Thursday, September 22, 2011

jax


Jax the tanky dps counter

FRESHNESSSTALE
GUIDE
RATING
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236 Votes
League of Legends Build Guides
By: Saintvicious on 2011-07-14 :: Viewed 486595 times

LEAGUE OF LEGENDS JAX BUILD

LoL Champion: Jax (Cheat Sheet)

League of Legends Jax Spell Flash 
League of Legends Jax Spell Ignite
Health2542
Health Per 5 Sec17
Mana1490
Mana Per 5 Sec14
Armor149
Magic Resist120.75
Attack Damage257
Crit Chance33%
Crit Damage0%
Attack Range125
Movement Speed436
Ability Power150
Attack Speed31%
Life Steal20%
Armor Penetration0
Magic Penetration0
Cooldown Reduction0.0%
Dodge17.9%
Gold Per 10 Sec0
Reduced Death Time0%
LoL Rune Greater Seal of Evasion
Greater Seal of Evasion
9
LoL Rune Greater Glyph of Shielding
Greater Glyph of Shielding
4
LoL Rune Greater Glyph of Warding
Greater Glyph of Warding
5
LoL Rune Greater Quintessence of Strength
Greater Quint of Strength
3
LoL Rune Greater Mark of Strength
Greater Mark of Strength
9

Ability Sequence

AbilityLevel123456789101112131415161718
league of legends ability Equipment MasteryEquipment Mastery
league of legends ability Leap StrikeLeap StrikeJax lol abilityJax lol abilityJax lol abilityJax lol abilityJax lol ability
league of legends ability EmpowerEmpowerJax lol abilityJax lol abilityJax lol abilityJax lol abilityJax lol ability
league of legends ability Counter StrikeCounter StrikeJax lol abilityJax lol abilityJax lol abilityJax lol abilityJax lol ability
league of legends ability Relentless AssaultRelentless AssaultJax lol abilityJax lol abilityJax lol ability

Purchase Order

Cloth Armor
300
Health Potion
35
Wriggle's Lantern
1300
Mercury's Treads
1200
Ninja Tabi
850
Hextech Gunblade
3625
Guinsoo's Rageblade
2235
Banshee's Veil
2715
Atma's Impaler
2355
Trinity Force
4070

Mastery Trees

3/
Deadliness
Cripple
Plentiful Bounty
3/
Archmage's Savvy
 
 
 
 
 
4/
Sorcery
2/
Alacrity
 
 
 
 
 
1/
Burning Embers
1/
Archaic Knowledge
3/
Sunder
Offensive Mastery
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

Mender's Faith
2/
Resistance
Preservation
2/
Hardiness
 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
Defensive Mastery
1/
Nimbleness
Harden Skin
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

Spatial Accuracy
Good Hands
Perseverence
Haste
 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
Greed
Meditation
Utility Mastery
Insight
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0

Jax the tanky dps counter

By: Saintvicious

Intro

Jax is a champion that has his own odd little niche. He is a tank/dps/ad/ap damage dealer. Not many champions fit all these rolls but Jax just it very nicely if you can find a good lane for him to solo.

With the change in meta to tanky top lane solos Jax has found a new home top lane vs these match ups. Jax is an amazing counter to lane udyr and lane Warwick. He beats both in lane and is stronger end game.

Runes

For runes I run dodge yellows, magic resist blues, flat ad or
Scaling ad quints and armor pen or ad reds.

The armor pen and ad rune differences are not to much so you
Can decide which you like better.

Masteries

I run 21/9/0
I don't pick up the increased crit
Danae mainly because I don't ever get crit items before the game ends.

As for the 9 defense nimbleness is just way to good to pass up.

Items

I start with armor 5 pots.

I try to stay in lane until I can grab wriggles plus boots.
I only go dodge boots on jax if the enemy team only has one hard cc. If they have anymore than that stick to the mercs.

I build the pick axe portion of gunblade first due to the slow being amazing for following up leap strike combos. I finish hextech and
Grab rage blade.

Once you have these items your
Core is done and anything else is luxury. If you are having trouble living then build tanky if not then grab dps items.

Skill Sequence

I grab one point in q w and e then start maxing q and w. Maxing w first will let you trade better in lane but makes you worse at chasing so you can decide which path you like better.

I max e last it is a one point wonder.

Refer to the link below for jax skill info and other things.
http://leagueoflegends.wikia.com/wiki/Jax

Laning

Jax's main mind set in lane is to just farm
Until you can get wriggles and Boots so focus on that cs!
Once you have wriggles and boots you can go far more aggressive.

Vs melée walk up autoattack w then auto again to harass. Vs range press w then leap strike to the enemy and then run back.

If you are ganked don't forget you can Leapstrike to your own minions toGet away.

Tricks

You can drop your wriggles ward over a wall then leapstrikr to it. This is Useful for escaping in The jungle.

Before engaging on some one auto attack minions to build up you ultimates stacks. This way you can go crazy on them when you leapstrike to them.

Once Jax has hex and wriggles you can usually 2 man baron so drop a pink ward on baron and grab an early baron.

Teamfight

Jax can go all in and tunnel vision a squishy, but most good players will get a way.

I like to empower leapstrike combo a squishy then run away until my combo comes up again. Jax is a great Skirmisher so play him like one.


Comments (page 1 of 12)



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by SotheculA » July 14, 2011 11:59am | Report
VOTED+1

+1
got normal runes now (i think :P)

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by Azuredivinity » July 14, 2011 12:37pm | Report
VOTED+1

Good build +1 but isn't it probably better to grab Guinsoo's because your ult procs faster then get Hextech.
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by Cloakeddoorbell » July 14, 2011 12:37pm | Report
VOTED+1

+1 Glad to see how to play this champ from a pro
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by alan090 » July 14, 2011 12:49pm | Report
why wriggles? i know i use it to farm on my carries but i run ad marks and ad quints and i find jax can last hit like a boss with a dorans...
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by Duova » July 14, 2011 12:49pm | Report
Hi Saint, have you experimented with stacking 3 doran's blades instead of the wriggles lantern? It provides a large amount of early game AD burst and sustainability while synergizing with his passive to make him tanky early on. 3 dorans + gunblade + atma's + runes is already in the range of 230ish AD at a comparatively cheap price, allowing him to maximize his damage potential before most other champions.
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by Saintvicious » July 14, 2011 1:08pm | Report
If you start dorans on anyone that does not have heal/self sustain you will lose that lane automatically if the jungler decides to do an early gank. I start hextech over rageblade due to the fact that jax is best as a skirmisher. The gunblade gives jax a slow as well as better raw stats. Jax rarely gets the chance to sit there and auto attack someone for long so rageblades attack speed is pretty wasted.
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by Temzilla » July 14, 2011 1:22pm | Report
Saintvicious wrote:

If you start dorans on anyone that does not have heal/self sustain you will lose that lane automatically if the jungler decides to do an early gank. I start hextech over rageblade due to the fact that jax is best as a skirmisher. The gunblade gives jax a slow as well as better raw stats. Jax rarely gets the chance to sit there and auto attack someone for long so rageblades attack speed is pretty wasted.


I love how it takes a pro to point out to people that Jax rarely gets the chance to AA people for stacks.

Also, gunblade is sexy sustain for jax.

Current Project: None, awaiting mordekaiser changes.

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by DarknessOfLight » July 14, 2011 1:28pm | Report
Why not put points into alacrity and minion damage instead of crit and ignite if A: crit is useless B: 10 AP will add about 30 damage without the 3rd hit effect from ult
EDIT: also would Merc Treads be a better choice than Ninja Tabi, considering that your E usually procs from minion hits and how fast you lose your ult stacks should you get CCd?
And is it a good idea post 6 to autoattack a minion twice then QW autoattack for the extra damage or is the extra damage not worth the putting yourself within harassment range for a few seconds?
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by Asterul » July 14, 2011 4:02pm | Report
VOTED+1

Overall a decent guide, thought you could've added a bit more though. +1


Thanks wRath for the amazing sig!
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by tourta » July 14, 2011 4:17pm | Report
Nice guide but why you pick up 5flat glyph? It gives you only 1.49 m.resist and per level at 10 level gives you 15 m.resist so i think per level is better

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