------------------------------- =============================================================================== CHAPTER 2 - IORVETH'S PATH -10C2- PRELUDE TO THE WAR: AEDIRN -10WA- As you begin the chapter, you will see that you are in control of Prince Stennis - son of Demavend. You are to be in a meeting with King Helselt - ruler of Kaedwin, who has decided to invade your lands; specifically, Upper Aedirn. Just keep walking and learn of Saskia's intentions on the meet. She wants a war and is extremely confident that her army of peasants is enough to take on the forces of Kaedwin. Stennis on the other hand is doubtful about the outcome of a war and wants to parley instead. When you get to the meet, you are welcomed by Henselt and you can now decide whether you want to provoke Henselt into a war or just be kind to him. It will not matter what you say as Saskia is the commander of the army and has more control over the common folk, so she decides that she will wage a war with her forces against Kaedweni soldiers. A battle breaks out and you still are Stennis. Do not look at anyone else, just keep hitting Henselt and soon a cutscene shows that something happens and an army of soldier Wraiths rise and try to kill everyone. But an owl comes to the rescue and has a protective field around it. The soldier Wraiths are weakened by this field and most of them die as they enter. But, very few will come thru with low health, just dispose these guys and after walking a certain distance a Draugir appears along with two Wraiths. These Wraiths will block the field and the owl will not be able to move unless the Wraiths are stopped. Don't pay any attention to the Draugir. just hit the Wraiths and when they die, the Draugir will vanish. When you hit the Wraiths, they disappear after a single shot, so make power hits(right click). After that you walk on, then the Wraiths appear again and this happens one more time. So, you have to defeat the Wraiths a total of three times. Then you walk for a bit and the prelude ends. _______________________________________________________________________________ THE WAR COUNCIL -10WC- The first part of this quest is that you have to follow Skalen and he will eventually show you to your room in the inn. The room if of no use so just follow Skalen out and then ask him to an arm wrestling match. This gives you the Bring it On: Vergen quest. After this talk to him again and ask him to a game of poker. Skalen has two items and he will give you those if you win twice so do that and go to the bottom floor of the inn if you are not already there. The people you have to arm wrestle are in the meet you are to be going, so let's leave that quest for another time and finish up what we can in the inn. _______________________________________________________________________________ ONE ON ONE: VERGEN (including A SCORE TO SETTLE) -10OO- Fights are taking place in one corner of the inn in its main floor. Go there and speak to the person and start the fights. There are three fights and all are pretty standard. After that a noble brat comes in and you have to defeat him. He also vows revenge. _______________________________________________________________________________ THE WAR COUNCIL (cont.) -11WC- Go out of the inn an head to the war council as indicated by the marker on the map. A cutscene tells us what course of action is to be taken for the war. And in the end Saskia is poisoned by someone and is fighting for her life... _______________________________________________________________________________ SUBTERRANEAN LIFE & HEY! WORK'S ON, IN THE MINES -10SL- ------------------------ ROTFIENDS: They look like Nekkers and fight like Nekkers. Rotfiends feast on the flesh of the rotting dead bodies. After you kill them, they go into a fit of pain and explode. So, after you deplete their health just roll backwards so that you don't get caught in the explosion. ----------------------- After the council, go to the inn and the first thing that will happen is that the gates are opened and when you get to the entrance of the inn, an elf speaks to you and when you agree to his biddings, you get a new quest. Go into the inn and near the fighting place are all your pals. Speak to them and ask about everything else first and leave the immortales for last. Everyone decides to meet near the entrance of the mine and it is marked on the map. Go out of the inn and visit the notice board and pick up all the quests, then go to the entrance of the tunnel and speak to Cecil and continue into the tunnel. Just make sure you have atleast 10 cat potions before you go in because the whole mine is pitch dark and you will not be able to see the next person, let alone the numerous Rotfiends that infest the place. Drink a cat potion just as you enter the mine and move forward. In the mines we can finish two quest simultaneously without any trouble or backtracking. If you don't have any Grapeshots; now is the time to hold onto atleast 3. I don't know for sure if you need those or not, but it is better to have them all the same. Sometimes when the time on the cat potion is finished and you need to meditate to drink more, you may not be able to go into meditation mode. Just backtrack for a bit and when you are in a safe place you can drink the cat again. You first face the Rotfiends in the central part of the mine which leads to many paths as you can see there are many doors. After getting rid of the Rotfiends, go to the first door on the right as shown on the mini map. At the end, you will fight two Rotfiends and pick up the key and map from the dead guy here. Move to the end and you should be prompted to "collapse tunnel" near the place where you can see a hole in the corner. So, collapse the tunnel and this is the first of the three tunnels you have to collapse. Go back outside to the central area and now thru the next door to the right, in the mini map you can see that two paths branch off from the door. Go in and go to the left path first. In the end you will see a door to the left but it is locked and you cannot enter it, remember this door. Go back and to the right path and in the chest in the end is a diagram for a red meteorite silver sword, which I think is better than you one you might have. Go back outside to the central area and through the door to the left as seen on the mini map. Take the door to the immediate left as there is nothing of interest upfront, but you can kill a couple of Rotfiends if you want to. When you take the door which is immediately to the left of the one you came in, it leads to a long path without any branches or diversions. Go along the path and you face several Rotfiends along the way. In the end of this path, you can go to the left side or thru the door straight ahead. Go left and in the end is another tunnel you can collapse. Do not forget to pick up the key and Balin's second map from the dead guy. This is the key that opens the door you just saw, so go through that door. You come to another place that leads two ways, straight and to the right. Go straight first and pick up the last map and key from the dead guy. Go back and to the right and when you go thru the door, you will see that you can either go left or right. Now take the door to the right and in the end you will see another dead guy with Balin's last journal and the key to the store house. This key opens the first locked door we encountered when we came in, remember? I asked you to remember that door. Go back and left and before you go down just be ready to face a Bullvore. There are also three Rotfiends which are a bigger headache that the bullvore. Take out the Rotfiends first and then go to the Bullvore, your dwarven friends do help you so don't worry too much. Pick up all the immortales and go back outside, don't forget to visit the room that was locked earlier, also when you get outside, immediately stop Yarpen and challenge him for arm wrestling. Then follow him and he should lead you to Skaggs. The final guy, Skalen, is in the inn. To get your reward for shutting the Rotfiends you have to go to the mayor's house. You can go there by going through the way tower, read below to know what the way tower is. _______________________________________________________________________________ BRING IT ON: VERGEN -10BV- If you did not do this as mentioned above just after the SUBTERRANEAN LIFE quest, then you will have problems finding the people you need to wrestle. They are usually somewhere near the inn if not inside or in the way tower. The way tower is the place that you go in and has a lot of stairs and two doors which lead to either side of the town and one of them leads to a wooden bridge. You can get here by going right and up as you come out of the inn. You can also see the wooden bridge on the map. You have to defeat Yarpen, Skiggs and finally Skalen. If Skalen is not in the inn then he is in his house which is right next to the inn. To get to his house just go out of the inn climb the stairs here and go a few paces right and you can go down or up, go down the path here and this is his house, if you go up the path you can always see three dwarven soldiers outside a house. _______________________________________________________________________________ POKER FACE: VERGEN -10PV- Ask the innkeeper for a game and the quest starts. Everyone is marked on the map so will have no trouble looking for them. The final guy can offer you meteorite stones if you want. They can be used to craft silver swords. _______________________________________________________________________________ HUNTING MAGIC -10HM- Track this quest and go to Phillipa's house. Ask her everything you can ask because each of her conversation line will advance a quest. So, before you go out just make sure you spoke to her about everything. There are three markers shown on the map, but two are useless so just visit Mayor Cecil's house. On the map this is the east / right most marker. Talk to him and a new location is updated on the map. Speak to Cecil about everything and he will also give you the location of another artifact needed. So, by going to this next place you will be done with three quests, one being the Flickering Hearts quest. We will get to the other two quests before getting back to the HUNTING MAGIC quest. _______________________________________________________________________________ WITH FLICKERING HEARTS -10FL- You get this quest by speaking to the elf near the entrance of the inn. So, if you don't have this quest then be sure to speak to the elf. A problem with this quest is that you have to complete this before some other quests as some events unfold which cause the elves you are trying to help to be decimated. So, if you have been following the order given in this walkthrough then you will have no problem. But if you already did the Triss Merigold quest then you are out of luck as this gets real interesting. Head toward the main gate and as you get to the gate closest to the inn there is a rather stylish woman selling stuff. Buy the surgical tools from her, which are shown as quest items. She is shown on the map as a shopkeeper. First head to the marker which you can get through by going from the main gates. You will be in the burned village when you get near the marker. Just move around and use your medallion (you may not need to) and Geralt says "Sulfur..." and you are prompted to go to the Dwarwen Catacombs. That place holds another quest so if you have not progressed in the Death Symbolized and Hunting Magic quests then better go speak to Cecil Burdon and update those as you can finish up all your work there without having to come back three times. Go through the door north west of the map which is nearest to the marker. You can get there by going to the main gates of Vergen and heading up the steps to the right and left and up again and keep going till you get to the door closest to the marker and when you get though the doors you will come out to the forest area and if you keep going you will see a pond and Scoi'atel. You will encounter many enemies in this path, including the Scoi'atel mentioned above and nekkers(a ton of nekkers), Harpies and some enemy soldiers. Path across the pond is in the central part of the pond, so just go a bit right move across the pond when you see the path laid by small pebbles. Head towards the marker and when you are going there keep looking to the left and you will find a path down into the catacombs where the marker is pointing. You can search the numerous corpses by uncovering them. You can do this by going near the corpse and you will get a option to uncover them. After that depending on the difficulty level a Wraith may show up whenever you uncover a corpse or only some times. Go into the catacombs and left. You can see a cement brick wall ahead in the end, you can collapse this wall by using AARD. Inside you will have to fight three Wraiths. One of the bodies here has FATE a silver sword. Go back and to the path that leads left and down to another set of corpses and some Wraiths. Take the right here and right again to go to the wall that the marker is showing and break down the wall with AARD and check the corpses and in one of them you will find a fresh body and you will get an option to examine the body with right click. examine the body thoroughly and hit all the options shown and summarize and then you are prompted to go to Dandelion. But, before going to Dandelion let's finish two more quest while we are in this area and continue this later... _______________________________________________________________________________ DEATH SYMBOLIZED -10DS- If you are not in the catacombs then read above on how to get to the catacombs and go to the place mentioned above and we can continue from that chamber in the catacombs. When you are in the chamber you found the fresh dead body go back to the chamber from which you came here i.e. go back to the chamber opposite of this one across the path. Break the weak wall here by casting AARD. As you go in you will meet the ghost of the Dun Banner's flag bearer. You can just kill him or give him the correct answers and take the flag. The clues to the answers are served, wrong, coehoorn, dead, Vandergrift, prisoner. Take the banner and give it to Phillipa later, we can finish another mission here first. _______________________________________________________________________________ HUNTING MAGIC (cont.) -11HM- Go out of the catacombs and when you get near the big pond which you crossed earlier, look left and in the edge of the mountain here is a path upwards. This is where some Harpies attacked you earlier. Go up left and be ready for a lot of Harpies and jump twice and go up the ledge and collect the magical artifact from the Harpy's nest. Take this to Phillipa. _______________________________________________________________________________ WITH FLICKERING HEART (cont.) -11FL- Speak to Dandelion who is always in the inn. Then go to the burned village at midnight, meditate somewhere nearby to get to midnight. You cannot meditate in the village itself because it is a spawning place for Wraiths. So just move back a bit and meditate and when its midnight go to the village and speak to Dandelion. Save before you go into the lair as you may need to reload later. You are in control of Dandelion and have to sing the proper song. The correct lines are 2,2,1 they are out of the book and the lines are of the third stanza in the book / paper which has Dandelion's poetry (the guy seriously sucks) The Succubus will call you in, you can go back to Geralt, but just go in. Then you will have control of Geralt again, go into the lair of the Succubus and you see that Dandelion is not dead like you would expect - what does that mean? is the Succubus not harmful? I leave that for you to decide, if you have to find Iorveth then his house is the one right to the exit from Vergen to the forest beyond where the catacombs are present. So, climb up the stairs right to the main gates of the city and you will reach Iorveth's house. I won't tell you anything else because it might be a spoiler ;) _______________________________________________________________________________ HUNTING MAGIC, HARPY CONTRACT & QUEEN HARPY CONTRACT -11HH- After showing Phillipa the artifact you brought from the harpy nest, she tells you that she needs more magic and the ones having more magic are inside the old quarry, but Cecil Burton has the quarry closed. Go to Cecil and convince him to give you the key to the quarry. Before you go to the quarry, pick up the contracts from the notice board outside the inn if you haven't so already. First go to one of the craftsmiths in Vergen and buy Harpie traps from him. He has exactly 7 - the number we need. Go to the quarry, you can go here by exiting thru the main gate and going on thru the burnt village to the place where scoi'atel are around a campfire. Take the left path. You will get to a wooden statue eventually and go straight from this statue and you will reach the quarry. The harpy contract is the weirdest of all contracts. There are 7 nests and you need to destroy them but the only way is, to use a Harpy trap. As you go down the path of the quarry, harpies attack you at different points in the path the nests are usually near the place where they attack. Keep looking above your head to the left on the mountain and you will see a large bird nest like thing, these are their nests. When you are here, harpies attack you but don't kill any of them. Put the trap down and one of them would pick up the trap and fly away with it so just defend the attacks while staying there until a harpy picks up the trap. After it flies off, you can kill the rest of the harpies and you will hear an explosion shortly and the nest has been destroyed as shown by the number below your minimap (when you track this quest). There are four nests outside in this area and three inside the quarry to which you got the key from Cecil. You may not be able to look at the Harpy nests sometimes but just lay down the bomb when you see harpies in the quarry and wait for a short time. If they pick it up then they are done. If they don't then the nest is not there and you can just kill all the Harpies and move on to another place where the Harpies attack you. Open the quarry gate and go in and pick up all the crystals you can on your way inside. The place is filled with Harpies and Celano Harpies so be very careful. This place is straight forward so you won't need directions to move around but just open your map and see that you have visited all the places in the quarry and collected all the crystals. Once you get to the point where you see Letho in a cutscene, a pink crystal would be in front of you. If you pick it up then the Harpy Queen will attack you along with many other Harpies and staying in one place is suicide. As soon as you pick the crystal, roll away from that place and always keep running around in the quarry. Pick them off one by one. Run around, turn and kill one, if too many are coming at once then keep running around and bombs and daggers are a great help, after killing the Queen Harpy you will have completed that contract too. Look around the cave for all the crystals and when you have all of them go to the place where you picked the pink crystal (Letho's Dream) from and use the projector, you should have 5 crystals in the end. Just left click to get a list of the crystals you have and spacebar to view the dream. After looking at all the dreams the quest will be over and you can go to Phillipa with the crystal. You also have a new quest. The crystal you give Phillipa would be of the Dragon. So, does that mean that the Dragon is somewhere near Verghen? and it is the only animal where as all other crystals belonged to humans... so does that mean Dragons can dream? or can the Harpies even steal dreams of a Dragon? one thing that can be said is that the Harpies are real brave going near a dragon @_@ _______________________________________________________________________________ WHERE IS TRISS MERIGOLD? -2WTM- You would have had to speak to Phillipa to advance in this quest, when you tell her that you are looking for Triss, she mentions a dwarf. The dwarf is in the inn, near the innkeeper. Speak to him. Go out of the inn and as you climb up the stairs go left through the gate and out through the main gate. There are three dwarfs outside the main gate, listen to them. One of them says that some damn birds stole his dreams and he is happy because he always dreamt of his dead wife - interesting! we already took care if the dream stealers ;0 Keep going and when you see a left, turn here, there is a wagon here, at the end is a female elf whom you saved in chapter 2. Remember the burning buildings and you had to choose the elves or to kill Loredo. If you saved the elves then one of them is here and with the proper conversation, she will give you a little treat ;] after you are done with the treat, she goes outside. Go and speak to her again and she gives you a key. The key is useless for us. Head back on the main path again towards the ravines shown on your map. When you see elves around a camp fire, you can go left or right. You need to go left and after a while, you will see a small wooden statue and a path that leads to the right and straight and to the left there is a small gap between the rocks. Anyway, go right from the wooden statue and you will shortly come to a Troll. In the end just tell him you won't kill his wife. Go down the path other than the one you just came in from and you will meet a lot of Harpies here and continue along till you see a junction which can lead left and right. Remember this junction as we need to come back for another quest. Go left and follow the marker on the map and after you climb a ledge you will meet Adam Pangratt and his men. You an choose to help the Troll and beat Pangratt or you can kill the Troll. Both ways, you will get the bandana you need. But, if you help the Troll and take her back to her husband then the male Troll will gift you and will help you beat Henselt's army later. After getting the bandana, you can go to Phillipa if you killed the Troll or to the male Troll and then to Phillipa if you saved the she-Troll. But, before going anywhere just go back to the junction I asked you to remember earlier. After you get there you an go right which leads you back to the male Troll or straight which leads you to a wrecked ship. When you get back to the male Troll he will gift you the Vran Armor enhancement. Don't use it now because it is used to make the game's best armor later in the next chapter. _______________________________________________________________________________ MYSTIC RIVER -10MR- You can see the ship on the main map. Open your map and go to the ship shown in the southern / down part of the map. If you followed from the quest above then just head straight to the wrecked ship. After you get there use your medallion and you can see a box with red glow. Take its contents and we are done with the quest in this chapter, but the quest continues in the next chapter. The chest is just beyond one of the holes in the ship a bit left from center. The hole is on one of the side of the ship and not on the bottom. _______________________________________________________________________________ ROYAL BLOOD , THE WALLS HAVE EARS, SUSPECT: THORAK -10RB- If you spoke to Stennis before giving Triss's bandana to Phillipa then he would outright deny you. But afterwards, some peasants get an idea that Stennis was the one who poisoned Saskia. Its up to you to save Stennis or let him die. This can be approached in three different ways, either you let Stennis die, or let him live, or let him live and know the truth. A cutscene ensues as you get near the place where Stennis is and now the quest says you don't have much time. You can either let Stennis die and get his blood or travel across the mist and get Henselt's blood, let's look at our options now... FIRST OPTION : I don't recommend this as if we do the whole quest then you get a cool 1000 XP If you want to let stennis die then just speak to the peasants first, then you can go speak to the servant. But it is not necessary to speak to the servant you can just let judgment be passed and you can either save or let Stennis die without speaking to the servant without evidence. Speak to the nobles near the door. Speak to the guards and they will let you in if the hex succeedes. Inside the Prince will not give you any blood but will try to bribe you. When you come out, the peasants get restless and now you can either support them in the conversations or oppose them, if you support them Stennis will be killed and if you oppose them, they will not kill him but you will not be able to get his blood but if Stennis is dead, you can collect his blood from his dead body here itself. But if not then you have to cross the mist with Phillipa's help. IF YOU WANT TO SPEAK TO THE SERVANT (this will lead to Stennis being killed) After speaking with the peasants speak to the dwarves behind them and they tell you that Thorak may have made the goblet. Go to the place where the servant is being guarded (as on map) and speak to him, try to hex him. Then track the SUSPECT: THORAK quest and go speak to Thorak and ask him about the goblet. Then go speak to Cecil Burdon and go the place marked on the map. In Olcan's house you can find his notes with the diagram of an ornate chalice. Leave this here and go to the next quest as both of them are connected. _______________________________________________________________________________ BALTIMORE'S NIGHTMARE -10BN- To get to Baltimore's house just start from the inn's stairs and go right up the path and you get to the two tunnels, one goes left and the other right. Go thru the right tunnel and take the tunnel to the right again and stick to the wall on the left and keep going, the first brown door you see is the house. It has stairs to the left and on top of these are a few dwarves working and one of them used to be Baltimore's apprentice. You are prompted to speak to the apprentice so go up and speak. Ask him about Saskia's goblet and then about Baltimore. Go into Baltimore's house and in the end is a wall you can break with AARD, go in and pick up his notes. After coming out Thorak will ask you about the sound, if you are trying to get the truth in the Royal Blood quest without speaking to Stennis then tell him the truth and say - yes or the likewise in the dialogue. If you say no then you cannot uncover the truth in the Royal Blood quest and have to speak to Stennis to proceed. After this you need to follow the clue to Baltimore's hidden place. But, we can save a lot of time instead. First go to the quarry but not inside the gates, when you go down into the central area where the gate is, look left and there should be a path leading up here, there is a chest here, open it and take its contents. Now go to the wrecked ship we went to during the Mystic River quest. To the opposite of the ship is a door, extremely well hidden by leaves. In the mountain wall opposite to the ship and to the left will be a place where you cannot see the mountain wall because it is covered by leaves, if you are having trouble finding this place then just meditate until midnight and see where the shadow of the tip of the ship is pointing and go thru the door here. If you told the truth earlier to Thorak then he is here and if you want to progress in the ROYAL BLOOD with knowing the truth then kill Thorak. Just don't let them catch you standing in one place and take out the apprentices before aiming for Thorak. Use bombs and daggers for a easier fight. At the beginning of the fight go right and to the end and start throwing daggers at one of them then roll away from between them and kill the other guy, lastly kill Thorak by defending and hitting. After everyone is dead take Baltimore's notes and also the key from Thorak which is very important for the Royal Blood quest. _______________________________________________________________________________ ROYAL BLOOD , THE WALLS HAVE EARS, SUSPECT: THORAK(cont.) -11RB- Go to Thorak's house which is the one where he was standing, at the top of the stairs and open the small chest (use your medallion if you can't see it) and take the receipt. Now, go back to where the mob is collected and the scene starts, no matter what you say, the prince is killed now, since you have evidence against his crime. But, you got a cool 1000 XP for Suspect: Thorak. _______________________________________________________________________________ ROYAL BLOOD (If you saved Stennis) -12RB- If you saved Stennis then you have to get royal blood from Henselt. For this you have to speak to Phillipa, so go to her home and speak to her. Then you have to go into the mist. You can enter the mist by taking a right from the camp fire with elves around it outside Vergen past the burned village. Enter the mist and Phillipa will be there again with her barrier, you just have to do what you did the last time in the mist, only this time, it will be over sooner and there are only two sets of Wraiths this time instead of three. Out of the mist, keep going straight and a cutscene will start, be nice to Roache and he will give you two ways to go into the Kaedweni camp, through the brothel or through the camp itself from a back entrance. If you have around 700 orens then go to the brothel and speak to Madame Carole. If you don't want to spend any money and you were good at sneaking into Loredo's compound in chapter 1 then use this way. If you failed at sneaking or are too edgy while sneaking then I strongly advise against going into the camp thru the back entrance, just find those 700 orens somehow and do it. THROUGH THE BROTHEL Speak to Madame Carole and ask her whether the both of you can talk. And tell he that you will pay her. Then ask he if she knows of a way to get into the camp and then give her the full bribe. She mentions that the route is dangerous and also that the door is inside the tent. Go into the tent where Carole was standing which his the right side tent. In the tent go right and in here you will find a secret door on the ground, drop down and go into the door here. And though the door to the right side. When you read the end, go to the left cell and jump down. The cave you are in has a simple design, it is totally linear and there are a few cavities in the cave to the left or right, you can go here for small trinkets. You will face a Bullvore and a lot of Rotfiends in the cave here and a Golem. Keep going straight and you will get to the marker at which point you have to climb and keep going to the marker which has now been relocated. When you reach close to the next marker you can see in in the minimap that there is a place you can go to the right and you have to jump to get across. There is a Golem here and the Armor of Ban Ard which is a really good armor at this point. Go to the marker and out of the cave through the right lane in the fork which you face at the marker. Outside, you will be taken to the ambassador without your weapons but you will get you steel sword eventually, it does not matter what you say here as it has no bearing in the future. Kill the sorcerer first and then get to the soldiers, when Roache asks you if you are ready then tell him you want to look around in the camp and search the bodies of the dead and the mage has an interesting armor but the armor of Ban Ard is better since it also give some vitality. Look in the open tent and sometimes you may not find your silver sword at which point you need to make some bombs before entering the mist as the steel sword is really bad against the Wraiths. Speak to Roache when you are ready. Look in you inventory, the silver sword already may be in you inventory so just equip it. Run in front of Roache and hide behind the wooden boxes you can see. When all the soldiers pass into the Nilfgaardian camp keep going right from here itself sticking to the edge and you will see a tent with two soldiers at the end, go behind this tent while sticking to the edge and use AARD on the barrels here. Go back the way you came and in front of this tent but watch out for the soldiers. Go inside the tent and take the king's blood, again, it won't matter what you say here. DIRECTLY INTO THE CAMP: When yu are inside the camp you automatically head into sneak mode. Just don't draw your sword and never try to kill anyone, not even stun. Always try to stay in the middle of the path and you will make it thru eventually. Go out the gate which is on the other side of the camp and go right and into the cave. When you reach close to the next marker you can see in in the minimap that there is a place you can go to the right and you have to jump to get across. There is a Golem here and the Armor of Ban Ard which is a really good armor at this point. Go to the marker and out of the cave through the right lane in the fork which you face at the marker. _______________________________________________________________________________ FROM A BYGONE ERA -10BE- Outside, you can get an interesting quest. Go right to the Blue Stripes camp. It is the one which has the blue tents and when you come to the end of the camp you can see a huge rock to the right of which is water and ocean. Go down from the left side of this rock and keep going straight till you see a path between the mountain. Keep looking to the right as you keep moving and when you see a path go in here and keep going all the way to the small hut. You can actually see the hut on the map (I think), to the left of the hut are a few barrels you can cast AARD on. Go down here and there are three statues with candles on them light the one to the right first and then the one opposite to it and finally the one which is on the wall having the door you came in here from. A secret door opens, go in and pick up Malget's notes. Now, go back into the mist. Go to Phillipa's place after you come out of the mist. _______________________________________________________________________________ THE ETERNAL BATTLE -10EB- Speak to Phillipa again and again and again and you will be done and need to take part in the eternal battle now. Go to the mist, take a deep breath and be ready. In part one, you are to kill the enemy standard bearer. There are three soldiers with him and he is a Draugir. Since you are used to playing with Geralt you will find these battles difficult as there are no powers to use and the things you control can't even roll or evade. But, the only way you can win these fights is by using block properly. You always have to keep a finger on E to block. Hold E when you are surrounded and run to break yourself from them. Defend when they are hitting and immediately hit them when they are off balance. After the three soldiers, take on the Draugir. Unlike the soldiers this thing cannot go off balance. So defend when it hits you and immediately make a power hit and hold E again to defend and hit again and so on. In the second part, you are a Kaedweni soldier. The fire arrows can take you out instantly. All you can do is to get to cover as soon as possible. Then when the arrows shower past you, run to the next cover. Remember, one hit and you die. Timing is of extreme importance. You have to make a dash for the next cover point as soon as arrows go past you in the cover point you are at present. Now in the next fights, you will need to be extremely careful. You will now become Seltkrik. Again, defend and hit. After defeating the seven soldiers, you will come back to your normal Witcher self, but don't take a sigh of relief just yet. Defeat the Draugir and then comes Vandergrift. BOSS BATTLE: VANDERGRIFT -10BV- His size is directly proportional to the damage he does. You can't even defend yourself from him attacks. Be extra careful while fighting him as if you fail you will need to play again from being Seltkrik and I know that all the defend and hit stuff gets annoying after a few times. Vandergrift has his own arsenal of attacks. If you look at his health bar, it has a red one which is normal and a small blue bar below it. This is his armor. He can take damage only after his armor is destroyed. He has three attacks, first is that he can turn himself into a tornado. To counter this just put on QUEN. So, you should make careful use of the QUEN sign and your vigor. You always have to use QUEN when he turns into a tornado, so always have a vigor point with you. The next attack is charge, and he rushes at you like a mad bull. You can't defend this too and instead of wasting QUEN just roll out of his way while he charges at you. The third attack is not an attack but he will call out for Trebuchets and Archers. When he calls out for Archers just keep running around like hell and hope the arrows miss your ass, but don't forget to use QUEN while running around. If you are perceptive enough, you can find cover behind the wood and rocks. When its Trebuchet time, you can see bright fire spots on the ground before the mortars hit, these spots are the ones you should not walk into. Avoid these spots at all cost, and again - do not forget the QUEN. Just roll around. His normal attack is that he bashes you with his gigantic sword and yes, you cannot defend this, just roll away and start hitting him. Don't worry where you are hitting him till his armor is destroyed. Just keep hitting him like a mad dog and when its tornado time, use QUEN. If you have any traps or projectiles, put them to use. He will fall. The fourth part is that of a priest. All you have to do is - run boy run! to the blue mist. This ends the eternal battle. _______________________________________________________________________________ VERGEN BESIEGED -10VB- You come out of Phillipa's house without weapons on you back, so just get into your inventory and equip them. Go to Zoltan who is near the main gate. After speaking to him run up the stairs to the right and don't mind all the soldiers here, just run to the valve which is on the right in the middle of the wall, interact with it and left click rapidly till the bar is filled. Kill all the enemies here or run back down to Zoltan. The enemy sorcerer Dethmold destroys the gate and you need to retreat. Do not try to fight here as there are too many soldiers, just follow Zoltan and you will eventually find yourself on a wall with two enemy ladders and the enemies will come up these ladders. The enemy soldiers completely ignore you if you move away from them, this is very useful if you want to take a breather or get some health back (if your health regenerates during battle) and also to regenerate your vigor. One amusing thing I love to do here is that, stand opposite to the soldiers coming up and use AARD on them, sometimes they will fly away and fall down. This is great as they are one hit kills and you still get the job done and gain XP. But it won't work all the time, just some of the times. The enemies have to be on the edge of the wall for this to happen successfully and the level of your AARD and your spellpower will decide the outcome also. But don't overdo it and forget to use QUEN on yourself as there are many fighting around you. Keep killing and after killing a lot of the enemies, a cutscene appears and then you will fight the second batch of soldiers. Then follow Saskia into the tunnels and take your cat potion because its very dark inside, but I personally enjoyed fighting in the dark. You will face Dethmold and his men eventually and after you kick their ass - oops! I mean after Dethmold kicks your ass you get to know the truth about Saskia. Follow her out of the tunnel and watch the cutscene. Then a third time on the walls and follow Zoltan again and the battle will have ended by that final action. You will know some interesting stuff after this, but still there are dots to be joined and everything is not fully clear. This ends chapter 2 in Iorveth's path. _______________________________________________________________________________ =============================================================================== ------------------------------------------------------------------------------- =============================================================================== CHAPTER 3 IORVETH'S PATH -20C3- FOR A HIGHER CAUSE -20HC- You are outside the Loc Muinne gates, on a mountain path and the only way to go is down. Like all other mountain paths in this game this one too has a lot of Harpies but they come in batches of three at once so no worries there. A cutscene will show when you get down and you either go through the soldier camp or follow Iorveth. I recommend following Iorveth as you will have to fight nearly 60-70 very tough soldiers and it will never be easy. I would say that it may kill you a lot of times, even more than you can imagine as there are also a lot of arbalists shooting at you and they cause a lot of damage. So, unless you are playing on the easy mode and have a lot of experience with the game or have a ton of grapeshots, I suggest (again) follow Iorveth. If however you want to fight all the soldiers then know that the gate is just up front and there are around 40 soldiers between you and the gate so there is nowhere to go except into the gate, but again, once you are inside the gate you will still face a lot of resistance. Both ways, you still end up in a place with three gates to one side and one gate to the other. But before you decide which path to choose go towards where Iorveth is standing but instead of going right when he does keep going forward and suddenly Geralt senses danger. Take two steps forwards and look behind and you will see an Aracus uncovering. There is another Aracus behind you too. If you are stuck between these two, you may face problems. As soon as you see the Aracus uncovering, try to roll past it so that you will face both from the same direction. But stay in the narrow space here so that you can take them one at a time. Do what you have to do with the two Aracus and move forward. When you reach the end use your medallion and to the right near some bones is the best silver sword in the game (nearly). Worth fighting those two Aracus right? After getting the sword, go do what you want to, with Iorveth or thru the guard encampment. If you follow Iorveth then you will meet another Aracus in the cave and there is nothing much inside the cave so just keep following Iorveth till you get to a place where you can see your first Gargoyles. They are very sturdy creatures and deal a lot of damage too, but we have a new blade and it does wonders with Gargoyles. Again, follow Iorveth outside and into Loc Muinne and in the conversation just select "If I let them capture me..." when it appears as it is of utmost importance. As Iorveth is a criminal and you are aiding his cause, you are obviously guilty Every soldier you see in Loc Muinne will attack you. So be careful while moving in the city. I suggest you pick a fight with the soldiers and then get yourself killed. They will not kill you but take you into custody and you will end up in the dungeon. If that happens then just read the next part of For A Higher Cause below the side quests mentioned next. Then come back to do the side quests. But, if you kick ass, then follow this path carefully, from where you were standing after the cutscene ended with Iorveth, move straight and right up the slope(don't go into the door to the right yet where the Gargoyles are as we need to come here later for a quest). You will find guys in black and they will attack you. Go right from there(where they were standing, also to their) right side is the gambling room, remember this for poker face) and in the end of the path, turn left and go up the slope and climb up the ledge. And continue along and you will soon see Harpies. Go left and down from where you first saw the Harpies and to the right is a path with two enemies guarding a door. From there, go right of this house and in your front is the town square. It is better if you get some side quests done before we continue with the main quests as you need to explore Loc Muinne good. _______________________________________________________________________________ A SCORE TO SETTLE -20SS- Read above to know where the gambling room is. When you reach the gambling room for the first time, you will meet the guy whom you defeated when you were fighting in Vergen in Chapter 2. Defeat him and you will have finished all the fights in the game. _______________________________________________________________________________ POKER FACE: LOC MUINNE -20PL- Go to the Temerian camp. Be careful as everyone here will attack you, but just run away and they will ignore you. If you don't know where it is, then open your map and you can see red tents to the east / right of the map. This is the Temerian camp. (If you read the "For a Higher Cause" above then go directly to the gambling room I mentioned there, but I will still write down everything again that happens here.) After you get to the camp, open you map and you can see three large tents and five small tents in the camp. Go between the two large tents which are in the top in the map. There are two doors leading to the same place where with bryonia grown in the middle. Go through these doors, and a bit to the right you can see stairs leading up and several soldiers wearing black armor. Go to these soldiers and it turns out that they are after the bounty on your head. Kill them and to the right of where they were standing is a room with four people in it. They are all playing poker. So speak to them and defeat all the four here. Go to the Incredible Lockheart in the square and defeat him. He is also the shop keeper. _______________________________________________________________________________ BRING IT ON: LOC MUINNE -20BL- This is the final Bring it On. Open you map and look at the shop to the right of the map, this is the shop closest to the gates. Go here and you can see the Mighty Numa doing push-ups and stuff. Before speaking to the shop keeper, ask Numa for an arm wrestling match. You will see that it is impossible to beat him Now, speak to the shop keeper and ask him to show the mushrooms. Buy the anabolic steroids from him. Drink the potion and go wrestling with Numa once again and you will see that it becomes the easiest match in the whole game. You have now finished all arm wrestling matches in the game. _______________________________________________________________________________ THE GARGOYLE CONTRACT -20CG- (note: there seems to be a problem with the correct order of the runes. I did check with several individuals and websites and the order given below is the correct one. But, if you have problems then use the other combinations below or you are on your own.) Pick this up from the notice board outside the inn here. First, go to the Temerian camp and through the doors that lead to steps on top of which is a room where you played poker. Stand near this door in the camp and you can see another door slightly to the right here. Go in here and Gargoyles will attack you. After killing them, look around and you will find stairs that lead downwards into a room. This room has a Golem inside. After defeating the Golem look at the runes. The names of the runes are as follows - The one that looks like this - ======= / / ===== / || / is the rune of art || / || / \ / \ / \/ /\ is the rune of time / \ /____\ / / -------- /_______ is the rune of sky / -------- / / the other one is the rune of the animal There are only these four runes you come across. If you track the Gargoyle contract quest you can see that there are three seals to be deactivated. Each seal is inside a room similar to this one. There are a total of six combinations in which the seals can be deactivated. There is always a note in the room, examine this note to see which combination has to be used. Along with the note is a puzzle which points to the names of the runes and the puzzle itself tells the order in which the runes need to be extinguished to deactivate the seal. So, depending on which puzzle you get you need to extinguish the runes in that order. The answers to the puzzles are as follows. First encrypted rune combination - animal, sky, art, time Second encrypted rune combination - animal, art, time, sky Third encrypted rune combination - animal, time, art, sky Fourth encrypted rune combination - sky, animal, time, art Fifth encrypted rune combination - art, sky, animal, time Sixth encrypted rune combination - sky, art, animal, time The combination that appears for a seal is random, so you have to read the note in these rooms to find out which combination is being used. After deactivating the rune in this room..... The next room is in the entrance from the tunnel path into Loc Muinne. If you remember earlier, I asked you to go through the tunnel and not directly through the main entrance. If you did come to Loc Muinne through the tunnels then you would have encountered Gargoyles at a certain point. That is the place you have to go. To get there, first go thru the main doors to Loc Muinne which is in the Temerian camp. If you open your map, this is the door on the east side. When you go through the door, turn right and go through the door here and through the next door. When you get to the central part the stairs leading to the rune room are in the middle of this place. The Temerian camp is the place having the red tents that show on the man to the east. To get to the third and final room you have to take the path that is beside the inn. Go through the path and you will come to two shops as shown on the map. These shops are on a road here. You have to go down this path towards the gates, i.e. go in the north east direction which can be seen in the map. When you get to the end take a left and the final room is here. After all three rooms, visit the craftsmith as shown on the map. Show him the tome you found and the other piece of paper which you took from the Little Sisters quest. _______________________________________________________________________________ FROM A BYGONE ERA -20BE- To progress in this quest, you have to show the piece of paper to the craftsmith in the town square. After this, go to the place where you fought Numa, if you don't remember the place then open your map and go to the right most shop. TO the left of the shopkeeper is a door. When you go thru this you will reach the Loc Muinne sewer. As you go down the stairs you can see a floating head and you have to give the password to it. The password is as follows... Zi Uddu-ya Ia Ia Gat Exa Nibbit Kanpa Gat Uddu-Zi Enter the portal after this and in this room you have to light the fire in a specific order. When you light one then some of the other fires go on and some go off. Just light them randomly, because that is what I did and soon the next door opens and inside here is a guy who can reset all you development points. Just select options 2 and 1. All you abilities are rest and now you can redistribute all you points. I found this to be extremely useful at this point. You can also say anything else and kill that guy for nothing. _______________________________________________________________________________ THE MYSTIC RIVER -20MR- (path continued from above...) There are two Bullvore and some Rotfiends upfront. After you come out of the portal go straight and in the end use your medallion and pick up everything that glows and especially the contents of the chest here which has the script to Armor of Ys. Go to the only craftsmith in Loc Muinne in the town square and make him craft the armor. I hope you did not use up the Vran armor enhancement like I told you earlier. _______________________________________________________________________________ FOR A HIGHER CAUSE (cont.) -21HC- (path continued from above...) Go back to the place where you found the diagram for Ys and go left into the gate and climb the ledges to the left. There is only one path you can go, it is filled with Rotfiends so just keep going till you hear the conversation between the King of Redania and Phillipa. Go in and kill everyone. If you ended up here after getting caught then also you will have the same situation and for both the ways, this continues.... While speaking to Phillipa you need to decide whether to save Triss or Phillipa To select then during the conversation select the line that says Phillipa can release Saskia to help Phillipa, or the other option which has Triss in it. _______________________________________________________________________________ --------------------- WHERE IS TRISS MERIGOLD? (Saving Triss) -3WTM- If you chose to save Triss then this happens.... Geralt then takes him as a captive and you have to lead the ambassador into the camp. The ambassador is killed by the captain and you are left with to fight with a lot of Nilfgaardians. You should have a sword that does two shot kills by now, so they are no sweat at all. Pick up the letter to the Emperor from the ambassador's remainings and read it. You will understand that there has been a long rivalry between the ambassador and the captain you saw. Now look around the camp if you want to and move into the next place thru the ladder here as the door is locked, the ladder is opposite to the door. You will face three soldiers when you are up here, when you come down the wall Nilfgaardian soldiers are standing on higher ground and four will come down to attack you at a single time. After you deal with them, go up to the place where they were standing and you will face the captain now. Just take out the sorcerer first and everything else is routine. After the captain is dead, pick up the key from him and in the open tent here, you will find a letter to the emperor from the ambassador. Go down the stairs and into the cell to meet Triss and talk to her. It does not matter what you say to her. She will then ask you to meet in front of the amphitheater before going to the meet. _______________________________________________________________________________ THE SPELL BREAKER (Saving Phillipa) -20SB- This quest gets interesting, very interesting.... You need to lead Phillipa down the slope and again into the sewers. You will meet Iorveth here and he holds Phillipa while you pick the dirt from the sewers. Save and be ready for more than 16 Rotfiends when you enter the next chamber of the sewers thru the gate. Then this again happens in the next chamber. Then you will be near the exit of the Sewers, go up the stairs and into Phillipa's chambers. Be ready for Gargoyles. After you kill the first Gargoyle go to the room to the right and pick up everything and including the note on the table. Go into the opposite room and be ready for a few Gargoyles at once. Follow Iorveth onto the roof and then look into your inventory for Phillipa's note and do you thing, there are three combinations but only one is correct. Nothing will happen if you get the combination wrong so don't worry and I will leave it to you to figure out the correct combination. After you get the proper combination, you are teleported to an elemental plane and you have to fight an elemental which looks like a golem. It is pretty standard and just remember that the magic here causes some mortar to fall on Geralt, but it will miss Geralt if you move him out of the bright spots that appear on the ground and condense. The best thing to do is, put QUEN and make two hits and roll away and repeat. ------------------- _______________________________________________________________________________ A SUMMIT OF MAGES -20SM- If you are in Phillipa's house then go down to the main room and out thru the door on the left and you will be in the town square. Go to Iorveth / Triss and then to the summit of mages. And if you saved Stennis earlier then you will come to know that he has been crowned King. If you saved Triss then she will testify against Sile and if not, the ambassador will bring in Letho who will testify against her. Anyway, Sile is sentenced but is saved by Saskia... _______________________________________________________________________________ ENTER THE DRAGON... -20ED- Go up to the tower and climb the low wall to get into the tower. Keep rolling again and again. Don't bother to hit the Dragon. Also, the QUEN absorbs all fire damage without losing any time. Once you reach up to Sile, you will have another choice. You can just interact with the megascope and save her or leave her to her misery and watch her explode. _______________________________________________________________________________ FINAL BOSS BATTLE: SASENTHESSIS -B2SS- Immediately go stand near the stairs as the Dragon will come in breaking thru the wall. When the Dragon is in, cast QUEN and hit it like a mad man, when it hist you, roll back use QUEN and come back and later if you are out of QUEN move away from the dragon and replenish your Vigor but watch out for the fire. After you lower its health to a certain amount (min 75% to max of 45%)........ Climb up two times and face the Dragon. The Dragon has very typical attacks, but most important of all is that you have to remember to use QUEN whenever the Dragon gets ready to breath fire. The Dragon can bite you or slash you. The best way to approach the Dragon is to take it on, one hit at a time. Doing this will assure the point that you do not lose blood. If you followed the walkthrough properly you should have a silver sword that does 55-59 damage or close to that range. Use a Flaka's blood on the blade for the extra edge. When the Dragon shows it's head move around and remember that, when you are running around, you have to run on the absolute edge of the tower, you can't fall of in this game so just run on the absolute edge all the time. After you have QUEN on go near it and make a power shot (right click) and roll away immediately, just right click once and keep pressing the direction and space button to roll away. It is of utmost importance to hit right click only once as if you hit it multiple times then Geralt will keep hitting the Dragon and won't have the time to move away at which point he will get slashed. Even if you did roll away the Dragon will still slash you, but you should have QUEN on. This way, when it hits you, you will still have enough time to recover. As soon as Geralt stands up, again run around and cast QUEN and repeat. If you are out of QUEN then be sure to run around for a time long enough so that your Vigor regenerates. When the Dragon rises from its position then it will either bite you or burn you, so when you see it get up a bit immediately roll away and keep running around. And cast QUEN and one hit the Dragon again. Again, remember that when you use QUEN, fire cannot get past and won't damage you. When the Dragon goes down and plays hide and seek with you then go to the spot you last saw it and move the way the Dragon is moving but lagging behind, or just move to the spot opposite to the place where the Dragon went down and start running in the opposite direction the Dragon is moving, it is the direction in which you saw its head move down. So, if the Dragon's head was on the left as it went down, move right and vice-versa. When it is down then it comes up and slashes you and goes back down. Or, it will whip you with its tail, if you are directly in the opposite end of the Dragon, the tail won't reach you. When the Dragon flies, it will wither spit fire or come at you swooping. Use Quen here at all times. SO, when you see the Dragon fly up, the first thing you have to do is cast QUEN. Roll away from the center of the tower when you see the Dragon come down. It will get to 5% of its health and a quick time even will start where you have to hit left click first and right click next. Hit only at the time you are prompted else you will fail, but don't worry the game saves at the quick time so you will just start the quick time event if you fail and you don't have to fight the Dragon again from the beginning. If you saved Phillipa and have the dagger then Geralt frees Saskia and has a nice talk. Of the many many endings, this is the only one in which you can actually speak to Saskia in the end. If you saved Triss then you can either kill the dragon or leave it alone. _______________________________________________________________________________ =============================================================================== ------------------------------------------------------------------------------- =============================================================================== EPILOGUE -300E- This is the end of the game and whatever the choices you make here will not effect the ending of the game as this itself is the ending. Fight off the soldiers if you have to and go speak to Letho. You can again choose to fight Letho or let him go away. This choice - again will not change the ending of the game. But, ask all the questions Letho has the answers to before deciding to fight him. The epilogue varies based on some of the choices you made. If you chose to save Triss then Iorveth is being hunted and you get to save him If you went for Phillipa then Letho saved Triss and she comes back to you and Iorveth is already with you. The whereabouts of Roache are not known. You have sucessfully completed THE WITCHER 2 ASSASSINS OF KINGS and congratulations on that account, and like me, look forward to WITCHER 3. =============================================================================== ------------------------------------------------------------------------------- =============================================================================== ACKNOWLEDGEMENT -0ACK- I dare say many people tried to write a walkthrough for this game, especially if they were working alone. It has been an unbelievable experience trying to write all the stuff and check and re-check it, by myself. The Witcher 2 is an immensly vast game; in terms of the storyline. This may be the first full walkthrough to be posted on the internet - written by a single individual! because of which a few errors may have slipped my notice, and I am as sorry as I can be. I assure all readers that the content provided in this document have not been plagarised or copied from any other source what so ever. If any part of this document resembles even remotely to any information elsewhere, then it is purely coincidence and unlike the real world, games have only one solution sometimes. Finally, I would like to thank CD Projeck RED for developing such a gem of a game and the various publishers - Namco Bandai, CD Projekt, Atari, 1C Company and everyone individual associated with this game. _______________________________________________________________________________ =============================================================================== =============================================================================== And, I hope The Witcher 2: Assassins of Kings wins the most Game Of The Year awards for this year - 2011. ALL THINGS GOOD END... BUT NOT FOREVER.....
i use this to post build for heroes that posted in mobafire.com. some office cant access that site as it is blocked. so here it is.
Thursday, November 03, 2011
witcher2
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