Monday, September 26, 2011

lee5


Lee Sin, the Blind Offtank (Laning/Jungling build)[In Depth]

FRESHNESSIDEAL
Tags: adjunglelee sinofftank 
GUIDE
RATING
82%
66 Votes
League of Legends Build Guides
By: Heridan on 2011-04-10 :: Viewed 172714 times

Team 1
league of legends champion Lee Sinleague of legends champion Lee Sin

LoL Champion: Lee Sin

League of Legends Lee Sin Spell Ignite 
League of Legends Lee Sin Spell Ghost
Health4106
Health Per 5 Sec103
Mana0
Mana Per 5 Sec0
Armor140
Magic Resist177.8
Attack Damage158
Crit Chance18%
Crit Damage0%
Attack Range125
Movement Speed424
Ability Power0
Attack Speed0%
Life Steal0%
Armor Penetration39.93
Magic Penetration0
Cooldown Reduction10.0%
Dodge0.0%
Gold Per 10 Sec0
Reduced Death Time0%
LoL Rune Greater Mark of Desolation
Greater Mark of Desolation
9
LoL Rune Greater Seal of Resilience
Greater Seal of Resilience
9
LoL Rune Greater Glyph of Shielding
Greater Glyph of Shielding
9
LoL Rune Greater Quintessence of Desolation
Greater Quint of Desolation
3
LoL Rune Greater Quintessence of Fortitude
Greater Quint of Fortitude
3

Ability Sequence

AbilityLevel123456789101112131415161718
league of legends ability FlurryFlurry
league of legends ability Sonic Wave / Resonating StrikeSonic Wave / Resonating StrikeLee Sin lol abilityLee Sin lol abilityLee Sin lol abilityLee Sin lol abilityLee Sin lol ability
league of legends ability Safeguard / Iron WillSafeguard / Iron WillLee Sin lol abilityLee Sin lol abilityLee Sin lol abilityLee Sin lol abilityLee Sin lol ability
league of legends ability Tempest / CrippleTempest / CrippleLee Sin lol abilityLee Sin lol abilityLee Sin lol abilityLee Sin lol abilityLee Sin lol ability
league of legends ability Dragon's RageDragon's RageLee Sin lol abilityLee Sin lol abilityLee Sin lol ability

Purchase Order

Long Sword
415
Health Potion
35
Wriggle's Lantern
1185
Mercury's Treads
1200
The Brutalizer
1337
Phage
1315
Giant's Belt
1110
Frozen Mallet
825
Negatron Cloak
740
Force of Nature
1870
Giant's Belt
1110
Chain Vest
700
Atma's Impaler
1655
Warmog's Armor
1890

Mastery Trees

3/
Deadliness
Cripple
Plentiful Bounty
1/
Archmage's Savvy
 
 
 
 
 
4/
Sorcery
1/
Alacrity
 
 
 
 
 
Burning Embers
Archaic Knowledge
3/
Sunder
Offensive Mastery
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 12

Mender's Faith
3/
Resistance
Preservation
3/
Hardiness
 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
Defensive Mastery
Nimbleness
Harden Skin
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 6

Spatial Accuracy
3/
Good Hands
Perseverence
1/
Haste
 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
Greed
Meditation
1/
Utility Mastery
Insight
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9

Lee Sin, the Blind Offtank (Laning/Jungling build)[In Depth]

By: Heridan

Introduction

First, this is my first guide, and I decided to create it since I never seen a good Lee Sin. They all build him as a pure DPS, and this is wrong. Lee Sin is better as an offtank/dps.

And, forgive me, I'm not English, there are maybe some mistakes in my language.

This Lantern is your best friend !

First, I want to justify  Wriggle's Lantern.

This item is quite cheap (only 1600 gold) and give you descent armor/damage and lifesteal. Add to this the ability tofarm/jungle easier and to ward for no cost.

There is another reason to this : the ward trick. What is the ward trick ? That's simple. With your  ability, you're able to jump on wards. Putting a ward in front of you and jumping on it is like a  Flash. Flash's cooldown is the double of ward's cooldown ! That's huge ! With this trick, you simply don't need  Flash.

Summoner Spells

 
Ghost
Ignite is really helpful to get early kills. In late game, you can use it on focus target to prevent some heals, to burst down Mundo, or to kill runners. I find it really really awesome.

 
Smite
For jungling.
_____ 
Ghost
Ghost is, in my opinion, the universal summoner spell. It allows you to escape, chase or initiate fights.

 
Exhaust
Could be needed by your team to handle hard AD carries.

Runes

Main rune set



 Greater Mark of Desolation
The best runes to increase the damage of physical abilities. Since three of four of your abilities deals physical damage, these runes have no competitors.

 Greater Seal of Resilience
Flat armor instead of armor/level. Simply because you get your Wriggle's Lantern soon in the game and you only need armor in the very late game to be more sustainable in lane. Best seals for jungling too.
_____ Greater Glyph of Shielding
Since you won't get  Negatron Cloakbefore level 15, these runes helps you to keep a descent magic resistance before that level.

 Greater Quintessence of Desolation
Same as Marks.


Other runes worth considering



 Greater Quintessence of Fortitude
Just in case you want to add some early survivability. Good if you don't start with  Doran's Shield

Masteries

MASTERIES
3/3
1/3
4/4
1/4
3/3
3/3
3/3
3/3
3/3
1/1
4/4
1/1

21 points in Offense is not required for Lee Sin. Alacrity and  Lethality are pretty useless on him, and only deserve to grab  Havoc. Putting these 6 points into  Hardiness and  Resistance seems more helpful for me.

If you think that taking  Utility Mastery is better than taking  Greed, feel free to do it.


MASTERIES
3/3
1/1
4/4
4/4
3/3
2/2
3/3
3/3
1/1
4/4
2/2

I'm taking all masteries a jungler needs. You can switch points from [Hardiness] into [Brute Force] but I feel safer with armor in the jungle.

Skill Explanation

 You really have to mind this spell when you play Lee Sin. Without it, you would be out of energy in seconds. Between each ability, you have to hit your foe at least one time. It's also freaking insane to destroy turrets.

 This 2 in 1 spell is a great burst early game. The more the target is low HP, the more this spell deals damage. It's perfect to kill runners or to quickly teleport on squishy carries.

 The first ability is a low CD shield which grants you to quickly teleport on your allies. You can cast it on yourself if you're fighting 1v1. When the shield breaks, you recoverer half of the cost. The second ability grants you armor, lifesteal and spell vamp. This means more survivability in line or in fight. Simply great.

 This spell is my favorite. This first one is a good damage AoE, perfect to kill low health minions waves, and to deals descent damage in teamfights. The second one is amazing. Once you hit enemies with Tempest, you can slow their AS/MS by 50% for 4 seconds. One of the best spell to counter high AS carries like Master Yi.

 Your ultimate is a great mono-target ability dealing high instant damage. It's really good to finish enemies (or to steal a kill). In team-fights, this ultimate is better than ever. It can also disable all enemies hit by the pushed target for 1 second.

Starting Items

  
Gives you damage for a best early burst, and helps you to complete
your  Wriggle's Lantern sooner. In return, you'll be less sustainable in lane.


 
Great starting item but will slow your Lantern's incoming.

Core Items


Wriggle's Lantern
Already explained it.
_____ 
Mercury's Treads
Gives MR and Tenacity. Best boots for Lee Sin.
_____ 
Warmog's Armor
Gives you a huge amount of HP. Coupled with Atma's, this rocks.
_____ 
Atma's Impaler
Synergizes well with your HP amount and gives armor.

Preferred Items

 
Frozen Mallet
Gives you descent damage and alot of HP plus allowing you to chase like a monster.
_____ 
The Brutalizer
Gives you more and more damage and great CDR. But I don't recommend this items if you don't get some early kills or you will be too squishy for your role.
_____ 
Force of Nature
I love this item so much. This is the only tanky item who gives MS ! And this is also the best item to counter AP damage. I get it each game excepted when their AP are really weak.

Others viable items

Tanks options :
 Banshee's Veil is a good choice if you have CCer against you.
 Randuin's Omen is my opinion the best option against AD teams. Its active and passive synergizes well with Cripple.
You can also choose  Guardian Angel, which will prevent your enemies to focus you and giving you descent survivability against each damage type.

Dps options :
 Last Whisper is what I would get in very late game. The 40% ARP is really awesome. Furthermore, it's a good replacement for  The Brutalizer.
 The Bloodthirster is the second best choice, giving you more lifesteal and the highest AD amount.

Laning Phase

Lane playstyle :

Try to lane with a good CCer or a good early DPS (like Xin Zhao). If you can get a kill, don't hesitate but don't take risk at this level.

Level 2 will come soon, and you'll start harassing them with  . Don't forget to farm alot with this. Use  (if your enemy is too close from his tower, don't use it), then quickly spell  . Hit him as you can, and back.
With few combos like this one, your opponents would be seriously damaged. Low HP champs are always under pressure against Lee Sin, it's time to get the control of the line. Farm, farm, farm, you need it to shine.

When you're level 4, you'll start doing descent damage on creeps, and you'll be able to regen descently with  . With Lee Sin you're able to tower dive really soon and successfully : you have 2 "teleport" ability. Remember to always know what the opponents can do to counter you. A stun/exhaust near tower = death.

The first time you use Recall, you should be able to buy  Wriggle's Lantern. If you can't, take at least  Vampiric Scepter.

When reaching level 6, killing will become much easier. Your ultimate is a solo target nuke, and perfect to deals mortal damage. If you can, pushing your enemy under your tower, or simply away from his one will end as a kill, or at least forcing him to Recall.

Jungling

Simple jungle route :

1. Start to golems, use potion and  Smite the one you're focusing, active  , and finish them.
2. Now, go to Wraiths (kill the blue first) and use a potion.
3. Your next target is wolves camp. You don't need a potion this time.
4. Once you're level 3, you have to take blue buff. Go to Ancient Golem, use a potion before the fight and  Smite around 40% HP.
5. Now if you have Armor Seal, you can continue your jungle by repeating this cycle : Golem -> Wraith -> Wolves. If you don't have runes, go to 6th step.
6. After this, go back and take your  Wriggle's Lantern. Now go to Lizard and start ganking. If you switched 5th step, go for Madred's Razor.

Jungle Skill Rotation :

Use Safeguard/Iron Will first, then Tempest/Cripple. You have to take advantage of your  . Between each spell, you have to hit your target 2 times, to maximize the buff uptime. In this case, you'll get 50% "permanent" AS.

How to act (teamfights)

Mid-game is over, you ganked alot everywhere and pushed turrets down. Late game is starting. You have to fight in team.

Safeguard  is really good to enter/leave the fight.

Use Cripple  to counter Yi and others Tryndanoobs.

Your ultimate is really insane. Well used, it can change the fight. Use it on the guy who come first (aka the tank), and also to hit the whole teal. Used this way, you ultimate can be an amazing initiating tool.

Try to always refresh Cripple  on their DPS, use  to quickly blink on squishy ranged and killing them.
In this kind of battle, don't forget  , energy will fall really fast.

Changelog

10/04 - Added History and Skill Explanation sections.
13/04 - Fixed some code and improved jungle build.
01/06 - Changed Masteries/Runes of Jungle build. Revamped the How to act (lane) section since the Wriggle's Lantern changes. Some text arranging.
30/08 - Totally revamped the build format and improved masteries/items.