Lee Sin, the Blind Offtank (Laning/Jungling build)[In Depth]
Team 1
LoL Champion: Lee Sin
Health | 4106 |
Health Per 5 Sec | 103 |
Mana | 0 |
Mana Per 5 Sec | 0 |
Armor | 140 |
Magic Resist | 177.8 |
Attack Damage | 158 |
Crit Chance | 18% |
Crit Damage | 0% |
Attack Range | 125 |
Movement Speed | 424 |
Ability Power | 0 |
Attack Speed | 0% |
Life Steal | 0% |
Armor Penetration | 39.93 |
Magic Penetration | 0 |
Cooldown Reduction | 10.0% |
Dodge | 0.0% |
Gold Per 10 Sec | 0 |
Reduced Death Time | 0% |
Greater Mark of Desolation
9
Greater Seal of Resilience
9
Greater Glyph of Shielding
9
Greater Quint of Desolation
3
Greater Quint of Fortitude
3
Ability Sequence
Ability | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Flurry | |||||||||||||||||||
Sonic Wave / Resonating Strike | |||||||||||||||||||
Safeguard / Iron Will | |||||||||||||||||||
Tempest / Cripple | |||||||||||||||||||
Dragon's Rage |
Purchase Order
415
35
1185
1200
1337
1315
1110
825
740
1870
1110
700
1655
1890
Mastery Trees
3/
1/
4/
1/
3/
3/
Offense: 12
3/
3/
Defense: 6
3/
1/
4/
1/
Utility: 9
Lee Sin, the Blind Offtank (Laning/Jungling build)[In Depth]
By: HeridanTABLE OF CONTENTS
Introduction
First, this is my first guide, and I decided to create it since I never seen a good Lee Sin. They all build him as a pure DPS, and this is wrong. Lee Sin is better as an offtank/dps.
And, forgive me, I'm not English, there are maybe some mistakes in my language.
And, forgive me, I'm not English, there are maybe some mistakes in my language.
This Lantern is your best friend !
First, I want to justify
Wriggle's Lantern.
This item is quite cheap (only 1600 gold) and give you descent armor/damage and lifesteal. Add to this the ability tofarm/jungle easier and to ward for no cost.
There is another reason to this : the ward trick. What is the ward trick ? That's simple. With your
ability, you're able to jump on wards. Putting a ward in front of you and jumping on it is like a
Flash. Flash's cooldown is the double of ward's cooldown ! That's huge ! With this trick, you simply don't need
Flash.
This item is quite cheap (only 1600 gold) and give you descent armor/damage and lifesteal. Add to this the ability tofarm/jungle easier and to ward for no cost.
There is another reason to this : the ward trick. What is the ward trick ? That's simple. With your
Summoner Spells
Runes
Main rune set
The best runes to increase the damage of physical abilities. Since three of four of your abilities deals physical damage, these runes have no competitors. Flat armor instead of armor/level. Simply because you get your | _____ | Since you won't get Same as Marks. |
Other runes worth considering
Just in case you want to add some early survivability. Good if you don't start with
Masteries
21 points in Offense is not required for Lee Sin.
If you think that taking
I'm taking all masteries a jungler needs. You can switch points from [Hardiness] into [Brute Force] but I feel safer with armor in the jungle.
Skill Explanation
Starting Items
Gives you damage for a best early burst, and helps you to complete
your
Great starting item but will slow your Lantern's incoming.
Core Items
Preferred Items
Others viable items
Tanks options :
Banshee's Veil is a good choice if you have CCer against you.
Randuin's Omen is my opinion the best option against AD teams. Its active and passive synergizes well with Cripple.
You can also choose
Guardian Angel, which will prevent your enemies to focus you and giving you descent survivability against each damage type.
Dps options :
Last Whisper is what I would get in very late game. The 40% ARP is really awesome. Furthermore, it's a good replacement for
The Brutalizer.
The Bloodthirster is the second best choice, giving you more lifesteal and the highest AD amount.
You can also choose
Dps options :
Laning Phase
Lane playstyle :
Try to lane with a good CCer or a good early DPS (like Xin Zhao). If you can get a kill, don't hesitate but don't take risk at this level.
Level 2 will come soon, and you'll start harassing them with
. Don't forget to farm alot with this. Use
(if your enemy is too close from his tower, don't use it), then quickly spell
. Hit him as you can, and back.
With few combos like this one, your opponents would be seriously damaged. Low HP champs are always under pressure against Lee Sin, it's time to get the control of the line. Farm, farm, farm, you need it to shine.
When you're level 4, you'll start doing descent damage on creeps, and you'll be able to regen descently with
. With Lee Sin you're able to tower dive really soon and successfully : you have 2 "teleport" ability. Remember to always know what the opponents can do to counter you. A stun/exhaust near tower = death.
The first time you use Recall, you should be able to buy
Wriggle's Lantern. If you can't, take at least
Vampiric Scepter.
When reaching level 6, killing will become much easier. Your ultimate is a solo target nuke, and perfect to deals mortal damage. If you can, pushing your enemy under your tower, or simply away from his one will end as a kill, or at least forcing him to Recall.
Try to lane with a good CCer or a good early DPS (like Xin Zhao). If you can get a kill, don't hesitate but don't take risk at this level.
Level 2 will come soon, and you'll start harassing them with
With few combos like this one, your opponents would be seriously damaged. Low HP champs are always under pressure against Lee Sin, it's time to get the control of the line. Farm, farm, farm, you need it to shine.
When you're level 4, you'll start doing descent damage on creeps, and you'll be able to regen descently with
The first time you use Recall, you should be able to buy
When reaching level 6, killing will become much easier. Your ultimate is a solo target nuke, and perfect to deals mortal damage. If you can, pushing your enemy under your tower, or simply away from his one will end as a kill, or at least forcing him to Recall.
Jungling
Simple jungle route :
1. Start to golems, use potion and
Smite the one you're focusing, active
, and finish them.
2. Now, go to Wraiths (kill the blue first) and use a potion.
3. Your next target is wolves camp. You don't need a potion this time.
4. Once you're level 3, you have to take blue buff. Go to Ancient Golem, use a potion before the fight and
Smite around 40% HP.
5. Now if you have Armor Seal, you can continue your jungle by repeating this cycle : Golem -> Wraith -> Wolves. If you don't have runes, go to 6th step.
6. After this, go back and take your
Wriggle's Lantern. Now go to Lizard and start ganking. If you switched 5th step, go for Madred's Razor.
Jungle Skill Rotation :
Use Safeguard/Iron Will first, then Tempest/Cripple. You have to take advantage of your
. Between each spell, you have to hit your target 2 times, to maximize the buff uptime. In this case, you'll get 50% "permanent" AS.
1. Start to golems, use potion and
2. Now, go to Wraiths (kill the blue first) and use a potion.
3. Your next target is wolves camp. You don't need a potion this time.
4. Once you're level 3, you have to take blue buff. Go to Ancient Golem, use a potion before the fight and
5. Now if you have Armor Seal, you can continue your jungle by repeating this cycle : Golem -> Wraith -> Wolves. If you don't have runes, go to 6th step.
6. After this, go back and take your
Jungle Skill Rotation :
Use Safeguard/Iron Will first, then Tempest/Cripple. You have to take advantage of your
How to act (teamfights)
Mid-game is over, you ganked alot everywhere and pushed turrets down. Late game is starting. You have to fight in team.
Safeguard
is really good to enter/leave the fight.
Use Cripple
to counter Yi and others Tryndanoobs.
Your ultimate is really insane. Well used, it can change the fight. Use it on the guy who come first (aka the tank), and also to hit the whole teal. Used this way, you ultimate can be an amazing initiating tool.
Try to always refresh Cripple
on their DPS, use
to quickly blink on squishy ranged and killing them.
In this kind of battle, don't forget
, energy will fall really fast.
Safeguard
Use Cripple
Your ultimate is really insane. Well used, it can change the fight. Use it on the guy who come first (aka the tank), and also to hit the whole teal. Used this way, you ultimate can be an amazing initiating tool.
Try to always refresh Cripple
In this kind of battle, don't forget
Changelog
10/04 - Added History and Skill Explanation sections.
13/04 - Fixed some code and improved jungle build.
01/06 - Changed Masteries/Runes of Jungle build. Revamped the How to act (lane) section since the Wriggle's Lantern changes. Some text arranging.
30/08 - Totally revamped the build format and improved masteries/items.
13/04 - Fixed some code and improved jungle build.
01/06 - Changed Masteries/Runes of Jungle build. Revamped the How to act (lane) section since the Wriggle's Lantern changes. Some text arranging.
30/08 - Totally revamped the build format and improved masteries/items.