Saturday, September 24, 2011

lee


The Sixth Sense ~ A focus on laning Lee Sin

FRESHNESSFRESH
 GUIDE
RATING
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League of Legends Build Guides
By: EvilDice on 2011-06-11 :: Viewed 430970 times

Team 2
Team 1
league of legends champion Lee Sin

LoL Champion: Lee Sin

League of Legends Lee Sin Spell Flash 
League of Legends Lee Sin Spell Ignite
Health3380
Health Per 5 Sec103
Mana0
Mana Per 5 Sec0
Armor140
Magic Resist166.91
Attack Damage138
Crit Chance18%
Crit Damage0%
Attack Range125
Movement Speed424
Ability Power0
Attack Speed0%
Life Steal0%
Armor Penetration33.27
Magic Penetration0
Cooldown Reduction10.0%
Dodge0.0%
Gold Per 10 Sec0
Reduced Death Time0%
LoL Rune Greater Mark of Desolation
Greater Mark of Desolation
9
LoL Rune Greater Seal of Resilience
Greater Seal of Resilience
9
LoL Rune Greater Glyph of Warding
Greater Glyph of Warding
9
LoL Rune Greater Quintessence of Desolation
Greater Quint of Desolation
1
LoL Rune Greater Quintessence of Fortitude
Greater Quint of Fortitude
2

Ability Sequence

AbilityLevel123456789101112131415161718
league of legends ability FlurryFlurry
league of legends ability Sonic Wave / Resonating StrikeSonic Wave / Resonating StrikeLee Sin lol abilityLee Sin lol abilityLee Sin lol abilityLee Sin lol abilityLee Sin lol ability
league of legends ability Safeguard / Iron WillSafeguard / Iron WillLee Sin lol abilityLee Sin lol abilityLee Sin lol abilityLee Sin lol abilityLee Sin lol ability
league of legends ability Tempest / CrippleTempest / CrippleLee Sin lol abilityLee Sin lol abilityLee Sin lol abilityLee Sin lol abilityLee Sin lol ability
league of legends ability Dragon's RageDragon's RageLee Sin lol abilityLee Sin lol abilityLee Sin lol ability

Purchase Order

Boots of Speed
350
Health Potion
35
Health Potion
35
Health Potion
35
The Brutalizer
1337
Warmog's Armor
3000
Mercury's Treads
850
Atma's Impaler
2355
Force of Nature
2610

Mastery Trees

3/
Deadliness
Cripple
Plentiful Bounty
1/
Archmage's Savvy
 
 
 
 
 
3/
4/
Alacrity
 
 
 
 
 
Burning Embers
Archaic Knowledge
3/
Offensive Mastery
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 18

Mender's Faith
Resistance
Preservation
Hardiness
 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
Defensive Mastery
Nimbleness
Harden Skin
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

Spatial Accuracy
3/
Good Hands
1/
Perseverence
Haste
 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
Greed
Meditation
1/
Utility Mastery
Insight
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9

The Sixth Sense ~ A focus on laning Lee Sin

By: EvilDice

Welcome!

Introduction to Lee Sin

So you've decided to try your hand at the blind monk, have you? Well, you simply do not realize what you are getting yourself into. The truth is, Lee Sin is a high skillcap champion who requires the summoner to make smart, educated split second decisions. For me, playing the monk seems very natural, I don't think too much about what just happened till I'm dead. When I started playing Lee Sin, I was aweful with him and just had no idea how to play him. Then I just kept playing more games with him, and eventually, I found my inner blind monk and I now rape face with him. The key to getting better with him is practice, practice, and more practice. Oh, and you can read this guide, that would help too. Step into my dojo.

Lane or Jungle?

I want to get this out of the way up front. You should be laning with Lee Sin. Because Lee Sin is best with an atmog's (atma's impaler + warmog's armor). He needs to sit top and farm like a maniac. You just can't achieve that level in farm as a jungler. Additionally, jungling requires him to buy a wriggle's lantern, which doesn't really do much for him and will just set back your laning build.

Lee Sin is an absolute BEAST in both the lane and jungle, but if you want to make an impact late game, you belong soloing top.

And no, going bottom lane is not an option. You need your CS badly, and bottom lane won't let you CS as well nor will it allow you to completely fucking dominate your opponent, which you can do in top lane. Mid is usually a harder matchup due to how short the lane is, but if you have to go mid, go mid. This guide is going to be almost completely centered around laning solo top with Lee Sin, so this is not going to be an in depth jungle guide. I'll just share my path and playstyle with you.

Runes


 Greater Mark of Desolation is the obvious choice for red and the best mark in the game.
 Greater Seal of Resilience is going to help you deal with your solo top opponent who will either be an offtank or a ranged dps.
 Greater Glyph of Warding is another early game rune that will be especially useful if you are laning top against a caster.
 Greater Quintessence of Desolation - You are going to take one of these for a nice boost in early armor pen and damage.
 Greater Quintessence of Fortitude - You are going to take two of these for a nice boost in early game survivability.

Masteries

With the new buff to Havoc, 21/0/9 has become a strong mastery build for Lee Sin and is going to really help his damage output for both early and lategame. The 9 points into utility are mainly for the exp mastery so you don't fall behind your opponent in exp.

Summoner Spells

 Flash +  Ignite - This combination is just.. Money. Flash opens up an amazing combo opportunity with your ultimate, while ignite finishes the job on pesky enemy champions. Combine these spells and you get some pretty awesome synergy that should be used together as much as possible.

Alternatives

 Exhaust - This is your alternative to ignite, if you feel that you need more fighting prowess instead of burst damage.

 Ghost - Ghost is just a really good summoner spell. Go ahead and use it if you don't like flash, or ignite, or exhaust :P.

 Smite - Only if you are jungling, combine this with flash.

Abilities



 Flurry(passive)


Your passive is worth remembering because of the extra AS you can get and energy you can regen back. It DOES NOT stack so for farming/jungling, you are not going to want to spam your abilities all at once or you will not make the most out of this passive.




Your bread and butter ability. Your Q is your best friend. It serves as your distance closer, your main damage dealer, your bush checker, and your finisher. This allows you to finish off enemies very well because of the fact that it does more damage the more health your target is missing, much like garen's ult. You are going to use this in lane for quick, easy harassment and in teamfights to stick to your target like glue.




Your shield is going to help with your sustainability in lane because of the extra lifesteal, as well as allow you to get off cheap, easy harassment(even at their tower) by just dashing up to them with Q and retreating back to your minions with W. You should use your shield to help allies but you are mainly using it as a defensive dash.

Please know that you can shield yourself, so if you are fighting someone and don't want to dash away, hold alt+w for a self shield :).

*** You can dash to wards with this!!! I usually always carry 1-2 wards in my inventory(that I don't put down) so that I can place a ward over a wall and dash to it. This can serve for some very nifty escapes without having to waste your flash summoner spell.




Since you can no longer proc the bug on it, this ability is next to useless and is only going to be used for the slow utility it gives you. For this reason I do take one level of it at level 4 but refrain on taking it for the rest of the game.




Your ultimate is very underestimated and very misunderstood. It is a hefty knockback that deals very nice damage. In lane, I generally use it as my finishing combo(ult+ignite). In jungle, I flash behind who I am ganking and then ult them, knocking them into my ally.

When you are teamfighting, consider both of these methods. The target of your ult is generally going to be a squishy carry on the other team that you can knock into your team. If you spot an enemy out of position, flash ult that bitch and get a quick, easy kill.

Also, don't be afraid to use this defensively! It's on a short cooldown and can save your life when you are getting chased.

Items

Lee Sin has a pretty standard item build that isn't very situational. I'm going to give it to you here.
Starting Items
 

Your starting items are boots+3 health pots. The extra move speed is going to allow you to chase and establish lane dominance against your opponent and give you a nice amount of survivability with the 3 pots. I like this start because it also is an item that will go directly into your build later, unlike a Doran's Shield or cloth armor.
 
The Brutalizer
This is just a great item on every AD champion and Lee Sin is no exception. Will give you strong early game armor pen, a nice damage boost and some CDR. This is just the straight up best item on any AD carry that does most of his damage from spells.

 
Atma's Impaler
Because of the high health you have by now farmed up from your Warmog's you are going to grab an atma's now for a HUGE boost in damage output. This item also gives armor, which your build so far is lacking, so it will now make you extremely hard to kill and do a lot of damage. Atmog's on Lee Sin is not an option.
 
Warmog's Armor
You know that one item that everyone calls you a noob for buying? Yeah, Warmog's. This item is amazing for our blind monk, providing him a ton of health for tankyness and allowing him to later be stacked up for an Atma's impaler for a huge increase in late game damage.

 
Force of Nature
So right now, your build has a bunch of armor, a bunch of health, but not a bunch of magic resist. Bam. Problem solved. Your FoN is going to give you a ton of MR, as well as allow you to move faster to chase down those pesky carries. Additionally, its passive works great with your high amount of health.
 
Mercury's Treads
Your only choice for boots on Lee Sin, the CC reduction they give will help you immensely, as will the small amount of magic resist that you've been lacking. Merc's are the best pair of boots you can get on any tanky dps champion, and our blind monk is no exception.

    
Last item: Situational 
Your final item is going to build towards your own playstyle and how the enemy team looks. Need a little bit of magic damage and health? Triforce. Need some more damage on your spells? BT. Is their CC getting ridiculous? Banshee's Veil. Are they all getting armor? Last Whisper.

Tips & Playstyle

Lane Phase

So you are now top lane. Early on, you want to make sure to last hit as much as possible. You aren't going to want to enter a straight up brawl right away, however you do want to start to poke your enemy by dashing to them with Q and dashing back to your minions. Your goal here is to do as much damage as possible while taking minimal damage in return.

Eventually, the more you poke them, the more aggressive you are going to want to get. Keep harassing, and sometimes, stay a little longer and autoattack them a bit. Scare them. Once you hit 6 and you think you can get the kill, flash behind your target, ult him, and the ignite and autoattack. This is a way to secure a kill that your opponent won't be expecting at all, and believe it or not has a ton of burst. I would say you can execute this combo when your enemy is around half health or lower. Make sure you keep your lane always warded so you don't get ganked, however you can deal with ganks pretty well and throw down some nifty jukes.
Gank Juking

If you are getting ganked and are out of position, you will want to run into the bush nearest to the enemy tower. The ganker is going to make a wide loop to facecheck, so at this time, you hit them with sonic wave, dash to them, and then safeguard to your minions. This requires a lot of patience and calm but won't work all the time, so just try to be in a good position ;)
Post Lane Phase

Once you have pushed down the top tower, you can either elect to continue to push top and farm, start helping other lanes with ganks, or try to steal some of the enemy jungle. Remember that your goal is to get your Warmog's up and don't neglect your farm, however it is generally harder to push a lane now that you've taken down the turret.
Ward jumping

I mentioned this earlier in the guide but in case you didn't read it, I usually always carry 1-2 wards in my inventory(that I don't put down) so that I can place a ward over a wall and dash to it. This can serve for some very nifty escapes without having to waste your flash summoner spell.

Teamfighting

Your target in teamfights is the enemy ranged carry, so you are going to want to come in shortly after the teamfight has been initiated, dash to them, and stick on their ass until they are dead. If you are able to catch someone out of position, flash behind him and ult him into your team for a free kill. If you can ult the enemy ranged carry into the middle of the teamfight as well as knock a few enemies up, do so. Lee Sin is very hard to run from(especially with red buff) so take advantage of that and stay on that carry!

Using your abilities properly

This is basically going to come with experience. Lee Sin can run out of energy so you want to make sure you use the appropriate abilities first so you don't go out of energy and not be able to use them. For chasing, you want to use Q+E. For 1v1, you want to use Q+W. For escaping, you want to use W+E. These are simple things that novice Blind Monks will mess up. Not on my watch!

Jungling


Credit goes to tinolas for making this graphic :)

Video of the route above. The only thing I do differently than stonewall here, is I use my skills at different timings, so that I am always going to have the AS boost of my passive. So, I do Safeguard(autoattack twice), Iron Will(autoattack twice), Tempest(autoattack twice), Cripple(autoattack twice).

Basically, Lee Sin's ganks aren't very strong. You can try some ganks but until level 6 they won't work out. However, since Lee Sin is such a great 1v1 champion, I prefer to go invade the other jungle, steal some creeps, and hopefully make the other jungler's life difficult until some good ganking opportunities present themselves.

Want to learn more?

http://www.leagueoflegends.com/board/showthread.php?t=699559

Coobie, one of the best Blind Monks in the game, has provided a large thread with lots of replays of his games. Download LoL replay and see how the master monk does it :)

Also, I would like to add here that if anyone wants to know how I made the items section work in columns, please check outSearz's guide template. Get a cool banner like mine by going to Spoon's Kissing Booth! Thanks and hope the guide helped.


Comments (page 1 of 9)



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by Jebus McAzn » June 11, 2011 1:34pm | Report
VOTED+1

Seen it in action. Atmog's is the way to go on Lee Sin, and his overall damage just becomes crazy.

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by Downsite » June 11, 2011 1:49pm | Report
VOTED+1

I saw an Lee using this once today and from this and the out line I think I belive it works.

gj and keep on good work



There are 3 things in League of Legnds to make the game fun:
  1. Walking in and watch everything around you dieing(Kata;Nasus;Mogana etc.)
  2. See an enemy suddenly dissappear. By the way having farmed minion/champions the whole game.
  3. Go in 3vs1 run out and hear th enemies rage cause you did not die(Tanks;Singed;Olaf;WW;Nasus)
  4. Farm all day long ,take their dirision and disrespect like a men and kill them later on.
  5. Do your skill ,take a cup of tea and wait for them to die.
  6. Trick people who are unable to count.

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by Xaioli » June 11, 2011 2:00pm | Report
VOTED+1

I've seen this in game before. It's just ridiculous. Also, I can vouch for it working in 1600 ELO. +REC

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by Viktion » June 11, 2011 2:00pm | Report
Best part of this build is about the Ward Jumping because so many Lee's seem to not know they can do it.

Awesome build going really in depth
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by LucasErnesto » June 11, 2011 2:44pm | Report
I like the first but the second is not so good
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by Dotter » June 11, 2011 2:55pm | Report
VOTED+1

Atmog's is awesome on Lee Sin. And the guide is well written with some nice details and tips on how to play him. This is great like all other guides you've made.

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by Flodgaard » June 11, 2011 3:39pm | Report
VOTED+1

Damn good Lee Sin guide! I really like you setup in the guide, espacially the setup by placing three items on the same line, and then the next three underline. Looks very cool! But it's offcourse the guide (but the description still counts) that means, and you way Lee Sin playstyle is just superb.



Check out my Vayne guide! Be sure to leave a comment and a vote, thanks!
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by EvilDice » June 11, 2011 6:41pm | Report
LucasErnesto wrote:

I like the first but the second is not so good

Yeah, well, as the title said, this guide is mainly focused on laning with Lee Sin. The jungle build is meant to compensate for his lack of farm.


Thanks to Anal Samurai for the sig!

My Builds: Veigar Singed Renekton Corki Nocturne Lee Sin Malzahar
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by Soronto » June 11, 2011 7:02pm | Report
VOTED+1

Awesome job, I've been looking for a good, solid guide for Lee Sin and KABOOM, here it is! I played Lee when he was free and I totally loved this champion (I thought he is a useless piece of shit when he was released, lol). Thanks for this guide, incredible like all other ones from you. +1

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by Vertaebreaker » June 11, 2011 7:53pm | Report
VOTED+1

great build i tried lee sin but im saving my ip points 4 the 3 new guys.

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