Listen to their heartbeat - A jungle Lee Sin build
LEAGUE OF LEGENDS LEE SIN BUILD
LoL Champion: Lee Sin (Cheat Sheet)
Health | 3630 |
Health Per 5 Sec | 103 |
Mana | 250 |
Mana Per 5 Sec | 0 |
Armor | 140 |
Magic Resist | 177.8 |
Attack Damage | 203 |
Crit Chance | 33% |
Crit Damage | 0% |
Attack Range | 125 |
Movement Speed | 465 |
Ability Power | 30 |
Attack Speed | 30% |
Life Steal | 15% |
Armor Penetration | 18.27 |
Magic Penetration | 0 |
Cooldown Reduction | 0.0% |
Dodge | 0.0% |
Gold Per 10 Sec | 0 |
Reduced Death Time | 0% |
Greater Mark of Desolation
9
Greater Seal of Resilience
9
Greater Glyph of Shielding
9
Greater Quint of Desolation
1
Greater Quint of Fortitude
2
Ability Sequence
Ability | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Flurry | |||||||||||||||||||
Sonic Wave / Resonating Strike | |||||||||||||||||||
Safeguard / Iron Will | |||||||||||||||||||
Tempest / Cripple | |||||||||||||||||||
Dragon's Rage |
Purchase Order
Vampiric Scepter
450
450
Cloth Armor
300
300
Health Potion
35
35
Wriggle's Lantern
850
850
Mercury's Treads
1200
1200
Phage
1315
1315
Atma's Impaler
2355
2355
Trinity Force
2755
2755
Warmog's Armor
3000
3000
Force of Nature
2610
2610
The Bloodthirster
3000
3000
Mastery Trees
3/
1/
4/
1/
3/
2/
3/
3/
1/
Offense: 21
Defense: 0
3/
1/
4/
1/
Utility: 9
Listen to their heartbeat - A jungle Lee Sin build
By: JakofAllSpaydesTABLE OF CONTENTS
Introduction
Hey guys, I'm officially gonna come back and re-write this build, since yes, it is a bit rushed and Im not in depth at all. CoughCough. I re-wrote this. Enjoy.
I focus Jungle Lee Sin, not laneing, so if you wish to lane, enjoy one of the other great lee sin builds on this site, but if you're up for a jungle-filled killing spree, read on.
I updated the item sequence, as I think the new one works better :3
Props to Duff and RosePhoneix and Jebus for the suggestions.
Got rec. - 8/25/2011
Thx Trojan :3
I focus Jungle Lee Sin, not laneing, so if you wish to lane, enjoy one of the other great lee sin builds on this site, but if you're up for a jungle-filled killing spree, read on.
I updated the item sequence, as I think the new one works better :3
Props to Duff and RosePhoneix and Jebus for the suggestions.
Got rec. - 8/25/2011
Thx Trojan :3
Pros / Cons
Pros:
-Good Damage all game
-nice mix of burst and auto-attack damage
-good ganker --- Sonic Wave/Resonating Strike + Tempest/Cripple
-Dragon's Rage is great in teamfights. Interrupts everyone on the opposing team if done correctly.
-He is Lee Sin, The Blind Monk.
Cons:
-A bit squishy before your warmogs
-if you cant hit your Sonic Wave/Resonating Strike, it's a lot harder to gank and you will fail most of the time.
-You need good positioning to play him well. (for his ult, cripple, etc etc.)
-Good Damage all game
-nice mix of burst and auto-attack damage
-good ganker --- Sonic Wave/Resonating Strike + Tempest/Cripple
-Dragon's Rage is great in teamfights. Interrupts everyone on the opposing team if done correctly.
-He is Lee Sin, The Blind Monk.
Cons:
-A bit squishy before your warmogs
-if you cant hit your Sonic Wave/Resonating Strike, it's a lot harder to gank and you will fail most of the time.
-You need good positioning to play him well. (for his ult, cripple, etc etc.)
Runes
Lee Sin is a Tanky AD jungler, which means that he deals great physical damage while being very durable in fights. The runes I take are pretty standard.
For marks, I take 9 Greater Mark of Desolation. This can be switched with flat AD runes, however, if you noticed in the build, I do not take a lot of armor Pen, so these runes will let me do nice damage throughout the game.
For seals, I take very standard jungling seals.
9 Greater Seal of Resilience, which gives you approximately 13 extra armor at the start of the game, allows easier and less dangerous jungling. I think that these are very core on jungle Lee Sin, as he does not have any major heals like Olaf's Vicious Strikes, Nunu's Consume, or Warwick's Hungering Strike.
trololololol. Anyways, for ppl who were questioning flat AD, i think i was really tired or something. so yeah, 9 Greater Glyph of Shielding
There are various Quints that you can take, but I like to take 2 Greater Quint of Fortitude for some extra tankiness and survivability early game, and 1 Greater Quint of Desolation for additional armor pen, which is always helpful.
For marks, I take 9 Greater Mark of Desolation. This can be switched with flat AD runes, however, if you noticed in the build, I do not take a lot of armor Pen, so these runes will let me do nice damage throughout the game.
For seals, I take very standard jungling seals.
9 Greater Seal of Resilience, which gives you approximately 13 extra armor at the start of the game, allows easier and less dangerous jungling. I think that these are very core on jungle Lee Sin, as he does not have any major heals like Olaf's Vicious Strikes, Nunu's Consume, or Warwick's Hungering Strike.
trololololol. Anyways, for ppl who were questioning flat AD, i think i was really tired or something. so yeah, 9 Greater Glyph of Shielding
There are various Quints that you can take, but I like to take 2 Greater Quint of Fortitude for some extra tankiness and survivability early game, and 1 Greater Quint of Desolation for additional armor pen, which is always helpful.
Masteries
For Masteries, I take 21/0/9.
In the offensive tree, I like to take Cool down reduction, armor pen, addition minion damage, and standard masteries after that. I do not take the attack speed over the CDR because if you utilize his passive properly, an addition 4% attack speed wont help too much. However, the CDR is very welcomed. I take magic pen, yeah I know he doesnt do any magic damage except for tempest, but 15% magic pen > 1% attack speed.
In the utility tree, I take Good Hands for 10% less death time (that's a lot.)
Obviously, I take addition EXP and I have just 1 point to put into the addition buff duration, which you almost always want as a jungler.
In the offensive tree, I like to take Cool down reduction, armor pen, addition minion damage, and standard masteries after that. I do not take the attack speed over the CDR because if you utilize his passive properly, an addition 4% attack speed wont help too much. However, the CDR is very welcomed. I take magic pen, yeah I know he doesnt do any magic damage except for tempest, but 15% magic pen > 1% attack speed.
In the utility tree, I take Good Hands for 10% less death time (that's a lot.)
Obviously, I take addition EXP and I have just 1 point to put into the addition buff duration, which you almost always want as a jungler.
Skills / Skill Sequence
- This is what makes you the great jungler you are. Without this, you cannot jungle. Make sure to utilize it, so dont spam all your skills at the same time, since it doesnt stack. Use an ability, wait for 2 autoattacks, then use the follow-up ability. This is absolutely key to jungling with Lee sin.
- I cannot describe how great this skill is. It is amazing for ganking, chasing, and, well, it's your main source of damage. the follow-up kick is great for destroying people, as it does 10% of their missing health. Combined with your other skills, you are a complete nightmare.
- This is great for sustain and the lifesteal is great. Don't understimate it. It is a decent shield mid game and the lifesteal is like a free scepter every few seconds. This, combined with your wriggles will give you nice sustain and recovery in jungle or in lane.
- This is a great tool, and instead of damage, it is more of a utility. Sure, the damage is nice, but what really makes it unique is the aoe slow and reveal. if you know there's a sneaky twitch around, or if that vayne tries to escape with low health with her stealth, just tempest, and you can reveal + slow them.
- This ult is a great damage dealer and also good utility. Aiming this ult is very important in teamfights, as a bad ult can only kick (and maybe kill) one person, but a good ult can knock the enemy straight into his or her team, disrupting everyone on their team and giving yours a very nice advantage. It has a decent cooldown, so dont be afraid to use it to do a huge burst to go for a kill.
My skill sequence is:
--> --> -->
I max tempest last, not because it's bad, but I just like to have really good burst early on. Safeguard's shield and lifesteal proc is just too good to ignore. But again, you can max tempest first, as it helps clear camps faster because of the AOE and the slow follow-up scales up very nicely.
- I cannot describe how great this skill is. It is amazing for ganking, chasing, and, well, it's your main source of damage. the follow-up kick is great for destroying people, as it does 10% of their missing health. Combined with your other skills, you are a complete nightmare.
- This is great for sustain and the lifesteal is great. Don't understimate it. It is a decent shield mid game and the lifesteal is like a free scepter every few seconds. This, combined with your wriggles will give you nice sustain and recovery in jungle or in lane.
- This is a great tool, and instead of damage, it is more of a utility. Sure, the damage is nice, but what really makes it unique is the aoe slow and reveal. if you know there's a sneaky twitch around, or if that vayne tries to escape with low health with her stealth, just tempest, and you can reveal + slow them.
- This ult is a great damage dealer and also good utility. Aiming this ult is very important in teamfights, as a bad ult can only kick (and maybe kill) one person, but a good ult can knock the enemy straight into his or her team, disrupting everyone on their team and giving yours a very nice advantage. It has a decent cooldown, so dont be afraid to use it to do a huge burst to go for a kill.
My skill sequence is:
--> --> -->
I max tempest last, not because it's bad, but I just like to have really good burst early on. Safeguard's shield and lifesteal proc is just too good to ignore. But again, you can max tempest first, as it helps clear camps faster because of the AOE and the slow follow-up scales up very nicely.
Core Items
You must think I'm high or something for getting Vamp. Scepter first, but believe me, I've played Jungle Lee sin lots of times, and it works. After you finish the first path (Read the next section on jungle routes), you should have just enough for cloth armor and a pot. Finish it with a wriggles latern. It's a great jungling item, and don't forget to ward. (refer to warding section)
Wriggle's Lantern - Your core jungling item. It is a must have early / mid game. However, sell it later in the game for a bloodthirster for extra damage and lifesteal.
Mercury's Treads - These boots are probably the best boots for Lee Sin, but arguably, it can be the best boots for anyone. The build lacks Mres early on, so it is very useful. Also, the 35 tenacity is just wayyyy to good to ignore.
Trinity Force - This is great on anyone. ANYONE. but for Lee Sin, it is a core item because all the stats benefit him greatly and the slow and 150% damage proc is amazing. This gives him Move Speed for chasing, AD, attack speed, and crit chance for damage, hp for sustain, and the passives for his bursty abilities. Overall, its a great item. Get it.
Atma's Impaler - This item is great. It lets you be tanky, but gives you damage at the same time. I've heard complaints that its even "OP". Ever though you dont have a lot of HP after a phage, it is a very nice item to get. The armor is great and the crit chance is good with the crit you get from trinity later on. People always think "Oh if I dont have like 3k health its not worth it." But that isnt true. With around 2k health at this point, you gain about an additional 40 damage. thats like a bf sword that gives you armor and crit chance. Also, as the game progresses and you get more items, you will end up with around 3.5k health, and thats around 70 bonus damage.
Warmog's Armor - This is what makes you very tanky and gives you a great atma's boost. I get it regardless of what the enemy team comp is, because health always helps. At this point, you should get kills and assists easily, allowing you to stack the warmogs' passive quickly.
Wriggle's Lantern - Your core jungling item. It is a must have early / mid game. However, sell it later in the game for a bloodthirster for extra damage and lifesteal.
Mercury's Treads - These boots are probably the best boots for Lee Sin, but arguably, it can be the best boots for anyone. The build lacks Mres early on, so it is very useful. Also, the 35 tenacity is just wayyyy to good to ignore.
Trinity Force - This is great on anyone. ANYONE. but for Lee Sin, it is a core item because all the stats benefit him greatly and the slow and 150% damage proc is amazing. This gives him Move Speed for chasing, AD, attack speed, and crit chance for damage, hp for sustain, and the passives for his bursty abilities. Overall, its a great item. Get it.
Atma's Impaler - This item is great. It lets you be tanky, but gives you damage at the same time. I've heard complaints that its even "OP". Ever though you dont have a lot of HP after a phage, it is a very nice item to get. The armor is great and the crit chance is good with the crit you get from trinity later on. People always think "Oh if I dont have like 3k health its not worth it." But that isnt true. With around 2k health at this point, you gain about an additional 40 damage. thats like a bf sword that gives you armor and crit chance. Also, as the game progresses and you get more items, you will end up with around 3.5k health, and thats around 70 bonus damage.
Warmog's Armor - This is what makes you very tanky and gives you a great atma's boost. I get it regardless of what the enemy team comp is, because health always helps. At this point, you should get kills and assists easily, allowing you to stack the warmogs' passive quickly.
Situational Items
Berserker's Greaves - Decent item early on, however, you are not a DPS/AS carry, Mercs are better. The attack speed is not necessary.
Ionian Boots of Lucidity - Decent item as well, although, Lee sin doesnt need it that much CDR. Mercs are still better.
Ninja Tabi - These are the only boots I might suggest sometimes instead of Mercs. Unless they have no CC and are all physical, then I do not suggest this. You have lots of armor early on with this build already, and then tenacity helps even if they are all physical. It is very rare that you will see a full team with only physical damage. But I guess it happens time to time.
Boots of Swiftness - No. Worst boots in the game IMO.
Force of Nature - I really like these, and I prefere to get them for my main Mres item. It gives more Mres than Banshees, gives you really good regen to combine with warmogs, and the Move speed is just too good along with trinity's speed bonus. Take these unless the enemy team's casters are combo reliant or have huge nukes (eg: Karthus, LeBlanc, Brand, etc.)
Banshee's Veil - Great item as well, Although there is no regen and move speed, the Mres is still very good and the health will gives you a bit more AD from Atmas. I prefere to have a Force of nature, but hey, I guess it's personal preference. Read above to see my reasoning though.
Frozen Mallet - I sometimes swap this with Warmogs or Trinity, but the only reason you would get it is because you want the slow. Take red for a 100% slow, but the trinity slow works too. You will get a slow off 90% of the time. Warmogs gives you more tankiness and Trinity gives you more damage and burst, so theres no reason why you would change it for this.
The Brutalizer - Nice item, but I only get it in a 3s match, not in 5s, simply because it's more of a laneing Lee sin item, not much of a jungle lee sin item.
Phantom Dancer - Not really worth it. You are not a DPS/AS carry. I guess you can swap it with bloodthirster, but you will have no lifesteal and damage. Crit chance, attack speed and Move speed is nice, but I don't think it's too great on Lee Sin. (at least not for this build)
Hextech Gunblade - Decent item, and a really nice active. But the AP and Spell vamp really isn't needed on Lee Sin. It also costs 625G more, so it is your own choice. Both are good ending items for Lee Sin.
Last Whisper - This is a very good item. Solid stats, and veryyyy good armor pen. If you find yourself against people just stacking armor and you cant do anything about it, get a LW and feel the difference.
Hexdrinker - Against, this gives solid stats, Nice Mres, and a very good passive. I would not get this late game, but if you want, you can get it early-mid game, and it will work very well against people like Karthus, Brand, etc.
If there are anymore you wish to add, leave a comment and let me know and I'll put it here.
Ionian Boots of Lucidity - Decent item as well, although, Lee sin doesnt need it that much CDR. Mercs are still better.
Ninja Tabi - These are the only boots I might suggest sometimes instead of Mercs. Unless they have no CC and are all physical, then I do not suggest this. You have lots of armor early on with this build already, and then tenacity helps even if they are all physical. It is very rare that you will see a full team with only physical damage. But I guess it happens time to time.
Boots of Swiftness - No. Worst boots in the game IMO.
Force of Nature - I really like these, and I prefere to get them for my main Mres item. It gives more Mres than Banshees, gives you really good regen to combine with warmogs, and the Move speed is just too good along with trinity's speed bonus. Take these unless the enemy team's casters are combo reliant or have huge nukes (eg: Karthus, LeBlanc, Brand, etc.)
Banshee's Veil - Great item as well, Although there is no regen and move speed, the Mres is still very good and the health will gives you a bit more AD from Atmas. I prefere to have a Force of nature, but hey, I guess it's personal preference. Read above to see my reasoning though.
Frozen Mallet - I sometimes swap this with Warmogs or Trinity, but the only reason you would get it is because you want the slow. Take red for a 100% slow, but the trinity slow works too. You will get a slow off 90% of the time. Warmogs gives you more tankiness and Trinity gives you more damage and burst, so theres no reason why you would change it for this.
The Brutalizer - Nice item, but I only get it in a 3s match, not in 5s, simply because it's more of a laneing Lee sin item, not much of a jungle lee sin item.
Phantom Dancer - Not really worth it. You are not a DPS/AS carry. I guess you can swap it with bloodthirster, but you will have no lifesteal and damage. Crit chance, attack speed and Move speed is nice, but I don't think it's too great on Lee Sin. (at least not for this build)
Hextech Gunblade - Decent item, and a really nice active. But the AP and Spell vamp really isn't needed on Lee Sin. It also costs 625G more, so it is your own choice. Both are good ending items for Lee Sin.
Last Whisper - This is a very good item. Solid stats, and veryyyy good armor pen. If you find yourself against people just stacking armor and you cant do anything about it, get a LW and feel the difference.
Hexdrinker - Against, this gives solid stats, Nice Mres, and a very good passive. I would not get this late game, but if you want, you can get it early-mid game, and it will work very well against people like Karthus, Brand, etc.
If there are anymore you wish to add, leave a comment and let me know and I'll put it here.
Jungling
A bunch of people said that they couldnt make it past golems, and well, it is kinda hard if you dont have the runes, but hey, heres a video anyways. (i made it in 10 minutes, dont blame me for bad quality :I)
Okay okay by request I have changed this part. I tried to new route and it works, so here ya go.
Start at wolves. Tempest, and remember to use your passive. Don't use cripple until you've dealt the 2 hits from your passive. Then use cripple. Save smite. Go to the wraiths. Smite the big wraith. You should level up after you kill it. Get safeguard immediately and cast it on yourself. Again, utilize your passive and finish the wraiths. Go to the double golumns. Because of the new route, you will not have smite up for these. But it's okay, you're lee sin and you should finish them with very low health. Remember to cast safeguard upon urself or you will die. then recall. You should be level 3 by now. If you think that you will be underlevel, you wont. When you go back, if you did it correctly, you should be level 3 while the other lanes are only level 2. After going back to the jungle, go to wolves again, save smite. Then, if there is a teammate who needs blue, ex: Swain, Lux, Brand, etc., get it for them. If not, you can get it for yourself. Proceed to get red and go gank! :)
This does not mean that you can't gank before this, but that is something I cannot teach you. But theoretically, you can go and start ganking by level 3. I just like to get the buffs first; it's personally opinion I suppose.
So to sum it up:
-Wolves
-Wraths
-Golumns
(go back)
-wolves
-Blue
-Wraiths(if you dont gank)
-Red
-Golumns (if you don't gank)
Warding
I wont give a whole block of text for warding, because you can go read it here: http://www.mobafire.com/league-of-legends/build/warding-helper-more-than-your-eyes-can-see-54337
(read my build first :D)
Lee sin can also safeguard to wards, so if you have space, always carry a ward or two for sneaky getaways.
(read my build first :D)
Lee sin can also safeguard to wards, so if you have space, always carry a ward or two for sneaky getaways.
Ganking that lane
Gonna keep it short and simple.
Let you lane know you are going. Sonic wave onto the enemy, make sure your teammate is there to stun or do damage to him, the resonating strike onto him. Tempest then immediately cripple to slow the enemy. Ult if you need to. Remember, if you have to ult, try to run in front of them to kick them back into your teammate. Flash in front of them if you need to. It takes practice and lots of experience to know when to do what, but I can't really teach you that. Play the game more, and you will learn yourself. You should be able to get a kill or burn their spells if you do it correctly.
Let you lane know you are going. Sonic wave onto the enemy, make sure your teammate is there to stun or do damage to him, the resonating strike onto him. Tempest then immediately cripple to slow the enemy. Ult if you need to. Remember, if you have to ult, try to run in front of them to kick them back into your teammate. Flash in front of them if you need to. It takes practice and lots of experience to know when to do what, but I can't really teach you that. Play the game more, and you will learn yourself. You should be able to get a kill or burn their spells if you do it correctly.
Teamfights
Sonic wave onto that squishy at the back. Tempest and cripple, and just kill him/her. I play lee sin as a offtank anti-carry kind of character, where I go and take down the carry, then head back to finish off the fight. If people are bunching up together, and you feel like you need to disable them for your team, walk to an angle where you can roundhouse kick them in a straight line and knock up most, if not all of the enemy champions.
Shield a teammate if they are trying to run away. Tempest and cripple to slow nearby enemies. If saving your carry means dying yourself, then by all means, go ahead. Remember, you are not the carry. You are the offtank.
If you see someone with a channelled ult, such as MF's Bullet Time or Kat's Death Lotus, kick them to disable them and cancel the ult so your team does not take more damage than they want to.
Shield a teammate if they are trying to run away. Tempest and cripple to slow nearby enemies. If saving your carry means dying yourself, then by all means, go ahead. Remember, you are not the carry. You are the offtank.
If you see someone with a channelled ult, such as MF's Bullet Time or Kat's Death Lotus, kick them to disable them and cancel the ult so your team does not take more damage than they want to.
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